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#2
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y=x-25 if x <= 120 = 95 if x > 120 Regardless this is clearly a stupid graph. I shouldn't waste my time educating you on the obviousness of this, but firstly, your graph doesn't reward people for having MR above 120, which is by no means classic. In classic (as in any era of Live) you had better resist chances if for example a Bard was pumping you up to 300 MR than if you only had 120, and saying otherwise without solid proof is just idiotic. Granted, you may have had diminishing returns at higher MR (so the difference between having 300 MR and 150 MR is much smaller than the difference between having 150 MR and 0 MR), but your chance to resist with x+1 MR should always be strictly greater than your chance to resist with x MR.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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#4
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Xantille Cares
I fuk ur mouth since 2001 | |||
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#6
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I'm really thinking the hitboxes are jacked up when moving... When both are standing there not moving it seems fine, but once you follow someone runing or strafing it goes to shit. I dunno if its the skipping that is causing the hitbox to disappear while it moves or what. I am not a coder by any means. When someone is moving is the problem.
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#7
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That was classic, though. In fact, I don't think it capped at 95%. MR was always waaaay different than any of the other resists. Verant knew the problems with letting CC land so easily in PVP. They made it really easy for you to resist magic spells.
I think they did it the lazy way by clumping all magic spells together. This fucked over clerics bad but wasn't fixed until much later (well past SoV).
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#8
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This is definitely anecdotal evidence, but I'm sure other people who played on Sullon or other pvp servers can back me up. Level and gear were far more important than they are here when it comes to resists. Once someone is light blue or green to you, they'd better have 100+ resist or your spells WOULD land almost every time.
Anyone who was ever corpse camped also remembers that when you are naked (ie no resist gear), root / snare would land almost every time from people near your level. If they were a low blue con, you might resist a couple, but if they were high blue / even / yellow, you would almost never resist a snare or a root (or a nuke, for that matter) without gear. I can't remember exact numbers, but I'm absolutely positive that if a player has no resist gear and no MR buffs, root and snare would almost always land if a player was around your level. If someone was a green con, you could root / snare them reliably unless they had 100+ MR, in which case you can still land them every now and then until resists approach crazy (200+) levels. On my bard, in my high 40's / low 50s, I would run with 200+ MR and most 60s would never land a root on me. Hope this helps
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[60 Bard] Pescador (Half Elf) <Rustle>
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#9
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#10
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Good points above.. the "green" factor meant your MR was usually garbage no matter what it was when it comes to classic. Would have been nice if it did mean more but levels were king in pvp, especially for resistances. Still hoping that everyone actually cons "white" vice telling each other where we are level-wise with green, yellow, red, etc.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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