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			#1  
			
			
			
			
			
		 
		
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			 There shouldn't be a GM-enforced rotation.  No one has even seriously suggested that because it's a horrible idea.  What I think should happen is that TR and TMO should organize a rotation amongst themselves.  They can still compete with guilds other than TR or TMO for the spawn, but as the past has shown they'll most likely win, so they don't stand to lose much. 
		
		
		
		
		
			
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		Project 1999 (PvE): 
			Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis  | ||
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			#2  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Have you heard me speak in favor of one? Zeelot? Durison? Has anyone official on your side said anything? First to engage works fine for me, I'd even like it more if we can cut the crybaby shit about 15 on the spawn point. 'Cause we all know you're lying about the last time and you'd lie again. That's the great thing about saying you had 15 on spawn. It's terribly hard to prove. So lets cut the bullshit, there is no rotation- unless pigs fly or hell freezes over there will most likely never be one. The name of the game is wait for the mob to spawn and work on your carpal tunnel syndrome- hopefully while being civil to each other. Trivia was wonderful last time, entertainment was had by all regardless of the monotony of the poopsock. I can't see why you're all such bad sports when you lose. Suck it up, do better next time.  | |||
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			#3  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Like a football team with 90players going against a team with 18. 
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			#4  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops. Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.  | |||
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			#5  
			
			
			
			
			
		 
		
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			 So from what i hear FTE doesnt mean first to hit the target or cast at the target.  It means proxy aggro, so the guild with more ppl right under were he spawns has a higher chance of FTE.  Can anyone confirm that this is how it works now? 
		
		
		
		
		
		
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			#6  
			
			
			
			
			
		 
		
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			 Or, we can continue as it is. 
		
		
		
		
		
		
		Dont make blue server baby blue. WTB R99. WTS poopsock.  | ||
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			#7  
			
			
			
			
			
		 
		
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			 Would you guys please stop quoting the trolls? I've spent a lot of time ignoring all of them, and I don't like accidentally reading their nonsense. 
		
		
		
		
		
		
		Also, doesn't http://themysticalorder.net show that you have 168 active raiders for the month of July?  | ||
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			#8  
			
			
			
			
			
		 
		
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			 Quote: 
	
 bet i'm on that active list. 
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			#9  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Down to the nitty-gritty: Half (50%) of the members on that list have less than 25% attendance. They are alts, utility characters, recruits who I mistakenly left off the batphone and consequently fell off the map for a while (oops!), members on break for real life reasons such as school, work contracts, trips across the country and/or getting married/anniversaries; people that want to raid but who haven't had the time since the change of pace for The Mystical Order. 65% of the members on that list attend 40% of raids or less. Again, members of TMO have interest in raiding and try to dedicate time each week to play. With different time zones, work schedules, and play styles the people who fit in this group may or may not see each other except in answering a batphone or upon scheduling a raid to Sky or any of the other events that TMO chooses to hold with it's members such as trivia games or PvP tournaments (these are just starting up since everyone is settled in and happy enough with the people around them but still bloodthirsty enough to knock each other around for a bit). That 65% block of players doesn't always have a chance to interact in game but our forums tend to have a lot of activity and we still interact as a guild that way. As a whole the entire list of players that everyone outside of The Mystical Order poke fun at comprises of people who value this game but also have real lives. When they can, these players are coming together under our system and working with our strings of raid leaders to accomplish a goal. Quite a few have referenced the fact that they are just happy to play, and we're happy to provide a good atmosphere for that. Sometimes public records are a very flat means of looking at things, aren't they?  | |||
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						Last edited by Aadill; 08-01-2011 at 09:10 AM..
					
					
				
			 
		
		
		
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			#10  
			
			
			
			
			
		 
		
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			 turn trakanon's lair into an arena, problem solved 
		
		
		
		
		
		
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