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#1
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![]() Quote:
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Last edited by DeathsSilkyMist; 06-26-2023 at 09:55 PM..
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#2
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![]() Yes, one video of one single location in one dungeon, by a raid-geared level 59 SK. Hurray. How many times have I pointed out that there's a few places you can, but nothing that would apply to OP's question of dungeon-crawling as an SK? Is this entire forum just some witless competition to find some singular example that idiots think proves an argument?
The guy is a new player. He's asking if his race choice will affect dungeon-crawling. What miniscule and largely-irrelevant place does your argument rest on when you post a video of you briefly fear-kiting one mob in one single portion of a dungeon? Do you expect that to be what this guy meant when he asked about solo-crawling? Of course not. | ||
Last edited by greatdane; 06-26-2023 at 09:59 PM..
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#3
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![]() Quote:
Sorry, but you are just a silly person right now. Do you have any evidence for your claims? Quote:
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Last edited by DeathsSilkyMist; 06-26-2023 at 10:01 PM..
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#4
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Last edited by greatdane; 06-26-2023 at 10:05 PM..
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#5
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You don't need raid gear to fear kite in a dungeon, even lower leveled ones. You just need a good understanding of the spawn points and the pathing. I think it is pretty insulting that you just assume new players are unable to learn the game.
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Last edited by DeathsSilkyMist; 06-26-2023 at 10:15 PM..
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#6
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![]() This is why Vanquish died.
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#7
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![]() Dungeon crawling involves more than just the one place. But that dont matter to you.
Until you learn pathing, fearing is fraught with danger. But you know this already. Troll by character, troll by nature. Kudos. | ||
#8
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![]() Putting aside the talk about the usefulness of Blood Ember armor for dungeon soloing, BE armor does have another very real benefit that hasn't been mentioned: it allows an SK to indefinitely sustain a Monk style power level by FDing mana-free with the greaves. And you can even snare with the gauntlets to keep the mob from fleeing while the powerlevelee finishes it off. To be fair, an Iksar with enough FT and Clarity/PoTG could probably sustain a decent PL with castable FD. But having it available on the Greaves makes it a hell of a lot easier.
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#9
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![]() Almost every zone you can fear kite at the entrance. Try that crap in Disco, lol. Yes killing something fearable using fear is more efficient, I didn’t think we had to prove this one.
The dungeon crawl with a melee is a painful concept. With slower kills and slower repops the justification for the “less efficient” route is obvious. You bypass the crap you don’t want to kill. You snare the one thing you do want to kill so it doesn’t run off. You burn all your mana on taps and med for another repop hoping for a named spawn. Most people with really good gear don’t need to fear kite. They CAN, they just don’t need to. Plus at some point some of the things you want to kill aren’t fearable or reliably so. A -200 check lifetap will certainly land. I guess again for lack of established definitions the argument is over “crawl” or even “dungeon”. To flop past rubbish or if the OP was talking about camping the Ghoul Assassin in lguk. I guess we will never know. | ||
#10
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![]() Quote:
https://www.youtube.com/watch?v=CJwu-fFy0dk - Pint and I did a small test to see how much damage we took face tanking. Thank you for taking the time Pint! Kongfuzi Level = 60 Kongfuzi HP = 4362 Kongfuzi AC = 1434 Kongfuzi MP = 2246 Bazgek Level = 59 Bazgek HP = 2864 Bazgek AC = 1080 Bazgek MP = 2018 Opponents: https://wiki.project1999.com/Mentrax_Mountainbone and https://wiki.project1999.com/Eldak_Howlingbear Parse 1: Kongfuzi Damage Taken: 2405 over 133 seconds = 18 DPS Parse 2: Kongfuzi Damage Taken: 2559 over 108 seconds = 23.7 DPS Average = 20.85 DPS Parse 1: Bazgek Damage Taken: 2,892 over 129 seconds = 22.4 DPS Parse 2: Bazgek Damage Taken: 3,547 over 143 seconds = 24.8 DPS Average = 23.6 DPS Kongfuzi's damage was reduced by: ~12% Due to the small number of parses, this is not a true average, just a guesstimate. Pint was definitely impressive with his 4k HP and Vulak Axe. As you can see, the damage reduction is noticeable. However, you are still taking a couple thousand damage per fight. An SK can mitigate 390 per minute via regen with Troll/Iksar Regen + Aura of Battle + Fungi + Ring 10. An SK can mitigate 500 per minute on average via Epic. An SK can mitigate 100 per minute on average via Shroud of Death/Undeath. The average fight was ~2 minutes, so you could mitigate ~2000 damage per kill. That leaves ~400-500 Damage on the table, which is the equivalent of 1.5 Life Taps, or 337 mana. In my opinion it looks like Blood Ember for FD and Fear Kiting is still a good option to save HP/Mana, even at 60 with full raid gear. These two giants we are fighting are only level 50, so higher level mobs that are still fearable will be doing more damage.
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Last edited by DeathsSilkyMist; 06-30-2023 at 02:33 AM..
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