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#2
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I participated in Taken's loot system for a while, I can confirm it was awful. Too much inflation, and people padding their dkp by pretending to track, but I've yet to see a decent loot system on P99, and probably never will since there is so much greed here.
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#3
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#4
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you still are not understanding the system, Expediency. "active raiders" does not = twice a week show ups. Try to add up what I said. You are an officer, I am hoping you can read. Either that, or you are just simply fronting to protect a cushy system for casual veterans.
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go go go
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#5
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I'm also not a veteran, I joined p99 last year, so I do not stand to benefit from these legacy systems. Proud to be casual though, the idea that you have to be at 50 raids a month to spend the points you earn does not appeal to me at all. If someone wants to raid twice a month and only buy one item a year, thats justice. There's a reason why some of the casual guilds have been around for years while the top guilds burn out and have to reform.
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#6
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Some of us have lives outside of elfsims and train related hobbies. | |||
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#7
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Our guild does cap DKP monthly to encourage you to spend it on upgrades instead of hoarding it. We have a minimum ra requirement to bid past a certain amount. We also do open guildchat bids so everyone knows who wants what and how badly. this system seems to fairly gear people and i really have no complaints | |||
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#8
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#9
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So if someone shows up once a month and raids and gets a nice item...then great. We raid a LOT in AG. If someone attended every raid in AG they certainly would be hardcore...without a doubt. All hours, batphones are flying and content is dying. But none of it is required and if you show up to just one of those then you avoid rot. I believe this shows that we value the person rather than what they "bring to the table" in a guild that is designed to be a raiding guild. We make no apologies about being a raiding guild and making everything available, but we don't push high end pressure and what ultimately leads to burnout. Patience and progressive activity is the key to sustainability. | ||||
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#10
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DKP systems work themselves out so long as they aren't too terribly stupid.
I knew of one guild on live where items all had a set price and the person who put in for the item with the top DKP won the item for that minimum. Problem was after 9 years in the guild there were 3-4 people who could win BiS in each expansion and stay on top. Expansion locked servers like P99, Al'Kabor and other emulated servers have an interesting problem to deal with in that your gear remains relevant even if you took a 3 year break. So you don't need a complete overhaul in your gear like you would on live to make your character useful after several expansions out of the loop. This makes there be a much more compelling case for some sort of decay system. But I've always viewed DKP as a currency paid out for your time raiding or helping your guild. So taking it away because you've been gone about sounds pretty stupid. There are other ways to prevent people from disappearing and then coming back to snag all the best stuff from people who are new or continually active.
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