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#1
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EH
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#2
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Toontown? I remember that being a freebie Disney MMO that a lot of EQ players played during server downtime.
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#3
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Quote:
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![]() (10:59:44 PM) Haze1: your cat is cuter than naez's confirmed | |||
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#5
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i heard "toon" in everquest years before world of warcraft was even a thought
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#6
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Quote:
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Current Games:
Naw | |||
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#7
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Toon is a negative term that belittles the idea of a character, even with pixels, it makes them feel more like men to put them down. | |||
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#8
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i will never understand people who get legit anal pain whenever someone says toon
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#9
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Quote:
As if they have some burning desire to leave their legacy in the world - except they do it in something inane and pointless like a video game instead of real life where it counts. That and/or they are just lazy resulting in the shortening of words because apparently typing a few more letters is difficult. 'DPS' is annoying one - especially when games do not calculate their primary damage output in a per second interval. It's "damage", it's always been "damage" and typing "damage dealer" or "how much damage do you do?" is not hard. "Mincer" from LOTRO is a great example of the absurdity of word changing multiple times. The term refers to the class called the Minstrel. At first it was "Mins" for short, then somehow the lazy approach of shortening it wasn't enough. It had to be re-coined as a "Mincer" ... So not only did it get shortened, it got re-lengthened as a different word entirely of nearly about the same length. ..TF is wrong with you kids. Just grow up and use the proper word for something. | |||
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#10
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Quote:
Your "How much damage do you do?" question poses to be confusing / naive in modern MMOs as well. People who are worth a damn aren't going to care how much damage you do on average with a couple of your skills, or that one time you managed to crit for that absurd amount using all of those sick buffs. They want numbers that can show you how much damage per second you can actually pull off and assume that you will be alive for the entirety of the fight. When there are things like limited resources for healers and time limits on a boss fight you need to actually be able to ensure that your group is performing adequately. This includes the people who are only brought because they are supposed to be actually killing the mob, and DPS checks / logs serve to let leaders figure out who isn't doing their job. DPS being used as a definition for a primarily damage dealing class (which used to be shortened to DD all the time before DPS got the spotlight) I can see as a bit of an annoyance if you're new, but the reasoning behind it being used is fairly clear. A DPS class or a DPS specialization in some situations is called that because that is usually the sole reason they're brought to a PvE fight. To act like people are wrong for asking specifically for how much DPS a person can do (because that's what they're going to answer with either way) is stupid. Typing out acronyms or using damage instead of DPS isn't hard, but neither is just being okay with slang people use in order to not come off as an uppity douchebag. tl;dr [You must be logged in to view images. Log in or Register.] | |||
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