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View Poll Results: Are you happy with an 8 level pvp range
Yes 75 41.44%
No (Post your suggested level difference) 106 58.56%
Voters: 181. You may not vote on this poll

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  #1  
Old 10-13-2011, 01:21 PM
Sarkov Sarkov is offline
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I know Nirgon, you are RUINING IT!!!!

...yeah.

He has a point though. Classic != Classic + Rogean's list of personal gripes. I mean, whatever, its your server you can do what you want. But I think you'd please a lot more people if you just committed to an existing ruleset (whether Sullon, VZ/TZ, or Rallos) and ran with it.

FWIW (which is probably nothing since Rogean is clearly going to do wtfever he wants), I favor the Sullon ruleset. If you adamantly oppose hardcoded teams, I still favor the Sullon ruleset: FFA no level limit to engage, full rezzable xp loss +/- 5, small boost to xp earned (IIRC it was 20%?) to offset the impact of xp loss in pvp.
  #2  
Old 10-13-2011, 01:29 PM
Klyre Klyre is offline
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Why not just keep it simple stupid....

1.5 x your level PvP just like your XP....if you can XP together, you can PvP together. This would keep a low spread at the low levels and expand the range at higher/raid zones. There is a 5 level range until what 10 at which point a 10 can only be hit from a level 15 after which it increases exponentially.

At level 18 is where it goes beyond the +8 difference to be +9 to be hit by a 27. Yes your going to get WTF PWND but at this level you should be grouping and at least have a chance.

Even when you reach 30 a +15 to be Pwnd by a 45 can happen but you won't need FFA for any Zone.

Flame on

__________________________________________________ ____________

As a side note I also don't think you should be able to Buff anyone not in your level range. But thats just me.

Flame twice
  #3  
Old 10-13-2011, 11:44 AM
Amuk Amuk is offline
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I think you should stop posting.
  #4  
Old 10-13-2011, 11:57 AM
Nirgon Nirgon is offline
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Lol just saying, for a "classic" implementation we're sure making a lot of "tweaks" and "considerations".
  #5  
Old 10-13-2011, 02:52 PM
Nother Nother is offline
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I would be happier if under 40 its a 4+ or - but after that full pvp with no range. obviously not able to pk lower than 40.
  #6  
Old 10-13-2011, 04:39 PM
Sarkov Sarkov is offline
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Oh and this "dynamic range" nonsense needs to go. I give you full marks for spotting the obvious problem with a +/- N levels system, but realize that all you are doing is replacing one type of griefing (dragging around an out-of-range healer) with another: dragging around a level-appropriate alt to sucker people in a low-level zone into attacking (really, just responding to being attacked) and then suffering xp loss at the hands of someone 16+ levels higher.

Lets be honest: no matter what system you adopt, there will be griefing. But, in both the OOR healer and the tag-along-lowbie cases I spell out above, its the XP loss that makes the griefing particularly onerous.

So how about you adopt a system that removes the possibility of XP loss from someone 16+ levels higher than you, and lets you kill anyone who heals your target, full stop:
  • FFA, no level limit to engage.
  • XP loss within a level band, say +/- 5.
Oh hi Sullon Zek rules, I didn't see you there!

Say it with me folks: XP loss from unattackable healers is bullshit. XP loss from people 16+ levels higher than me is bullshit.

I am the 99%

#occupyqeynos
  #7  
Old 10-13-2011, 04:47 PM
Rogean Rogean is offline
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I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
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  #8  
Old 10-13-2011, 04:54 PM
Harrison Harrison is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
This is much more reasonable and further prevents stupidity like a level 10 camping levels 2's spawnpoints for "lulz", damaging server integrity.
  #9  
Old 10-13-2011, 09:37 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Harrison [You must be logged in to view images. Log in or Register.]
This is much more reasonable and further prevents stupidity like a level 10 camping levels 2's spawnpoints for "lulz", damaging server integrity.
That sort of thing is going to happen no matter what. PvP servers tend to bring out the worst in people. I expect it so it's not like I'm complaining about it.

PvP for many people does not actually mean "PvP". There's arenas on regular servers if that's what people wanted. No, for many people PvP means gank and generally act like a douche. Look at Fansy or some of the Rallos Zek population. Legendary douchery there!

Like I said, I expect it. It comes with the territory. FFA/no teams brings out more douches than team PvP servers though, so just be warned.

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I'll talk the incremental natural range over with the others. I'm thinking something like this..

+/- 4 until 20
5 until 40
6 until 50
8 51+

two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
Sounds good to me. It might be better to have 5 until 30, 6 until 40, 7 until 50, 8 51+ though?

I still need to know if any thought was given to deleveling? With PvP ranges delevelers can be a real pain, and IMO it's not in the spirit of the game, but is an exploit overlooked by the developers, much like Fansy's antics in Sullon Zek's early days.
Last edited by MrSparkle001; 10-13-2011 at 09:42 PM..
  #10  
Old 10-13-2011, 10:22 PM
Macken Macken is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
With PvP ranges delevelers can be a real pain, and IMO it's not in the spirit of the game.

You are like the little kid screaming to nerf druid wing death because you can't figure out how to adapt. You are selfish and do not care, and try to make your problem everyone else's problem.

Play Better Kid.
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