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#101
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nice, another post by some retard that is talking out of his ass. | |||
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#102
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Oh no that guy is back
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#103
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spell damage needs to go back to the classic 33 percent reduced damage in pvp
Ice comets for 888 damage is no good I also want to repeat channeling is far too strong. and as an added bonus: Darwoth is a blatent trainer. I watched him check out a xp group in mistmoor, then go grab the ballroom on the far side of MM, bring it back to the group then insta gate (CT potion or halfling cap) away, so his opinion is meaningless, he is just trollin for max druid spell advantage at all costs. | ||
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#104
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Pale, a good point and my ice comet is 896 at level 50.
This is coming and hopefully will land upon the ears of PvP Mechanic, Lord Null: Quote:
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#105
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In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them Your lucky its not the full 1150 like it was for 6months before this patch went in....
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#106
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And here's a great case implementation-wise where I consider:
What was a problem that was removed, and what was a feature they took out due to an expansion being released etc? I'd say the manastone is a very powerful item and maybe even a grey area. Nonetheless, it was never made the case that all manastones be removed. Shit like taking out item recharging and nerfing caster PvP damage makes sense. The caster pvp damage was just a general glaring problem mechanics wise. Item recharging is a flat out bug and not a feature... that needs to go. But, let's see what Kunark holds for casters before we start jumping to 80% reduction conclusions. Further, let's get resists on par with where they need to be and go from there. I can't say, especially now, that 100% pvp damage from spells would be a smart move. But yes, he is certainly lucky this isn't the case lol. | ||
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#107
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and was 100% even through luclin , manaburn gibbed people , got alot of nice loots with it | |||
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#108
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80% sounds fair for Kunark. But in Kunark, melees do nearly 2x the damage and have 2x the health. It should be lowered for Pre Kunark though.
As for Channeling; it is a fact that you cannot interrupt a spell on this server without stunning the player. This needs to be fixed to give melees a chance in PvP and force casters to use a little bit of strategy when attacking. Root/Snare - These spell lasts way too long in PvP. Sucks for anyone without the channeling to use a pumice. | ||
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#109
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Detectives are on the case citizen.
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