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#1
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this is at least the 10th luclin thread this week
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#2
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People focus on VT gear too much or the end game Luclin Content, and say "look how OP this was", but fail to recognize that's top tier stuff not everyone has access to. And AoW, Tunare, NToV/EToV and some Dain/Tormax/Yelinak loot looks pretty comparable to that VT gear.
The actual normal groupable / casual raider gear though isn't an enormous jump ever in EQ until SoF. And that was a terrible expansion because of it trivializing all prior raid content.
__________________
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#3
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AA's do not add anything to post 60 exp. They create artificial levels, second tier levels.
They are an "Alternative" to adding more levels. Reason is, because most of the code is based on level, and adding levels would have thrown their calcs out of whack, so they added this "alternative" to leveling. But AA's were not optional, you had to grind them out if you wanted to stay competitive. And they were either bandaids to broken abilities, or overpowered/trivializing abilities to allow people to solo more. Another thing I notice, many of these pro-Luclin responses include Boxing. Also, the models are so horribly ugly. | ||
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#4
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is there any point to these theorycrafting threads about luclin
the developers of this project have already stated it's not happening. ever. pointless circlejerk | ||
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#5
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Some people just don't grok the concept of "nerf."
A nerf can mean two things. One, it can refer to nerfing the player, making a player less powerful, by removing a weapon, item, etc. This was very rarely the problem with everquest Two, it can refer to nerfing the game, where things become too easy and the player becomes too powerful. This is what happened with everquest And that is your answer, op.
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go go go
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#6
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Quote:
This argument makes no sense.
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Fairiedust Freesyourmind, Enchanter
Also, a dude. | |||
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#7
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Quote:
The game was getting quite easy, if you were already in a platinum level raiding guild, which I am guessing you were not. The content was time-consuming, not hard. And tossing tons of hp on a mob does not = harder. It just = moar timesink. Which they needed, since they were making the players overpowered.
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go go go
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#8
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Why not play velious before bitching about why Luclin isn't out ?
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#9
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I had two problems with Luclin. First, it was the beginning of the end for the porting business. I understand that people had to wait for the spires to activate, but part of the challenge of Everquest was mobility, if you chose to play a class that had limited options.
Second, the bazaar destroyed the East Commonlands trade. We can haggle over prices in East Commonlands, and it's more true-to-life as far as the idea of not having all items available at all times to buy. | ||
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#10
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Quote:
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