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#1
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November 29th, 2000 3:00 AM - "- Higher level Magician, Necromancer, and Shadowknight pets now have the ability to dual-wield without being handed weapons. The calculation used to determine whether or not this ability exists takes several things into account, but for the most part 39th level and above summons (higher for the Shadowknight) will have this ability. It is possible that you could get a “good” 34th level pet that will, or a “bad” 39th level pet that will not have this ability. " So basically pets are given this ability back 7 months after Kunark release. Meaning our pets will be able to dual wield innately again in about October here on P1999. | |||
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#2
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Thanks for your detective work mages. | |||
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#3
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#4
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Especially when there were two dev posts on the subject before the source was finally identified and neither identified the reason for the change. In fact, your original post in this thread could have reasonably been interpreted to imply the change was made because mages were "overpowered". If the reason for the change had been "obvious", as you suggested in your response, there wouldn't have been numerous mages, myself included, wondering why it was made. Thanks. | |||
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#5
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#6
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My guess is approximately with this method you can go 2-2.5 hours depending on how quickly you are killing to use 20-25 malachite with your 40-50 daggers. Basically it adds a 10 minute resummoning/Med up period to our chain summoning solo sessions. | |||
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#7
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![]() In the whole mess of figuring out what was causing the issues, I sneaked in an exception for corpses in the target line of sight check.
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#8
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#9
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![]() I love seeing mages take another hit. Tired of watching solo mages take group camps.
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My Characters:
Sslipknot Oppressor (55 Iksar warrior) Armandoe Hyperblade (51 Half elf Bard) Sslaythe (30 Iksar shaman) Leader of the Harbingers of Thule | ||
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#10
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