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#1
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![]() 14 Man Xygoz / Druushk
16 Man Talendor
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#3
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![]() here's one to add
50 Apex / the unemployment office | ||
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#4
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![]() that 14 dudez have means
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Sssarn Fantasy | ||
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#7
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![]() 7 vsr Radiant
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#9
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![]() Bored theoryquest here but I was thinking about the ideal vindi one group and when doing the math found that vindi could be doable quite easily with six and even tormax and statue given a lot more complex strat.
I think the best one group would be enchanter, druid, shaman, cleric x3. I think for a BIS situation this is doable without heavy use of soulfires or DA stalling. I think this is the perfect make up for many reasons. The tash and malo is necessary for pets and snare is highly desired for cleric pets to finish a ch before a break hits them. Clerics and shaman need puppet strings but just 46ish trash for low breakage and no summoning. Ench and druid get their beast 53 pets. All pets DWing, with 40% haste item and full -MR gear. Enchanter pet is tank with druid hopefully obtaining rampage (this is a part of p99 im unfamiliar with, on live it was difficult to get pets on rampage). If you cant set a pet as rampage then BIS shaman with him and druid healing will work. Either way shaman and druid are healing rampage. Mob is positioned so just the ench pet is taking riposte and enchanter stays in his pets melee range but out of vindis, ducking charm until needed. This keeps from being summoned into instagib and allows charm to hit quickly. Druid maybe want to do the same, if on rampage the dog will eventually summon you to death and you likely wont have time to be chain ducking charm with patch healing ramp. Luckily pet will be mostly torpored and not a huge threat. Clerics will have c2, GOB, potg and ft6 (this is a bis all out theory quest). Giving them around 25/mana a tick standing. During a 7 second rotation each cleric might cast 3 CHs a minute, at 330 mana with 200 spec. So 990 mana a minute, gaining around 250 standing. Giving a cleric with 4500 mana about 7 minutes to run out of mana. Wiki says he has 200k hp, i always thought it was 150k but at 200k in 7 minutes your six charmed hasted and duel weilding pets have to do 80 dps each. Making this totally doable with great gear, luck and skill. Of course you could switch out druid for another chanter but im positive the addition of heals, snares, and DS makes druid superior. But what anout the other bosses. They have quite a bit more hp but the strategy would be the same except. When the clerics run oom you can stall long enough to refill. Firstly, npcs will ignore pets and try to attack pcs first even if DA. A cleric can load up DB, DA, SBI and dain earring for a total of up to two minutes potentially invulnerable while pets are still smashing. During this time a cleric can port out, grabbing a torpor on the way out, manastone up using bladestopper and stinging wart to keep you up and gate on back, rinse and repeat with each cleric..their pets rooted while they fill up. Wouldnt take long to be full up. If clerics run oom again then stall with reapers and soulfires. Honestly i dont think all that is necesarry but if anyone sees any gaping holes or i just dont understand how mechanics work please let me know. Im obviously ignoring the pull but it CAN be done with that make up. Obviously not ideal but given all resources and no restraints its doable. Statue may even be the easiest as long as you preland slow but i just dont know how rampage mechanics work here. Itd be much easier to have a 10k hp dog RT over a 5k hp shaman | ||
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#10
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![]() kill count numbers only matters when the content is fresh and clean
trakanon in almost 2017 with low numbers? who cares m8
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Dannyl/Figher (retired)
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