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#1
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Of course I'm serious. Most anyone who was around back then ought to remember how dishonest that bunch was with their community. Mind you, I like the AE cap because it improves gameplay across the board....but I don't trust those guys' word any more than I trust the word of a fox guarding the henhouse.
Danth | ||
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#2
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#3
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I would argue that most of the time info from the devs was unreliable. | |||
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#5
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Magicians submitted screenshots of the trades always failing, elementals would NOT hold or use weapons, and Absor earned the nickname "A BS'er" over the incident. Mage pets were hotfixed to hold and use weapons at the same moment pet attack speed was normalized regardless of weapon held. I dearly wish I could dig up his original quote but this was within the first 5 weeks of the game being live. Oldschool players will recall what I'm talking about if they were a pet user, I'm certain. | |||
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#6
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Thanks for the research on the mage pet issue. I had to dredge that up from a looong while back. I think I will agree with the notion that the EQ staff went out of their way to not bald-face lie to their players, but the pet issue was one of those rare ones when the players were informed that they were wrong multiple times and the screenshot proof had to be handed off before they were even listened to.
At the time, it fostered some bad feelings from magicians not so much that the situation existed, but how their concerns and words were being treated by the company. Hence the nickname Absor picked up from it. I'm kind of sad that the topic of the post has been lost in this shuffle. I think it was over raiding, classic 'features', and not-so-clever use of them reducing intended encounter challenge? Our current players aren't wrong to voice some opinions for the hope of changes being made to the next server. No one wants a Chardok PL consumer service yet again. | ||
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#7
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As for proof the devs didn't know their posteriors from a hole in the ground....
As someone who beta-tested far, far, far too many zones in classic eq.. six words: Plane of Sky Plane of Fear (the first two weeks) | ||
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#8
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The difference between instantly killing a mob and extending your attempt on said mob with complete heal clickies is quite a sum. One requires a raid force to kill raid mobs using raid tactics the other requires a couple jokers with corpsed hoops. I'd say you've missed the mark.
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#9
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Guilds on P1999 have had that ability for 8 years, guilds on live only had it for 3. Its arguable that its not classic to have had this going on for so much longer than it did on live. | |||
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#10
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Add an April Fool's REVERSAL OF FORTUNE instead of nerfing fun things. Upon spawning, boss monsters may gain the ability to flurry and rampage where they didn't before! up the ante, don't lower the bar 8^) For the sake of keeping things classic, the devs would simply have to respond that things are "working as intended".
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