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#1
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Train virgin, obviously. | |||
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#2
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Confirmed
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#3
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Your server had it. EVERY server did. Facts. The amount is debatable, but it was always there, and sanctioned by the devs of Everquest. It was 100% allowed.
It's not "acting like a scumbag" either, it's playing the damn game, in a much more interesting way. That's how actual fantasy worlds and competitive games work (or even a casual game of Rummy or something), and it's something that creates compelling stories. Did people in Game of Thrones sit around doing nothing but idling a room? Is that what happened in Lord of the Rings? Or in Sword of Truth? Is that what anyone does in any sport or game? No, absolutely not. Those things would all be boring if that's how they worked. You're basically advocating that every D&D game should be nothing but the dungeon master putting a couple monsters directly in front of the players for them to easily kill, and then doing it again after they've won without challenge. No story, no actual character involvement required, no real risk, no unpredictability. So dumb. Quote:
The game itself is about adventure, moving through a chaotic fantasy world, and fighting for what you want and your survival. You are thrown into Norrath, like Frodo was thrown into the quest of the ring. If a more powerful team comes and takes your camp, so what? Go to another one. Or form a better team, and strive to be able to outplay them. That is the journey. Who cares if you level slower or get items slower. Levels and items have no actual purpose. You're just there to be transported and experience the game world as it comes at you.
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#4
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A) you having played on every server during the first year so you know definitively that this was the case and you are not just projecting your own experience playing on what must have been an absolute shitshow of a server to play on, B) you are Brad McQuaid or Gordon Wrinn himself, or C) rules for the servers were handled differently by each Lead GM assigned to them, the best practices and lessons learned from each were used to develop the eventual PNP, so your experience during Year 1 was different than players not from your Live server, and therefore it is completely classic to have the devs here minimize sociopathic behavior in the best interests of fostering a healthy community. You can keep being pedantic and twist my words, but the fact remains that if the ruleset was truly wild west "might makes right" in terms of killstealing or campstealing on Xegony for the first X number of months after release, I would not have put up with that shit and I would not have kept playing the first time I was camping an item with a group and some other group came in and pushed us out. Maybe GM Vedan was more hands on than your GM? Unless you were a lead GM and you just let all the players fend for themselves on your server since that seems to be your predisposition. What server?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#5
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If we are just shouting out anecdotal shit here, I played on Veeshan where we would see Brad himself running around on his ranger, and we did lists for everything. I spent about 3 days waiting for my spot for my fbss. Sure the list was player based, but those were very different tomes on the internet.
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#6
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It seems you didn't and are only projecting your own limited experience. Fighting over NPC's was EVERYWHERE; it was not just a few servers at all. That was the classic 1999 EQ experience, if people wanted it to be. Again, it comes down to the players in the given sandbox. If you happened to mainly just encounter people who wanted to do no-competition camps, which yes many people did just want to play the game in more limited fashion, then you were in a bubble. EQ was never supposed to be limited to that, nor was that ever the rules as given by the game devs themselves in 1999. UGH, I wish so badly that more archives from the time period existed. Not that more are even needed, since there's already direct statements from the Game Devs, of them saying that fighting over NPC's was allowed and they wanted a hands-off approach to it, and for the players to work it out.
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#7
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__________________
Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | |||
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#8
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#9
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#10
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Here’s my proposition to make everyone happy-
Classic discord server. No rules whatsoever. Winners get special prizes so stakes are high. | ||
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