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  #1  
Old 09-30-2011, 06:22 AM
tmoneynegro tmoneynegro is offline
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Just make crowd control spells function like EQ live did in this era (was capped at 98%):

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  #2  
Old 09-30-2011, 08:31 AM
Lazortag Lazortag is offline
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Originally Posted by tmoneynegro [You must be logged in to view images. Log in or Register.]
Just make crowd control spells function like EQ live did in this era (was capped at 95%):

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I don't know if you're trolling or not, but your graph doesn't "cap" at 95%. You'd need a piecewise function for that:

y=x-25 if x <= 120
= 95 if x > 120

Regardless this is clearly a stupid graph. I shouldn't waste my time educating you on the obviousness of this, but firstly, your graph doesn't reward people for having MR above 120, which is by no means classic. In classic (as in any era of Live) you had better resist chances if for example a Bard was pumping you up to 300 MR than if you only had 120, and saying otherwise without solid proof is just idiotic. Granted, you may have had diminishing returns at higher MR (so the difference between having 300 MR and 150 MR is much smaller than the difference between having 150 MR and 0 MR), but your chance to resist with x+1 MR should always be strictly greater than your chance to resist with x MR.
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  #3  
Old 10-01-2011, 02:28 AM
tmoneynegro tmoneynegro is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I don't know if you're trolling or not, but your graph doesn't "cap" at 95%.
No shit, that's why I mentioned resist caps at 95%, it's in the patch notes and was later changed to a different number post PoP.



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firstly, your graph doesn't reward people for having MR above 120
It doesn't matter what your opinion is on itemization or whatever, the graph shows what crowd control spell resists were like during classic through Velious.


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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
you had better resist chances if for example a Bard was pumping you up to 300 MR than if you only had 120, and saying otherwise without solid proof is just idiotic.
Your blue server commentary isn't relative to a PvP server. Verant knew that letting crowd control spells land completely destroyed many classes like rogue/monk/war so they made it extremely easy to become 95% immune to them.

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Originally Posted by pickeled heretic [You must be logged in to view images. Log in or Register.]

relationship between MR and resist should be hyperbolic

p.s. a linear relationship for anything is retarded
You use extremely stupid assumptions that every spell should actually land in PvP. They knew many spells were not balanced for PvP so made them extremely easy to resist.
  #4  
Old 09-30-2011, 11:26 AM
Xantille Xantille is offline
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Originally Posted by Tarwine [You must be logged in to view images. Log in or Register.]
I'm not sure if the hitbox is too small. It almost seems like hits just get lost in the code sometimes. I've had a couple times my target was stopped, and it didn't let me hit him. I'm not seeing "You are too far from your target" messages or anything either.
This.
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  #5  
Old 09-30-2011, 11:34 AM
lethdar lethdar is offline
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Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
This.
see my post in bugs section pals, figured it out.
  #6  
Old 09-30-2011, 07:10 AM
mimixownzall mimixownzall is offline
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I'm really thinking the hitboxes are jacked up when moving... When both are standing there not moving it seems fine, but once you follow someone runing or strafing it goes to shit. I dunno if its the skipping that is causing the hitbox to disappear while it moves or what. I am not a coder by any means. When someone is moving is the problem.
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Old 09-30-2011, 08:56 AM
mimixownzall mimixownzall is offline
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That was classic, though. In fact, I don't think it capped at 95%. MR was always waaaay different than any of the other resists. Verant knew the problems with letting CC land so easily in PVP. They made it really easy for you to resist magic spells.

I think they did it the lazy way by clumping all magic spells together. This fucked over clerics bad but wasn't fixed until much later (well past SoV).
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  #8  
Old 09-30-2011, 10:35 AM
Pescador Pescador is offline
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This is definitely anecdotal evidence, but I'm sure other people who played on Sullon or other pvp servers can back me up. Level and gear were far more important than they are here when it comes to resists. Once someone is light blue or green to you, they'd better have 100+ resist or your spells WOULD land almost every time.

Anyone who was ever corpse camped also remembers that when you are naked (ie no resist gear), root / snare would land almost every time from people near your level. If they were a low blue con, you might resist a couple, but if they were high blue / even / yellow, you would almost never resist a snare or a root (or a nuke, for that matter) without gear.

I can't remember exact numbers, but I'm absolutely positive that if a player has no resist gear and no MR buffs, root and snare would almost always land if a player was around your level. If someone was a green con, you could root / snare them reliably unless they had 100+ MR, in which case you can still land them every now and then until resists approach crazy (200+) levels. On my bard, in my high 40's / low 50s, I would run with 200+ MR and most 60s would never land a root on me.

Hope this helps
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  #9  
Old 09-30-2011, 11:07 AM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Pescador [You must be logged in to view images. Log in or Register.]
This is definitely anecdotal evidence, but I'm sure other people who played on Sullon or other pvp servers can back me up. Level and gear were far more important than they are here when it comes to resists. Once someone is light blue or green to you, they'd better have 100+ resist or your spells WOULD land almost every time.

Anyone who was ever corpse camped also remembers that when you are naked (ie no resist gear), root / snare would land almost every time from people near your level. If they were a low blue con, you might resist a couple, but if they were high blue / even / yellow, you would almost never resist a snare or a root (or a nuke, for that matter) without gear.

I can't remember exact numbers, but I'm absolutely positive that if a player has no resist gear and no MR buffs, root and snare would almost always land if a player was around your level. If someone was a green con, you could root / snare them reliably unless they had 100+ MR, in which case you can still land them every now and then until resists approach crazy (200+) levels. On my bard, in my high 40's / low 50s, I would run with 200+ MR and most 60s would never land a root on me.

Hope this helps
That sounds about right. The way I remember it, someone without resist gear was basically incapable of resisting spells except for the occasional random resist out of sheer luck. It's the exact same thing as fighting even-con caster mobs with no resist gear on: you should expect every spell to land on you, because the overwhelming majority of the time, they will. Several consecutive resists with 25 in the relevant resist stat was akin to planetary alignment in terms of luck. There's a reason you flat out couldn't PvP without resist gear: everything will land on you, you'd have like 10% chance at most to resist something. Mobs have more than the basic 15/25ish in each resist, and look how consistently you'll land spells on them as long as they aren't higher level than you. Even a mob exactly your level has something like 20% chance to resist at most unless it was buffed by nearby caster mobs, and unless I'm sorely mistaken, mobs almost always have higher resists than a naked unbuffed character does. Casting on a player without resist gear should be like shooting penalties at an open goal: you'll succeed every time except the very rare instance of bad luck.
  #10  
Old 09-30-2011, 11:10 AM
dusk883 dusk883 is offline
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Good points above.. the "green" factor meant your MR was usually garbage no matter what it was when it comes to classic. Would have been nice if it did mean more but levels were king in pvp, especially for resistances. Still hoping that everyone actually cons "white" vice telling each other where we are level-wise with green, yellow, red, etc.
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