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#1
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This is the kind of shit that makes me not want to play on this server.
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#3
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#4
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For those arguing that it should be 11 separate camps, what is a comparable camp that is one room like this with separate camps. I can't even think of one besides maybe Grachnist in WW fort, but that's something like 40 mobs outside that you couldn't possibly keep down with line of being broken too many times to count. There's no precedent for this.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#5
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Quote:
And we all saw what TMO did with a bunch of 30-40 trash mob camp, where the drop is removed/nerfed later on. Neckbeards will neckbeard so hard that they may not shower and their health will be in danger. Just stop the dumb list with people off on other toons, corpsing of lore items and handing the camp off to guildmates. If that's all done it can be a single camp without too much possibility for one set of neckbeards locking it down for the entire time it's dropping.
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#6
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Bodyguard is separate rooms though.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#7
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Well, there is the possibility that the people in line help kill the spawns to speed up the process for everyone.
That's how my server handled fabled jboots. | ||
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#8
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looking forward to training rolandal on the cave
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#9
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Corpsing them is fine, as the recipient of the beads will fall in to the back of the line to wait their turn again.
All people there are grouped, the list is maintained by the current leader of the group and is regularly publicised. If someone is afk for their drop, it defaults to the next person in line who is present. Throwing a low level char into the mix is risky, because if everyone is afk and if you can't handle the camp, chances are that you'll die and lose your spot. I don't think that there will be too many level 20s turning up to wait in line. | ||
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#10
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Make it so the item doesnt drop unless the players in the group all get EXP from the kill.
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