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#1
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Contemptor - Hierophant - Bregan D'Aerth
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#2
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![]() have u considerd red
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#4
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![]() I'd rather help improve blue or help bad ideas (like this) die to keep it from being worse.
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#5
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#6
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#7
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![]() Gimpatron is Omni/Europa/Azure Guard?
__________________
Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#9
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![]() The arguement against reducing variance to +/- 4 hours is that big guilds would camp each target for their short window, then move on to the next, non-overlapping window.
However, with less variance and a reset, all mobs would be up on the same day (ideally a Saturday). Windows would overlap heavily, making major guilds prioritize targets and mobs would be up for other guilds. While Rampage and FA rack up ST keys and kill each other over nToV, Taken goes for KT and PD, BDA goes for Dain and Inny, that leaves Dozekar, Telk/gozz, all of Kunark, Kelorek, Velk up for smaller guilds. Some mobs like CT, ST nameds and Tunare would be left up for the day after, maybe NToV mobs like triplets too. A small amount of variance is good because of timezone differences and RNG, but 16 hours variance with weekly mobs spread from Friday to Tuesday is not fun for anyone. It promotes Rampage levels of neckbearding, burns out trackers and it keeps growing guilds limited to the Gorenaire and Wuoshi-like mobs noone cares about. Reduce variance and you will see CSG or Divinity snipe a Dain, Dozekar, Gozz/Telk... juicier targets. I would add Statue to the list, but it is not a 7 days repop and is not affected as much. Rogean does not want to do repops, not much we can do about that. But reducing variance is a one-time action that would make the whole raid scene healthier and more enjoyable, except for unemployed players who like raiding 5 days per week to hoard pixels. | ||
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#10
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