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  #1  
Old 04-15-2020, 07:46 PM
PabloEdvardo PabloEdvardo is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
It’s been posted here before go look through old posts if you want. Many classic servers had the numbers that we are seeing on Blue (and often times higher). For example, when they split I think it was Fennin Ro they had like over 2.5k people on it or something. Most servers were close to 2k by Kunark.
As you alluded to, it's not about the numbers, it's about the players. 90%+ of the people online at any given time are min/maxing everything in the game, not just running around socializing like back in live.

On top of the insanely high numbers of tryhards who are camping every mob, you have tons of people using red wood wands now, so a lot of the places that could have supported a group or a couple solo classes are now owned by a single person with wands.

There's very little about the current green experience that feels classic, and it doesn't make sense that they split the servers at launch for the same reasons, but after the merge, apparently the reason they split in the first place is no longer good enough.
  #2  
Old 04-15-2020, 08:23 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
It’s been posted here before go look through old posts if you want. Many classic servers had the numbers that we are seeing on Blue (and often times higher). For example, when they split I think it was Fennin Ro they had like over 2.5k people on it or something. Most servers were close to 2k by Kunark.

What’s really happening here is that people have less patience than they did back then. And I say that not trying to be snide or sarcastic at all. Back then people would log in and just run around Norrath sometimes just being amazed at the game world. They’d log in and sit around LFG just chatting with their guildies and other people because chatting with people online was still a pretty new thing. They focused on trade skills a lot even if they weren’t the most min max lucrative skill they could be doing. And on and on. So the population was there, it just wasn’t vocally complaining about not being able to maximize their XP from the second they log in. Nowadays it’s different. The novelty of the world is gone, the novelty of being able to be social online is gone, so we’re left with just the pure video game advancement aspect of it and so people want to be able to do things right away whenever they log in.
speak fur urself plz i like rping a magnetar online
  #3  
Old 04-16-2020, 12:17 AM
TripSin TripSin is offline
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Quote:
Originally Posted by lesell [You must be logged in to view images. Log in or Register.]
I'd like to see proof of the classic numbers, because all I'm seeing is a lot of anecdotes saying 'yeah it was crazy in the day' bla bla. I have looked for a definitive list of pre-Kunark numbers on wayback and the amount of servers they have and I haven't found any. If people have proof that the servers were 2k strong back then, by all means...
https://web.archive.org/web/20000510...m/Creation.htm

This snapshot is from May 10, 2000, so this may have been published very shortly after Kunark had just dropped but:

"Choosing a Server...
...Probably the biggest consideration is server population. Many servers suffer from some serious over-crowding issues. The game was designed to handle about 1,500 people at peak, but several servers go into the 2,000 range."

This IGN article is from May 2000 just after Kunark dropped and also talks about the overcrowding issue though I don't see any numbers:
https://www.ign.com/articles/2000/05...uins-of-kunark

I also saw at least several other pages from 2000 and 2001 talking about the overcrowding issue. Like this Eurogamer article https://www.eurogamer.net/articles/kunark or http://members.tripod.com/ms_9ball/kedge.html from Feb 2001 saying how servers were "nearing 2000 players"
Last edited by TripSin; 04-16-2020 at 12:39 AM..
  #4  
Old 04-10-2020, 09:03 PM
GnomeCaptain GnomeCaptain is offline
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Teal was created when Green's population was lower than it is now.

There is no substantive, logical argument against bringing Teal back.
  #5  
Old 04-10-2020, 10:55 PM
douglas1999 douglas1999 is offline
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Quote:
Originally Posted by GnomeCaptain [You must be logged in to view images. Log in or Register.]
Teal was created when Green's population was lower than it is now.

There is no substantive, logical argument against bringing Teal back.
You're leaving out a key detail, which is that teal was opened when Green's population was almost all concentrated in levels 1-15. People camping individual spawns in newbie zones is insane, I agree, but that's not even remotely the situation we're in here. There are individual instances of people camping individual spawns, sure, but that's nowhere close to what the opening of green was like. There *should* be some competition in the game, it's not an exp pez dispenser. I assume that's why we all play here.
  #6  
Old 04-10-2020, 09:39 PM
solleks solleks is offline
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wrong, most people were under level 10
  #7  
Old 04-10-2020, 10:08 PM
Videri Videri is offline
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Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
wrong, most people were under level 10
This is a good point. Don't let all that other stuff solleks says make you think he's not smart. He actually is.
  #8  
Old 04-11-2020, 09:28 AM
ChooChoo Train ChooChoo Train is offline
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CT is baaack place is flourishing again!
  #9  
Old 04-11-2020, 06:28 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Now, sorry so much for this double post, but...

The real question, isn't can "I play EQ without a manastone".

The real question is: R U REDY FOR THIS????

Can I play EQ without jboots???

 
yes its pretty easy if u r pretty gud and aren't really challenged in certain very special extremerly partakular ways
technically this is a tripple post
  #10  
Old 04-12-2020, 12:58 AM
cd288 cd288 is offline
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Quote:
Originally Posted by PabloEdvardo [You must be logged in to view images. Log in or Register.]
Green is severely overpopulated.

The ZEM changes along with COVID has caused not only an increase in active players, but an increase in players spreading across zones.

This means whereas before some outdoors zones were still viable, due to them being "worse xp", now people are continuing to crowd the dungeon zones, but they are crowding the outdoor zones, as well.

This is the same situation that lead to the creation of Teal in the first place, except now we have many players who have been playing here for months, and they can't find anything to do.

What can we do?

New server? Increase spawn rate?

because right now, the server does not "feel classic", and players are disincentivized from even logging in.
Yo did anyone call the waaaambulance for this guy or should I?

Green is awesome btw. Having a ton of fun and no issue finding things to EXP on (except maybe a little bit after 45).
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