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  #101  
Old 01-19-2012, 11:29 AM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Personal opinion/memory based on actual classic, not what's desired for this server (the two ended up becoming quite different)?

Doing ten results for each breakpoint to illustrate the example. 1000pt nuke with no resist modifiers or secondary spell component that affects resist check.

At 100 resist:
1000, 800, 1000, resist, 600, 900, 1000, 400, 850, 1000

At 200 resist:
400, 200, 750, resist, 600, resist, 1000, 500, resist, 800

At 300 resist:
resist, resist, 400, resist, 750, 500, resist, resist, 250, 300


By the way, the people who say that full resists were impossible? Wrong/lying. Simple as that.

nice, another post by some retard that is talking out of his ass.
  #102  
Old 01-19-2012, 11:48 AM
Nirgon Nirgon is offline
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Oh no that guy is back
  #103  
Old 01-19-2012, 12:13 PM
Palemoon Palemoon is offline
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spell damage needs to go back to the classic 33 percent reduced damage in pvp

Ice comets for 888 damage is no good

I also want to repeat channeling is far too strong.

and as an added bonus: Darwoth is a blatent trainer. I watched him check out a xp group in mistmoor, then go grab the ballroom on the far side of MM, bring it back to the group then insta gate (CT potion or halfling cap) away, so his opinion is meaningless, he is just trollin for max druid spell advantage at all costs.
  #104  
Old 01-19-2012, 12:27 PM
Nirgon Nirgon is offline
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Pale, a good point and my ice comet is 896 at level 50.

This is coming and hopefully will land upon the ears of PvP Mechanic, Lord Null:

Quote:
You may all be pleased to know that I'm going to be getting down in the dirt for real with researching resists.

I'll save trolling and input for after I've compiled my research. I'll save my responses from there for people I know to be credible in the department and may take things privately from there.

What I'll tell you right now is this, and the shit can just hit the fan now... it is going to advocate changes that will hurt casters. I'm a caster and one who isn't afraid to play classic EQ pvp. I hope you take the latter part of that last sentiment and consider in your future responses on the issue.
  #105  
Old 01-19-2012, 02:01 PM
Kringe Kringe is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
spell damage needs to go back to the classic 33 percent reduced damage in pvp

Ice comets for 888 damage is no goodI
also want to repeat channeling is far too strong.

and as an added bonus: Darwoth is a blatent trainer. I watched him check out a xp group in mistmoor, then go grab the ballroom on the far side of MM, bring it back to the group then insta gate (CT potion or halfling cap) away, so his opinion is meaningless, he is just trollin for max druid spell advantage at all costs.
SEPTEMBER 13, 1999PVP Changes:
In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them

Your lucky its not the full 1150 like it was for 6months before this patch went in....
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
  #106  
Old 01-19-2012, 02:30 PM
Nirgon Nirgon is offline
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And here's a great case implementation-wise where I consider:

What was a problem that was removed, and what was a feature they took out due to an expansion being released etc?

I'd say the manastone is a very powerful item and maybe even a grey area. Nonetheless, it was never made the case that all manastones be removed.

Shit like taking out item recharging and nerfing caster PvP damage makes sense. The caster pvp damage was just a general glaring problem mechanics wise. Item recharging is a flat out bug and not a feature... that needs to go.

But, let's see what Kunark holds for casters before we start jumping to 80% reduction conclusions. Further, let's get resists on par with where they need to be and go from there.

I can't say, especially now, that 100% pvp damage from spells would be a smart move.

But yes, he is certainly lucky this isn't the case lol.
  #107  
Old 01-19-2012, 03:07 PM
Steaks Steaks is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
spell damage needs to go back to the classic 33 percent reduced damage in pvp

Ice comets for 888 damage is no good

I also want to repeat channeling is far too strong.

and as an added bonus: Darwoth is a blatent trainer. I watched him check out a xp group in mistmoor, then go grab the ballroom on the far side of MM, bring it back to the group then insta gate (CT potion or halfling cap) away, so his opinion is meaningless, he is just trollin for max druid spell advantage at all costs.
spell dmg was 100% on classic with no 40% Rule trust me : )

and was 100% even through luclin , manaburn gibbed people , got alot of nice loots with it
  #108  
Old 01-19-2012, 03:30 PM
Albane Albane is offline
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80% sounds fair for Kunark. But in Kunark, melees do nearly 2x the damage and have 2x the health. It should be lowered for Pre Kunark though.

As for Channeling; it is a fact that you cannot interrupt a spell on this server without stunning the player. This needs to be fixed to give melees a chance in PvP and force casters to use a little bit of strategy when attacking.

Root/Snare - These spell lasts way too long in PvP. Sucks for anyone without the channeling to use a pumice.
  #109  
Old 01-19-2012, 03:42 PM
Nirgon Nirgon is offline
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Detectives are on the case citizen.
  #110  
Old 01-19-2012, 03:48 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Detectives are on the case citizen.

[You must be logged in to view images. Log in or Register.]

Body is Ready
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