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  #1  
Old 03-11-2022, 02:09 PM
getsome getsome is offline
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Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
This is one of those things like sneak memblur that we can't even pretend nilbog doesn't know about. On EQMac one of the old major contributors to the Bugs forum (Daldaen? Ele?) did 500 mezzes on a lvl 1 and 50 mezzes on a lvl 50 and it didn't blur a single time. We even tried to find an old video or log file indicating Mez producing a Blur, and never did. As far as I know, we never found proof of Mez causing Memblur ever, not once. Yet, here I just tested on p99, and 20 mezzes on a lvl 25ish guard resulted in 7 memblurs.
Played eqmac and blur did occur after mezzing mobs, certain spells had a higher chance than others.

it takes about 20 seconds to find posts from enchanters in 2000-2002 time frame describing mobs membluring after a mez.

how do u increase something if it did not exist?


March 19, 2002
** Patch Information ***
- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux,
Glamour of Kintaz and Rapture have been given a greater chance of
clearing the 'hate list'
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  #2  
Old 03-11-2022, 04:55 PM
eisley eisley is offline
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Quote:
Originally Posted by getsome [You must be logged in to view images. Log in or Register.]
Played eqmac and blur did occur after mezzing mobs, certain spells had a higher chance than others.

it takes about 20 seconds to find posts from enchanters in 2000-2002 time frame describing mobs membluring after a mez.

how do u increase something if it did not exist?


March 19, 2002
** Patch Information ***
- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux,
Glamour of Kintaz and Rapture have been given a greater chance of
clearing the 'hate list'

This post being from 2002 is kind of proving my point.
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  #3  
Old 03-12-2022, 07:13 PM
azxten azxten is offline
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I don't know what the aggro mechanics were but I know P99 isn't accurate. Aggro here is a joke.
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  #4  
Old 03-13-2022, 01:06 AM
eisley eisley is offline
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Healing aggro is discussed here.

"Yes, healing is one for one, *however*-
Healing requires an intelligence check on the part of the mob to notice it at all.
"(Note that some mobs are coded to have a hate modifier regarding heals, but these inconsistent in the game world and not something you normally need to worry about)" was written for tanks- obviously, it is more pertinent for priests.
Some mob types are less likely to notice a heal- this includes golems, clockwork, and undead.
The easiest way to demonstrate this is to watch your "in/out of combat" box. Even with zero Spell Casting Subtlety, sometimes, you will not be put in combat for casting a heal. This was because the mob didn't notice you.
Group heals are far more likely to be noticed, and generate more hate in general, because it forces a check for every person or pet that it hits, which can be anything from one (if you're using it while soloing for some reason or other), up to twelve (if you have a full group with pets) or more. Splash has a fixed hate amount so that you don't implode using it, but it too, is near impossible to stay off aggro using, due to the number of checks."

Of course, the most non-classic aggro mechanic on p99 is w/r/t Undead. On live classic, undead attacked the closest person. Period.
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  #5  
Old 03-13-2022, 07:19 AM
Samoht Samoht is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
Healing aggro is discussed here.

"Yes, healing is one for one, *however*-
Healing requires an intelligence check on the part of the mob to notice it at all.
"(Note that some mobs are coded to have a hate modifier regarding heals, but these inconsistent in the game world and not something you normally need to worry about)" was written for tanks- obviously, it is more pertinent for priests.
Some mob types are less likely to notice a heal- this includes golems, clockwork, and undead.
The easiest way to demonstrate this is to watch your "in/out of combat" box. Even with zero Spell Casting Subtlety, sometimes, you will not be put in combat for casting a heal. This was because the mob didn't notice you.
Group heals are far more likely to be noticed, and generate more hate in general, because it forces a check for every person or pet that it hits, which can be anything from one (if you're using it while soloing for some reason or other), up to twelve (if you have a full group with pets) or more. Splash has a fixed hate amount so that you don't implode using it, but it too, is near impossible to stay off aggro using, due to the number of checks."

Of course, the most non-classic aggro mechanic on p99 is w/r/t Undead. On live classic, undead attacked the closest person. Period.
That's a cool find. It's out of era, though. Keep looking.
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  #6  
Old 03-13-2022, 12:09 PM
azxten azxten is offline
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Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
Healing aggro is discussed here.

"Yes, healing is one for one, *however*-
Healing requires an intelligence check on the part of the mob to notice it at all.
"(Note that some mobs are coded to have a hate modifier regarding heals, but these inconsistent in the game world and not something you normally need to worry about)" was written for tanks- obviously, it is more pertinent for priests.
Some mob types are less likely to notice a heal- this includes golems, clockwork, and undead.
The easiest way to demonstrate this is to watch your "in/out of combat" box. Even with zero Spell Casting Subtlety, sometimes, you will not be put in combat for casting a heal. This was because the mob didn't notice you.
Group heals are far more likely to be noticed, and generate more hate in general, because it forces a check for every person or pet that it hits, which can be anything from one (if you're using it while soloing for some reason or other), up to twelve (if you have a full group with pets) or more. Splash has a fixed hate amount so that you don't implode using it, but it too, is near impossible to stay off aggro using, due to the number of checks."

Of course, the most non-classic aggro mechanic on p99 is w/r/t Undead. On live classic, undead attacked the closest person. Period.
This is part of what we know is missing on P99. Mob specific modifiers. I found the same when investigating Charm. Undead had higher MR and seemingly so did other "random" mobs. There is a bug report right now about how almost no Iksar mobs can be charmed which is still confirmed on live. There was seemingly a ton of nuance within mob types that almost no one really knew about on live and is definitely not present on P99. Mob specific aggro differences also fits. A lot of this dynamic stuff is what made the game shine.
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  #7  
Old 03-13-2022, 12:20 PM
starkind starkind is offline
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Is there a way to help the ppl in this thread feel better? /\
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  #8  
Old 03-13-2022, 02:20 PM
azxten azxten is offline
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Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
Is there a way to help the ppl in this thread feel better? /\
Your refreshing shit posting helps a lot, thanks. It breathes a bit of life into these dead forums and reminds me of the RNF glory days.
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  #9  
Old 03-13-2022, 02:32 PM
Roadrash Roadrash is offline
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It is this, ALL of this, right here that I've honestly decided to just give Wow another go. I mean, let that sink in for a second. WOW FFS. All of you should be ashamed of yourselves. A. For caring waaaay too much about a game. B. For caring waaaay too little about the small number of other people that enjoy the same thing as you. and C. For being such shitty human beings. It has become the norm that if you can't win, cheat. If others complain then cut them down and act like you're somehow better? You all make me vomit in my mouth a little bit when I read threads like this.
To the rest of you that just play the game and don't participate in this fuckery, I wish you the best. Keep being good people and let tunare be with you in getting ANY good end game gear. You guys make the awesome part of this game, well, awesome. I'm sure I'll be back, I always come back, and I'm equally as sure this same garbage will still be going on when I return. Just wanted to let some people know they leave a fucking vomit film in my mouth.
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  #10  
Old 03-13-2022, 09:50 AM
eisley eisley is offline
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I mean, was healing aggro being 1:1 ever contested? Was heals being "noticed" ever contested? I thought this was along the lines of the busted NPC melee or charm mechanics here, just things we accept are broken by choice.

AoW should attack 2.5 times per round, here every raid mob quads every round, and does not take equipped weapons delay into account. It's so far from classic that EQEmu base build is far more classic than p99 at this point.

Same with charm. Give your pet a Torch at any time period in live or EQEmu's existance, and it prevents quads. Here, it guarantees them. Has anyone ever suggested this ISNT broken?

I figured heal aggro was like that. No one really thinks heals did no aggro, right?
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