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  #101  
Old 06-08-2011, 08:40 AM
Pudge Pudge is offline
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lol i remember knoxx and his T-crowns. it was like he was tranix himself.. we farmed 3 of them off him

that time skunky died in fear it was to plopz, and because the big pvp was going on he forgot to loot him.. it was so sad. i remember that. i'm sure plopz was sad too. we kept saying "naw he wouldn't have it equipped anyway in mass pvp, he couldn't have had it on.."

item loot was definitely fun but it really does come at the cost of a lower population, and lower quality pvp (bagging, plugging, hesitation to even battle) and red99 would be worse off for it
  #102  
Old 06-08-2011, 10:33 AM
Tumdumm Tumdumm is offline
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whats plugging, unplugging?
  #103  
Old 06-08-2011, 11:02 AM
Duma Duma is offline
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Quote:
Originally Posted by Delik [You must be logged in to view images. Log in or Register.]
I admit I am a blue server player, however a server like this peeks my interest because I used to play UO before they fucked it up with no pvp on trammel shard bullshit.

I have never done PVP in EQ though.
Trammel happened because Richard Garriott originally designed the game thinking people would play the game first and PvP would happen secondary as an act of roleplay, or at least isolated incidents, and could be player policed with murder flags, jailing, etc.

In reality people who never touched an actual single player Ultima game flooded the servers and just decided to grief as many people as possible for shits and giggles. They couldn't care less about the game or the servers and it turned into the same train wreck that every PvP server in every MMO since has become.

The only game with PvP as an (almost) focus that succeeded was World of Warcraft and that was only because it didn't matter how many times you got griefed or PK'd their was NO penalty at all.

Trammel was mandatory. As is keeping a muzzle on all the sociopaths posing as "PvP fans".
  #104  
Old 06-08-2011, 11:20 AM
Nirgon Nirgon is offline
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Judging by how the whole guild war thing went down in Velious on RZ, I'm not sure plans had been made for anything that serious to go down. Rules were made up on the fly etc, we even saw zones get shut down for the night. Now it's obvious at this point but Duma is right, that's how PvP got planned - result of RP not for cock blocking people from Sleeper Keys or raid mobs. I'd post what I saw but I don't want to be giving anyone any funny "idears". It was out of control.

I can't imagine being the CSR team putting up with that.

There just needs to be a general "(terrible) shit happens" understanding by the players when they roll here.

Not having "official" forums except for bug reporting isn't a horrible idea for this thing either after it launches. Sending in petitions need to take the place of troll and flame posts directed at guilds or GMs to try and isolate the stink to its mound. That considered, forum bans for anyone starting such a thread under the bug reporting section is a great idea!

Well put Duma, sociopaths posing as PvP fans.
  #105  
Old 06-08-2011, 11:45 AM
Nirgon Nirgon is offline
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More on the CSR issue, given the odd hours that things spawn and shit goes down.. what expectation if any can people set for getting things handled? Next day bans are probably a best bet.

The question I might ask myself, "is losing a raid mob worth one or more enemies getting banned"?

On a P99 leveling curve? Yes, absolutely.

A GM can "PK" someone much harder than a player. I'd be willling to make that trade in a total war scenario.

Hell, I'd venture to say a (MAYBE not THE) major factor in losing our war on live was many of our guild officers and those of other guilds comprosing our operation getting GM pwned. I will have to add, the reasons for this were valid for every case I heard in full.
Last edited by Nirgon; 06-08-2011 at 11:50 AM..
  #106  
Old 06-08-2011, 01:24 PM
Lasher Lasher is offline
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My preferences is to have the least amount of involvement from GM as possible. That is not saying i dont want any involvement, mainly just for banning/suspending for hacking exploiting. Problem with gms intervening is gms are not on at all hours and each gm handles situations differently.I ahve seen one GM suspend people and another GM just give a warning for the same infraction. Also most infractions in my opinion didnt require an gm to even get involved.

I want an ideal pvp server but its not going to happen. It would be nice if a GM was always present when a train happened but they arent. I woud rather let traning be legal and handled by players rather than GM subjectively punishing people/guild that they believe trained. Plane of Fear and Hate is notorious to get accidental trains. I have seen people suspended for getting aggro and training tha aggro away but what the GM saw was X person with a bunch of mobs on them. I am not saying people dont train is just that patrolling training really hurts the people/guilds that play during hours that GM usually on for. I dont know who or how many gms p99 will have but odds are it is going to be easier to train and get away with it during off hours, like late night or early morning.

Anyways my rule preference is training legal, bind camping legal, corpse camping legal, bind rushing legal. Gm sees you harrassing someone by CCing them for an hour than i think its safe to say he can ask you to stop first and you can either stop or dont and if you dont he then can do what ever.
  #107  
Old 06-08-2011, 01:52 PM
Nirgon Nirgon is offline
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I'm more interested in a train like you look at logs and see *1* person from enemy guild zone into plane of fear and then 3 minutes later a total wipe (poss monk scrimmage afterwards).

Shit like 3 people in guild A are in a zone and 3 people from guild B are in a zone, 1 on each side dies to mobs and cries for GMs = let that go. Odds are in those kinds of engagements, unless feign death is used that both sides are hurt in some way by the train.

Running in and FD/dying for the sole intention of wiping a raid can be pretty obvious, and I believe that should be flagged as a 1 suspension warnable offense (edit: this kind of gives a guild of average size 30 free raid wipe trains if used right...). Might I also add not to forget the Gate spell as a great way to train people and escape.

Less obvious is guild A has 20 in plane of fear, 15-20 from guild B zone in and subsequently low hp person from guild B in a last ditch effort body tags mobs (easy to see if they used abil on mob before death for intentional train) and player(s) from guild A kills player from guild B leaving a wake of mobs that kills most of guild A (the killing team). Really what I'm doing here is trying to say how objective can this decision process be and what are they logging here. Another piece of info is what piece of info shows intent to train in the staffs eyes and what doesn't.

If training will not be legal, you need to define those rules so this "go to the cards" shit with arm chair referees in tells and msg board posts doesn't decide player account status and F up the server's image.

I think it's important to have such discussions in advance at least to get a common sense mill going for reasonable expectations. It has to be discussed as some point and it helps the staff get these things moving.




Moving away from that, bind rushing, corpse camping yadda yadda - allow both especially if no item loot. If you kill a player near his bind point and stick around, don't be all shocked if naked victim comes back and assists his buddies in a kill. Further, there is such a thing as encouraging breaking of the rules. Kill someone and move the F on. Don't start some childish "don't touch me or I'll scream" baby shit. It's a stupid rule to enforce and encourages players to fight the other guild at their bind point to get people suspended/banned.

Lastly, intentional xp lossing - discuss. IMO illegal in cases where player is rooted and/or brought to low hp and a mob allowed to beat them down. Again, the question arises of what do they log here. We can't be enforcing things that aren't logged imo.
Last edited by Nirgon; 06-08-2011 at 02:00 PM..
  #108  
Old 06-08-2011, 07:32 PM
Tajin Tajin is offline
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IMO we should leave item loot, red99 is gonna have a big turnout regardless of item loot or not, i doubt it would deter alot of people. If it does take it out, like last box.... people just need to stop being pussies.
  #109  
Old 06-08-2011, 07:46 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by Tajin [You must be logged in to view images. Log in or Register.]
IMO we should leave item loot, red99 is gonna have a big turnout regardless of item loot or not, i doubt it would deter alot of people. If it does take it out, like last box.... people just need to stop being pussies.
its going to have 1/4 of the amount of people with item loot in. Would you rather have 50 naked people to pvp against or 200 people to kill with no item loot.
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  #110  
Old 06-08-2011, 08:45 PM
Tajin Tajin is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
its going to have 1/4 of the amount of people with item loot in. Would you rather have 50 naked people to pvp against or 200 people to kill with no item loot.
You are assuming this... red99 is gonna be epic... the best pvp since the golden days of vztz ... the true pvpers are gonna be there regardless and the bluebies will still play it as a nice escape, i dont think it will be that much of a determining factor.
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