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Old 04-10-2015, 03:28 PM
Ezalor Ezalor is offline
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this is at least the 10th luclin thread this week
  #2  
Old 04-10-2015, 03:35 PM
Daldaen Daldaen is offline
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People focus on VT gear too much or the end game Luclin Content, and say "look how OP this was", but fail to recognize that's top tier stuff not everyone has access to. And AoW, Tunare, NToV/EToV and some Dain/Tormax/Yelinak loot looks pretty comparable to that VT gear.

The actual normal groupable / casual raider gear though isn't an enormous jump ever in EQ until SoF. And that was a terrible expansion because of it trivializing all prior raid content.
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Old 04-10-2015, 04:21 PM
Skydash Skydash is offline
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AA's do not add anything to post 60 exp. They create artificial levels, second tier levels.
They are an "Alternative" to adding more levels. Reason is, because most of the code is based on level, and adding levels would have thrown their calcs out of whack, so they added this "alternative" to leveling.

But AA's were not optional, you had to grind them out if you wanted to stay competitive.
And they were either bandaids to broken abilities, or overpowered/trivializing abilities to allow people to solo more.

Another thing I notice, many of these pro-Luclin responses include Boxing.

Also, the models are so horribly ugly.
  #4  
Old 04-10-2015, 03:43 PM
Ezalor Ezalor is offline
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is there any point to these theorycrafting threads about luclin

the developers of this project have already stated it's not happening. ever.

pointless circlejerk
  #5  
Old 04-10-2015, 04:14 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Some people just don't grok the concept of "nerf."

A nerf can mean two things.

One, it can refer to nerfing the player, making a player less powerful, by removing a weapon, item, etc. This was very rarely the problem with everquest

Two, it can refer to nerfing the game, where things become too easy and the player becomes too powerful. This is what happened with everquest

And that is your answer, op.
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  #6  
Old 04-11-2015, 10:10 PM
SCB SCB is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Two, it can refer to nerfing the game, where things become too easy and the player becomes too powerful. This is what happened with everquest
Both Luclin and PoP were objectively harder than Velious at the group level, the raid level, and with what was available at the solo level.

This argument makes no sense.
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  #7  
Old 04-12-2015, 12:28 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by SCB [You must be logged in to view images. Log in or Register.]
Both Luclin and PoP were objectively harder than Velious at the group level, the raid level, and with what was available at the solo level.

This argument makes no sense.
If you read this thread, you will find I said the raid content was challenging and good. But specifically, the travel and AA system especially gave players too much gameplay power.

The game was getting quite easy, if you were already in a platinum level raiding guild, which I am guessing you were not. The content was time-consuming, not hard.

And tossing tons of hp on a mob does not = harder. It just = moar timesink. Which they needed, since they were making the players overpowered.
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  #8  
Old 04-12-2015, 04:35 PM
AceOfAngels AceOfAngels is offline
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Why not play velious before bitching about why Luclin isn't out ?
  #9  
Old 04-10-2015, 04:38 PM
Necabo Necabo is offline
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I had two problems with Luclin. First, it was the beginning of the end for the porting business. I understand that people had to wait for the spires to activate, but part of the challenge of Everquest was mobility, if you chose to play a class that had limited options.

Second, the bazaar destroyed the East Commonlands trade. We can haggle over prices in East Commonlands, and it's more true-to-life as far as the idea of not having all items available at all times to buy.
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  #10  
Old 04-10-2015, 05:14 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Necabo [You must be logged in to view images. Log in or Register.]
Second, the bazaar destroyed the East Commonlands trade. We can haggle over prices in East Commonlands, and it's more true-to-life as far as the idea of not having all items available at all times to buy.
Do you live in Cuba or something? Most of us can go to amazon.com and buy pretty much anything.
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