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  #1  
Old 08-01-2011, 12:36 AM
Lazortag Lazortag is offline
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There shouldn't be a GM-enforced rotation. No one has even seriously suggested that because it's a horrible idea. What I think should happen is that TR and TMO should organize a rotation amongst themselves. They can still compete with guilds other than TR or TMO for the spawn, but as the past has shown they'll most likely win, so they don't stand to lose much.
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  #2  
Old 08-01-2011, 12:34 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Eashan [You must be logged in to view images. Log in or Register.]
allow me to rephrase, " Opposing guilds are not the final deciding factor " i.e. TR cant say BDE is not allowed to be in the Trak rotation and TMO cant say Peace pipes not allowed in the rotation. GM's I would imagine would be the final factor.
I don't... get it... What rotation?

Have you heard me speak in favor of one?
Zeelot?
Durison?

Has anyone official on your side said anything?

First to engage works fine for me, I'd even like it more if we can cut the crybaby shit about 15 on the spawn point. 'Cause we all know you're lying about the last time and you'd lie again. That's the great thing about saying you had 15 on spawn. It's terribly hard to prove.

So lets cut the bullshit, there is no rotation- unless pigs fly or hell freezes over there will most likely never be one. The name of the game is wait for the mob to spawn and work on your carpal tunnel syndrome- hopefully while being civil to each other. Trivia was wonderful last time, entertainment was had by all regardless of the monotony of the poopsock. I can't see why you're all such bad sports when you lose. Suck it up, do better next time.
  #3  
Old 08-01-2011, 12:42 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]

So lets cut the bullshit, there is no rotation- unless pigs fly or hell freezes over there will most likely never be one. The name of the game is wait for the mob to spawn and work on your carpal tunnel syndrome- hopefully while being civil to each other. Trivia was wonderful last time, entertainment was had by all regardless of the monotony of the poopsock. I can't see why you're all such bad sports when you lose. Suck it up, do better next time.
this is the outcome most likely. same thing that is in currently. Until TR caves or merges. As TMO already has a large force, they have more members to use to sock with, so less burnout.

Like a football team with 90players going against a team with 18.
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  #4  
Old 08-01-2011, 01:18 AM
Werlop Werlop is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
this is the outcome most likely. same thing that is in currently. Until TR caves or merges. As TMO already has a large force, they have more members to use to sock with, so less burnout.

Like a football team with 90players going against a team with 18.
OR TMO loses more members over time because they have more to lose? I.e. a percentage of the raid force burns out a month. Unless one guild has a higher rate of burnout than the other, this doesn't really matter much. But the guild with the higher burnout rate will probably break before the other. Numbers only matter here if your raid force shrinks to the point that you can no longer keep up.

Also, TR raids with less- they need less keys. If TMO is going to get keys for all the people that are in their 80 man zerg force, they will need many more Trak kills than TR since TR has a lead on keys AND needs less keys to fully key their raid force up. I don't hear anyone denying that TR's average member is better than TMO's average member (gear, level, uberpwnliness, whatever you want to call it). They not only need less keys, but would get more out of each key. So if TR and TMO split the keys evenly, TR benefits more (and would need to back-key less). And VP gear > pretty much all non-epic raid drops.

Tell me this: if each guild gets roughly 2 keys per week, and you app to the guild has over 100 active raiders, when can you expect to get your key? Versus apping to the guild with half as many raiders and probably half of them are already keyed.
  #5  
Old 08-01-2011, 08:14 AM
Kruel Kruel is offline
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So from what i hear FTE doesnt mean first to hit the target or cast at the target. It means proxy aggro, so the guild with more ppl right under were he spawns has a higher chance of FTE. Can anyone confirm that this is how it works now?
  #6  
Old 08-01-2011, 04:12 AM
Envious Envious is offline
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Or, we can continue as it is.

Dont make blue server baby blue.

WTB R99. WTS poopsock.
  #7  
Old 08-01-2011, 04:34 AM
Francois Francois is offline
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Would you guys please stop quoting the trolls? I've spent a lot of time ignoring all of them, and I don't like accidentally reading their nonsense.

Also, doesn't http://themysticalorder.net show that you have 168 active raiders for the month of July?
  #8  
Old 08-01-2011, 04:42 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Francois [You must be logged in to view images. Log in or Register.]
Would you guys please stop quoting the trolls? I've spent a lot of time ignoring all of them, and I don't like accidentally reading their nonsense.

Also, doesn't http://themysticalorder.net show that you have 168 active raiders for the month of July?
i raided three times since i've been back over the past month and a half.

bet i'm on that active list.
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  #9  
Old 08-01-2011, 08:44 AM
Aadill Aadill is offline
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Quote:
Originally Posted by Francois [You must be logged in to view images. Log in or Register.]
Would you guys please stop quoting the trolls? I've spent a lot of time ignoring all of them, and I don't like accidentally reading their nonsense.

Also, doesn't http://themysticalorder.net show that you have 168 active raiders for the month of July?
Since you can't see any of the actual valuable data, I'll give you some quick numbers. This guild was formed in July, so although you are looking at our member/DKP chart and see a large number of members, they may only be showing up once for an initial invite/subsequent raid. They may also be blips in recording DKP data (which, coincidentally is not actually DKP but merely a system of tracking attendance.. the module just works out nice for our needs. Frankly I'd like to replace the module. Some of our starry-eyed coders might make it a project at some point.

Down to the nitty-gritty:

Half (50%) of the members on that list have less than 25% attendance. They are alts, utility characters, recruits who I mistakenly left off the batphone and consequently fell off the map for a while (oops!), members on break for real life reasons such as school, work contracts, trips across the country and/or getting married/anniversaries; people that want to raid but who haven't had the time since the change of pace for The Mystical Order.

65% of the members on that list attend 40% of raids or less. Again, members of TMO have interest in raiding and try to dedicate time each week to play. With different time zones, work schedules, and play styles the people who fit in this group may or may not see each other except in answering a batphone or upon scheduling a raid to Sky or any of the other events that TMO chooses to hold with it's members such as trivia games or PvP tournaments (these are just starting up since everyone is settled in and happy enough with the people around them but still bloodthirsty enough to knock each other around for a bit). That 65% block of players doesn't always have a chance to interact in game but our forums tend to have a lot of activity and we still interact as a guild that way.

As a whole the entire list of players that everyone outside of The Mystical Order poke fun at comprises of people who value this game but also have real lives. When they can, these players are coming together under our system and working with our strings of raid leaders to accomplish a goal. Quite a few have referenced the fact that they are just happy to play, and we're happy to provide a good atmosphere for that.

Sometimes public records are a very flat means of looking at things, aren't they?
Last edited by Aadill; 08-01-2011 at 09:10 AM..
  #10  
Old 08-01-2011, 02:34 PM
Psycho Psycho is offline
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turn trakanon's lair into an arena, problem solved
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