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#1
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On top of the insanely high numbers of tryhards who are camping every mob, you have tons of people using red wood wands now, so a lot of the places that could have supported a group or a couple solo classes are now owned by a single person with wands. There's very little about the current green experience that feels classic, and it doesn't make sense that they split the servers at launch for the same reasons, but after the merge, apparently the reason they split in the first place is no longer good enough. | |||
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#2
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#3
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This snapshot is from May 10, 2000, so this may have been published very shortly after Kunark had just dropped but: "Choosing a Server... ...Probably the biggest consideration is server population. Many servers suffer from some serious over-crowding issues. The game was designed to handle about 1,500 people at peak, but several servers go into the 2,000 range." This IGN article is from May 2000 just after Kunark dropped and also talks about the overcrowding issue though I don't see any numbers: https://www.ign.com/articles/2000/05...uins-of-kunark I also saw at least several other pages from 2000 and 2001 talking about the overcrowding issue. Like this Eurogamer article https://www.eurogamer.net/articles/kunark or http://members.tripod.com/ms_9ball/kedge.html from Feb 2001 saying how servers were "nearing 2000 players" | |||
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Last edited by TripSin; 04-16-2020 at 12:39 AM..
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#4
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Teal was created when Green's population was lower than it is now.
There is no substantive, logical argument against bringing Teal back. | ||
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#5
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#6
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wrong, most people were under level 10
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#7
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__________________
Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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CT is baaack place is flourishing again!
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#9
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#10
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Green is awesome btw. Having a ton of fun and no issue finding things to EXP on (except maybe a little bit after 45). | |||
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