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#1
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#2
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#3
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We can't be all hardcore about everything even if we want it as rough as possible. Higher pop, more people = more opportunities. | |||
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#4
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#5
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![]() [opinion]Global ooc is a terrible idea for peak populations greater than 250. Believe it or not, not everyone wants or needs to hear everything everyone has to say. It empowers idiots and spammers.
I know, I know. It will be suggested to turn off ooc. However, players shouldn't have to disable native, classic features of eq.. to satisfy the needs of others. Low population, I'd advocate global ooc on for functionality, but still not for "chat".[/opinion] | ||
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#6
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#7
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![]() Item loot isn't about being hardcore, it just makes the game completely different and not fun - if you allow item loot I'll enjoy being a no-drop/naked wizard I suppose.
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#8
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![]() If there is no global ooc then there definitely should be global yellow text. Even is the best of all worlds this server won't have the population of a live pvp server, so yellow text lets you know where hotspots are. I assume given the classic bent of the server there will be no /who'ing zones, so a way to see where fights are happening will be even more vital to the server, yellow text does this.
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#9
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![]() If you're going to do item loot. I suggest only a PVP level range of +4 / -4 like Rallos Zek.
The 8 level span is too great for item loot. Btw. People are going to playing this box regardless. There could be flying ponies crapping ice cream and they'd still play. P.S. - I'd be fine with global yellow text without a global OOC. I don't need to listen to someone blow their load over killing someone. | ||
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#10
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