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View Poll Results: Are you happy with an 8 level pvp range | |||
Yes |
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75 | 41.44% |
No (Post your suggested level difference) |
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106 | 58.56% |
Voters: 181. You may not vote on this poll |
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#1
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![]() I know Nirgon, you are RUINING IT!!!!
...yeah. He has a point though. Classic != Classic + Rogean's list of personal gripes. I mean, whatever, its your server you can do what you want. But I think you'd please a lot more people if you just committed to an existing ruleset (whether Sullon, VZ/TZ, or Rallos) and ran with it. FWIW (which is probably nothing since Rogean is clearly going to do wtfever he wants), I favor the Sullon ruleset. If you adamantly oppose hardcoded teams, I still favor the Sullon ruleset: FFA no level limit to engage, full rezzable xp loss +/- 5, small boost to xp earned (IIRC it was 20%?) to offset the impact of xp loss in pvp. | ||
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#2
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![]() Why not just keep it simple stupid....
1.5 x your level PvP just like your XP....if you can XP together, you can PvP together. This would keep a low spread at the low levels and expand the range at higher/raid zones. There is a 5 level range until what 10 at which point a 10 can only be hit from a level 15 after which it increases exponentially. At level 18 is where it goes beyond the +8 difference to be +9 to be hit by a 27. Yes your going to get WTF PWND but at this level you should be grouping and at least have a chance. Even when you reach 30 a +15 to be Pwnd by a 45 can happen but you won't need FFA for any Zone. Flame on __________________________________________________ ____________ As a side note I also don't think you should be able to Buff anyone not in your level range. But thats just me. Flame twice | ||
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#3
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![]() I think you should stop posting.
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#4
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![]() Lol just saying, for a "classic" implementation we're sure making a lot of "tweaks" and "considerations".
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#5
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![]() I would be happier if under 40 its a 4+ or - but after that full pvp with no range. obviously not able to pk lower than 40.
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#6
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![]() Oh and this "dynamic range" nonsense needs to go. I give you full marks for spotting the obvious problem with a +/- N levels system, but realize that all you are doing is replacing one type of griefing (dragging around an out-of-range healer) with another: dragging around a level-appropriate alt to sucker people in a low-level zone into attacking (really, just responding to being attacked) and then suffering xp loss at the hands of someone 16+ levels higher.
Lets be honest: no matter what system you adopt, there will be griefing. But, in both the OOR healer and the tag-along-lowbie cases I spell out above, its the XP loss that makes the griefing particularly onerous. So how about you adopt a system that removes the possibility of XP loss from someone 16+ levels higher than you, and lets you kill anyone who heals your target, full stop:
Say it with me folks: XP loss from unattackable healers is bullshit. XP loss from people 16+ levels higher than me is bullshit. I am the 99% #occupyqeynos | ||
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#7
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![]() I'll talk the incremental natural range over with the others. I'm thinking something like this..
+/- 4 until 20 5 until 40 6 until 50 8 51+ two players able to attack eachother would be determined by the lowest level player's range. Still affected by the dynamic range system.
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#8
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![]() Quote:
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#9
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![]() Quote:
PvP for many people does not actually mean "PvP". There's arenas on regular servers if that's what people wanted. No, for many people PvP means gank and generally act like a douche. Look at Fansy or some of the Rallos Zek population. Legendary douchery there! Like I said, I expect it. It comes with the territory. FFA/no teams brings out more douches than team PvP servers though, so just be warned. Quote:
I still need to know if any thought was given to deleveling? With PvP ranges delevelers can be a real pain, and IMO it's not in the spirit of the game, but is an exploit overlooked by the developers, much like Fansy's antics in Sullon Zek's early days. | ||||
Last edited by MrSparkle001; 10-13-2011 at 09:42 PM..
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#10
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![]() Quote:
You are like the little kid screaming to nerf druid wing death because you can't figure out how to adapt. You are selfish and do not care, and try to make your problem everyone else's problem. Play Better Kid. | |||
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