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#1
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Quote:
you should know that since uve been in hate, rite ? ;o)
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Mitic<Transatlantic Nihilum> | |||
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#2
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Discord, one of the best PVP servers ever made, also had some pretty heavy xp loss. The heaviest you can get actually.
The fact that you know nothing about this is pretty astonishing when you are here arguing to make changes to a PVP server that we want to last longer than any VZTZ incarnation. | ||
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#3
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I played on Sullon Zek from the start and for about another year and half and don't recall exp loss in pvp deaths.
I remember training people or abusing bard charm to make suckers eat exp loss if i wanted but by default there was no exp loss for players killing players. Only coin and deity token loot. | ||
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#4
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Sullon Zek
Flowers of Happiness Recommendation: If the idea of leveling and camping items doesn't bother you, and the thought of a level 60 killing a level 12 sounds fun, then Sullon Zek is for you. Why?: Sullon Zek rewards players for leveling. The higher level you get, the more powerful you are in relation to other players, regardless of your class. Also, as a Flower of Happiness, it's easier to level here than Rallos, because you have an entire team to support you. There is no PvP item-looting, so camping your own items, or buying them from other players is required. PvP Rules: There are no PvP rules that aren't hard coded into the game. Train, bind camp, whatever. If you can do it, it's legal. PvP immunity until level 6 *in newbie zones only* *The rule made because of Fansy No PvP level limits. But there are team limits, you may not attack players on your own team. Teams: There are 3 teams, and they are chosen by deity. Players on opposite teams may not help each other (no cross-teaming, the problem that destroyed Vallon & Tallon zek). There is no cross-guilding either, so if you join evil or neutral, you are not allowed to be in Flowers of Happiness. The Good Alliance consists of: Erollisi Marr, Mithaniel Marr, Rodcet Nife, Quellious, Tunare The Evil Alliance consists of: Bertoxxulous, Cazic Thule, Innoruuk, Rallos Zek The Neutral Alliance consists of: Brell Serilis, Bristlebane, Karana, Prexus, Solusek Ro, The Tribunal, Veeshan. Each team attracts a certain type of player: Evil: (70% of the playerbase) OH kewl I can be lvl 60 and kil level 2?! AWESOME! Time to hang up level 32 druid on Fennin Ro, I'm moving to Sullon! I will BE EVIL iksar and be the terror of Freeport! Oh ho hho ho this is gonna be l33t i'll kill those gay fag newbs! I'M PURE EVIL! DEATH 6666! Neutral: (23% of the playerbase) I'd never play on a blue server, because I have balls. PvP is how I earn the respect of other players. I read the PvP 101 rules by Myndpyre everyday. Skill is everything. Sure I'm allowed to train and corpse camp, but I'm above such "blue" forms of combat. I never kill greens (unless they're being gay), and I rarely kill evens. I only attack full groups of reds. And I win every time, without using weapons. Or spells. And one arm tied behind my back. Go back to your blue server newbies, I'm the PvP God. Good: (7% of the playerbase) WHERE IS THE PALADIN GUILD???? Flowers of Happiness chose to be on the good team. Not because we like the good team, but because we like to kill the other two. PvP Risk / Reward: You may kill anyone, but if you kill somebody below or above 5 levels, then you get nothing. People who are within 5 levels of you con white. If you kill a white, you may loot the money they have on them and an "insignia". Nothing else (no items). "Insignia" are supposed to do something, but most don't. You can turn in certain types for a summon corpse potion. If you kill a white-con, they lose experience. PvE Risk / Reward: Compared to other servers, you gain 20% more XP per kill, and XP lost upon death is 50% less than normal (for both PvP and PvE deaths). Faction: Same as Rallos. If you kill someone in their hometown, you lose faction with the NPCs there. Community: The majority of Sullon Zek embraces PvP. If there's a chance to kill someone, they'll take it. Like Rallos Zek, most players are assholes, and unlike Rallos Zek, they admit it. The easiest kills are low-mid level evil team players, since they rarely wear resist equipment. But the most powerful players are high-level evils.ment. But the most powerful players are high-level evils. i pulled this from FOH recruitment board i have no problem admitting when im wrong but i will say this exp loss was so small i never noticed it in literaly years of playing on the server but then again i prob wasnt coined as often as you | ||
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Last edited by Sniperfire; 08-31-2011 at 09:19 AM..
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#5
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Quote:
Quote:
1.) print this thread out 2.) eat it also: Quote:
__________________
Mitic<Transatlantic Nihilum> | |||||
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#7
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What this all boils down to is that some people want a classic experience, some want custom (more like vztz: yellow text, global ooc).
What you also have to consider is who is just going to play anyway regardless of if they get their way or not and what is best for the server. Classic is good for the server (xp included). The real debate should be GM enforcement of rules, how severe and what is enforceable. | ||
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#8
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#9
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Quote:
PvP Risk / Reward: You may kill anyone, but if you kill somebody below or above 5 levels, then you get nothing. People who are within 5 levels of you con white. If you kill a white, you may loot the money they have on them and an "insignia". Nothing else (no items). "Insignia" are supposed to do something, but most don't. You can turn in certain types for a summon corpse potion. If you kill a white-con, they lose experience. PvE Risk / Reward: Compared to other servers, you gain 20% more XP per kill, and XP lost upon death is 50% less than normal (for both PvP and PvE deaths). something to consider all im saying | |||
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#10
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i said i was wrong man or cant you read it was just so small it wasnt noticed by me and like i said before i prob wasnt coined as often as you
i went out found proof i was wrong and posted it admitting my mistake and you go off like some little kid rofl get your kicks buddy | ||
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