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  #1  
Old 12-26-2021, 10:56 AM
Naethyn Naethyn is offline
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Bring on vulak ring, ancient spells, and artifacts.
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  #2  
Old 12-26-2021, 12:26 PM
Ooloo Ooloo is offline
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You can tell some velious and kunark zones began their designs during classic, because the zone architecture is all janky and low-poly compared to adjascent zones. Like velks.
  #3  
Old 12-26-2021, 12:40 PM
Fammaden Fammaden is offline
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Apply Plane of Sky rules to ToV. All buffs stripped anytime you zone in or evac (isle 1 port). No gating or porting out of zone, evac/succor only, otherwise you gotta use a zone out like VP or jumping off sky.

Disable CotH in the zone entirely. They already disabled binding in zone so /shrug.

Then unroot dragons but put them on a leash of some amount. Dozekar alone is sorely overdue to be unrooted, the meta around him is trash.

Additionally, change the way "guards" are linked to the boss dragons. Setting up wizards to kite Vulak's so called "guards" indefinitely while a whole raid of other people fight the master solo while these guards ignore the situation because-flux-staff-lol is entirely absurd on every level.
  #4  
Old 12-28-2021, 03:19 PM
Arvan Arvan is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Apply Plane of Sky rules to ToV. All buffs stripped anytime you zone in or evac (isle 1 port). No gating or porting out of zone, evac/succor only, otherwise you gotta use a zone out like VP or jumping off sky.

Disable CotH in the zone entirely. They already disabled binding in zone so /shrug.

Then unroot dragons but put them on a leash of some amount. Dozekar alone is sorely overdue to be unrooted, the meta around him is trash.

Additionally, change the way "guards" are linked to the boss dragons. Setting up wizards to kite Vulak's so called "guards" indefinitely while a whole raid of other people fight the master solo while these guards ignore the situation because-flux-staff-lol is entirely absurd on every level.
Yeah flux staff needs a cast time. Other than that leave as is! Classic dungeon crawl!
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  #5  
Old 12-26-2021, 12:44 PM
Mblake1981 Mblake1981 is offline
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The dungeons would have been more complex had they been fully finished for original era, Kunark and Velious would have had more substance to them instead of wastelands, there is a lack of inns or places to bind such as gypsy camps. Neither of them really seem like EQ player lands.

I mean, if not inns maybe more outposts.. something. I don't think VP nor TOV would exist.
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  #6  
Old 12-28-2021, 02:15 PM
Ooloo Ooloo is offline
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Quick sidebar but I've always wondered this:

What is the intended "boss" of velious? Vulak? Sleeper\warders? AoW? Or is there not one? I mean the sleeper himself seems obvious but it isn't really a boss that you kill and get loot from, so he sorta doesn't count.
  #7  
Old 12-28-2021, 02:38 PM
Fammaden Fammaden is offline
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There would seem to be multiple and its more about the various zones having a boss. The whole expansion is a bunch of raid loot pinatas anyway, its not like there has to be a specific end fight. With the rock/scissors/paper faction system too there's basically multiple paths provided more than one linear direction to a single ultimate target.
  #8  
Old 12-28-2021, 03:05 PM
TheConsortium TheConsortium is offline
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if they could recombine the assets from Planes of Power, add a full auction house not a Bazaar, and add crafting/nodes .. people would play the original game

take out the zonelines and upgrade the engine and the original IDEAS still could stand

there were vampires in planes of power... they could have easily added extra Castle Mistmoore, and expand MANY other zones ...

ONLY geography that makes sense is Kunark/Velious/Antonica/Odus/Faydwer and the PLANES ... the classic content with more crafting/player produced content/score boards/achievements ...

its so simple. I'll do it later though :P
  #9  
Old 12-28-2021, 03:47 PM
azeth azeth is offline
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Always felt Vulak rights should be given to whomever kills a vulak guard first. That guild then gets 15(or different) minutes to kill the remainder of guards. If successful then a shot at Vulak. If unsuccessful then whomever was second to kill a guard gets the same rights.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #10  
Old 12-28-2021, 05:49 PM
myrddraal myrddraal is offline
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Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Always felt Vulak rights should be given to whomever kills a vulak guard first. That guild then gets 15(or different) minutes to kill the remainder of guards. If successful then a shot at Vulak. If unsuccessful then whomever was second to kill a guard gets the same rights.
leash guards, big laugh.
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