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  #1  
Old 09-20-2011, 04:52 PM
vinx vinx is offline
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jousting was fun with a succesful disarm
(you notice your opponent is no longer holding a wep)
yet he makes multiple passes lolol

can turn the tide if your losein [You must be logged in to view images. Log in or Register.]
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  #2  
Old 09-20-2011, 10:09 PM
Silikten Silikten is offline
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I still think Rushmore's idea of "bagged items lootable" is awesome. Which means no items equipped and no items in inventory (so clickies cant be looted--manstone etc..). JUST BAGS
  #3  
Old 09-20-2011, 10:15 PM
Lasher Lasher is offline
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yeah "bag loot only" sounds good to me. Time for a serious loot poll
  #4  
Old 09-20-2011, 10:16 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
I still think Rushmore's idea of "bagged items lootable" is awesome. Which means no items equipped and no items in inventory (so clickies cant be looted--manstone etc..). JUST BAGS
I'd be happy with that. It fixes the problem of tank weapons, bard instruments, peridots etc. that classes rely on. Enough room for the class-related necessities, not enough that you can safely carry a bunch of spare shit around.
  #5  
Old 09-19-2011, 02:38 PM
Papaver Papaver is offline
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Quote:
Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
All levels. 1 item at random can be looted. When you are killed you respawn with a buff that prevents items from being looted for say 1 hour. Like a ress sick buff.
This could in some ways be leveraged to the advantage of the person that had died earlier.

How about instead, if player A kills player B and gets an item, any more kills by player A on player B will not yield them an additional item for a full 24 hours. Any kills on player B again in this 24 hour period by player C will not yield an additional item if player A was again involved in the killing of player B?
  #6  
Old 09-19-2011, 02:45 PM
Rushmore Rushmore is offline
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Altergate a custom box handled item loot the best way imo

IF you killed someone in pvp you got to loot a non equipped item and all there coin.

So you couldn't touch there gear but anything in bags was at play. So at least you got a pumice or some bone chips. But every once in awhile you caught someone having extra sets of gear on them or an item they got in a dungeon that wasn't wearable by there class.

On a pvp server many will run around with MR sets and PVE sets of gear.

Think about it.
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  #7  
Old 09-19-2011, 08:12 PM
utenan utenan is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Altergate a custom box handled item loot the best way imo

IF you killed someone in pvp you got to loot a non equipped item and all there coin.

So you couldn't touch there gear but anything in bags was at play. So at least you got a pumice or some bone chips. But every once in awhile you caught someone having extra sets of gear on them or an item they got in a dungeon that wasn't wearable by there class.

On a pvp server many will run around with MR sets and PVE sets of gear.

Think about it.
I have always wanted to play classic pvp with this rule. You don't have to worry about your hard earned gear yet there is plenty of incentive to kill people.
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  #8  
Old 09-20-2011, 12:07 AM
Ziggy Ziggy is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Altergate a custom box handled item loot the best way imo

IF you killed someone in pvp you got to loot a non equipped item and all there coin.

So you couldn't touch there gear but anything in bags was at play. So at least you got a pumice or some bone chips. But every once in awhile you caught someone having extra sets of gear on them or an item they got in a dungeon that wasn't wearable by there class.

On a pvp server many will run around with MR sets and PVE sets of gear.

Think about it.
This is the best solution proposed so far. If we are to do item loot then this system warrants serious consideration.
I would like to add that no matter what, coin should ALWAYS be lootable.
  #9  
Old 09-20-2011, 12:09 AM
Galacticus Galacticus is offline
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Quote:
Originally Posted by Ziggy [You must be logged in to view images. Log in or Register.]
This is the best solution proposed so far. If we are to do item loot then this system warrants serious consideration.
I would like to add that no matter what, coin should ALWAYS be lootable.
I would be cool with this.
  #10  
Old 09-20-2011, 08:32 AM
Nanjiro Nanjiro is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Altergate a custom box handled item loot the best way imo

IF you killed someone in pvp you got to loot a non equipped item and all there coin.

So you couldn't touch there gear but anything in bags was at play. So at least you got a pumice or some bone chips. But every once in awhile you caught someone having extra sets of gear on them or an item they got in a dungeon that wasn't wearable by there class.

On a pvp server many will run around with MR sets and PVE sets of gear.

Think about it.
Best suggestion up to now IMO.
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