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Old 04-17-2011, 02:40 PM
Kraftwerk Kraftwerk is offline
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Quote:
Originally Posted by Trapp [You must be logged in to view images. Log in or Register.]
Btw check this for old patch notes. http://www.waringmcmarrin.com/?page_id=50
Thank you, question answered. Went into the patch notes here and found exactly what I was looking for:

November 29th, 2000 3:00 AM -

"- Higher level Magician, Necromancer, and Shadowknight pets now have
the ability to dual-wield without being handed weapons. The calculation
used to determine whether or not this ability exists takes several
things into account, but for the most part 39th level and above summons
(higher for the Shadowknight) will have this ability. It is possible
that you could get a “good” 34th level pet that will, or a “bad” 39th
level pet that will not have this ability. "

So basically pets are given this ability back 7 months after Kunark release. Meaning our pets will be able to dual wield innately again in about October here on P1999.
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  #2  
Old 04-17-2011, 04:06 PM
Elissa Elissa is offline
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Quote:
Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
Thank you, question answered. Went into the patch notes here and found exactly what I was looking for:

November 29th, 2000 3:00 AM -

"- Higher level Magician, Necromancer, and Shadowknight pets now have
the ability to dual-wield without being handed weapons. The calculation
used to determine whether or not this ability exists takes several
things into account, but for the most part 39th level and above summons
(higher for the Shadowknight) will have this ability. It is possible
that you could get a “good” 34th level pet that will, or a “bad” 39th
level pet that will not have this ability. "

So basically pets are given this ability back 7 months after Kunark release. Meaning our pets will be able to dual wield innately again in about October here on P1999.
Would it have been so hard to explain that the nerf was for purposes of complying with the classic timeline? That would have saved a dozen or more confused posts as to what the intent of the change was.

Thanks for your detective work mages.
  #3  
Old 04-17-2011, 04:41 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Elissa [You must be logged in to view images. Log in or Register.]
Would it have been so hard to explain that the nerf was for purposes of complying with the classic timeline? That would have saved a dozen or more confused posts as to what the intent of the change was.

Thanks for your detective work mages.
Complying with the classic timeline is the entire goal of the server. Is it necessary that we state the obvious and append this statement to the end of every line in the changelog?

Quote:
Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
Haven't Clerics always been able to bash, since day 1? As long as they have a shield in their secondary? I remember this being the case.
No. It was an ability added in luclin.
  #4  
Old 04-17-2011, 05:02 PM
Elissa Elissa is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Complying with the classic timeline is the entire goal of the server. Is it necessary that we state the obvious and append this statement to the end of every line in the changelog?
Of course not. However, it would seem that when a particular change results in a bunch of people being confused and having trouble finding a source as to whether it was for purposes of complying w/ classic timeline, it would not be unreasonable to ask.

Especially when there were two dev posts on the subject before the source was finally identified and neither identified the reason for the change. In fact, your original post in this thread could have reasonably been interpreted to imply the change was made because mages were "overpowered".

If the reason for the change had been "obvious", as you suggested in your response, there wouldn't have been numerous mages, myself included, wondering why it was made.

Thanks.
  #5  
Old 04-18-2011, 11:58 AM
xshayla701 xshayla701 is offline
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Quote:
Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
Thank you, question answered. Went into the patch notes here and found exactly what I was looking for:

November 29th, 2000 3:00 AM -

"- Higher level Magician, Necromancer, and Shadowknight pets now have
the ability to dual-wield without being handed weapons. The calculation
used to determine whether or not this ability exists takes several
things into account, but for the most part 39th level and above summons
(higher for the Shadowknight) will have this ability. It is possible
that you could get a “good” 34th level pet that will, or a “bad” 39th
level pet that will not have this ability. "

So basically pets are given this ability back 7 months after Kunark release. Meaning our pets will be able to dual wield innately again in about October here on P1999.
Is this the plan, then? I'm pretty much about to quit/sell my mage, QQ.
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  #6  
Old 04-18-2011, 02:19 PM
Kraftwerk Kraftwerk is offline
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Quote:
Originally Posted by xshayla701 [You must be logged in to view images. Log in or Register.]
Is this the plan, then? I'm pretty much about to quit/sell my mage, QQ.
It's really not to tremendously awful. Think of it this way, rather than chain petting right away at the start of a playing session we will have to spend about 10 minutes to summon 5 Gift of Xev (for me at least, maybe none if you have 8 Tinks bags) and then summon about 40-50 daggers. Then when chain summoning start mastering telling pet to back off so you can initiate trade and get him the daggers while he is fighting.

My guess is approximately with this method you can go 2-2.5 hours depending on how quickly you are killing to use 20-25 malachite with your 40-50 daggers. Basically it adds a 10 minute resummoning/Med up period to our chain summoning solo sessions.
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Multiplication is used at all levels.
  #7  
Old 04-17-2011, 03:11 PM
Rogean Rogean is offline
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In the whole mess of figuring out what was causing the issues, I sneaked in an exception for corpses in the target line of sight check.
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  #8  
Old 04-17-2011, 03:16 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
In the whole mess of figuring out what was causing the issues, I sneaked in an exception for corpses in the target line of sight check.
Thanks much! I remember corpses always being /targetable, but you're right about players not being.
  #9  
Old 04-17-2011, 04:17 PM
ukaking ukaking is offline
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I love seeing mages take another hit. Tired of watching solo mages take group camps.
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  #10  
Old 04-17-2011, 04:38 PM
moklianne moklianne is offline
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Quote:
Kanras: Clerics can no longer bash.
Haven't Clerics always been able to bash, since day 1? As long as they have a shield in their secondary? I remember this being the case.
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