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Old 10-20-2016, 08:01 PM
Kawhi Kawhi is offline
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Originally Posted by Orotiagito [You must be logged in to view images. Log in or Register.]
Thanks, the clicky trick is nice to know, and I didn't know you could root THEN tash and it will stand longer. I thought that tash always had to come before your root for it to take effect.

I thought this at first too. I thought that when the spell landed it had some predetermined duration that it would last, so that if tash is on before the root then it would affect it and if it was on after it wouldn't make a difference. But this isn't how it works. It has a maximum duration, and each tick until that duration it has a random chance to break which takes into affect MR. So each of these chances decreases if you cast tash, even if it is after the root lands.
  #2  
Old 10-21-2016, 02:51 PM
deadlycupcakez deadlycupcakez is offline
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Originally Posted by fash [You must be logged in to view images. Log in or Register.]
As far as cast times of mez, if you have an instant clicky (e.g. telescope, goby earring, or better yet rod of insidious glamour ), put mez in spell slot 1 and use the clicky to bypass the mez cooldown.


Use a clicky between each spell to reset spells' global cooldown.
Can you elaborate on the spell slot 1 CD bypass? I thought it only worked on GCD?
  #3  
Old 10-21-2016, 04:26 PM
fash fash is offline
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Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
Can you elaborate on the spell slot 1 CD bypass? I thought it only worked on GCD?
Spells have individual cooldowns. It's the number called recast time on the wiki e.g. Rapture has 24 sec. There is also the GCD (Global Cooldown) which is ~2.5 seconds. When you cast a spell, that specific spell is grayed for its recast time, and all spells are grayed for the GCD duration.

Using a clicky will 1) reset the GCD and 2) reset the recast on only the spell in slot #1.

Note that the server still checks the recast time, so putting something like rapture in slot #1 may not be beneficial. Generally, in slot #1 you want a spell that has a casting time greater than or equal to its recast time.

Also note that the classic behavior is that all recast times should be reset, not just the recast in slot #1. It's a bug that only the first slot is affected.
  #4  
Old 10-23-2016, 11:59 AM
deadlycupcakez deadlycupcakez is offline
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oh nice - thank you! so it allows you to cast the spell before the CD is down, but the CD must be met before the spell finishes?
  #5  
Old 10-23-2016, 04:37 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by deadlycupcakez [You must be logged in to view images. Log in or Register.]
oh nice - thank you! so it allows you to cast the spell before the CD is down, but the CD must be met before the spell finishes?
Yeah. So like fetter in first slot would sometimes give an error message about not being ready yet (very quick with clicky and recast while having low latency) but something with a 2.0 or longer cast basically never has that issue.

I prefer a root in top slot cause if it resists it's important to recast asap, or like if you have multiple mobs on your pet and want to get them rooted asap. I might end up with a mez there eventually though cause of how summoners and root work nowadays.
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