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Old 02-16-2015, 05:05 PM
Gitem Gitem is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
i think 30v30v30v30 sounds like more fun.. but thats just a personal opinions obvs.
problem is that on this server that turns into a 30v30v60 then a 30v90 then a 15v105.
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Old 02-16-2015, 05:10 PM
Swyft Swyft is offline
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Bottom line Variance would be good for pvp. You know it would be good for pvp when everyone who's against it spends all their online time trying to avoid pvp at all costs unless a pixel is involved.

I personally don't give a shit about the pixels I just want the more pvp that will stem from trying to lock down zones to find pops. Doesn't help me personally in any way, I get all my pixels from rolling new toons into holocaust.
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Old 02-16-2015, 05:16 PM
GradnerLives GradnerLives is offline
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Originally Posted by Gitem [You must be logged in to view images. Log in or Register.]
problem is that on this server that turns into a 30v30v60 then a 30v90 then a 15v105.
Diplomacy, Alliances and Tactical thinking will allow several groups to overthrow a larger entity.

Variance will not.
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Old 02-16-2015, 04:54 PM
Kergan Kergan is offline
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They tried that and got griefed off the server by Nihilum.
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  #5  
Old 02-16-2015, 05:07 PM
Susvain2 Susvain2 is offline
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but Kunark is played out and Holo is doing more good by getting tons of people Velious ready, so they'll stick around
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Old 02-16-2015, 05:09 PM
Gitem Gitem is offline
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Originally Posted by Susvain2 [You must be logged in to view images. Log in or Register.]
but Kunark is played out and Holo is doing more good by getting tons of people Velious ready, so they'll stick around
they'll stick around and stay in the same guild with lop sided numbers eventually making the server the same as it was when nihilum was practically the only guild to join.


just turn off pvp already.
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Old 02-16-2015, 05:11 PM
Glenzig Glenzig is offline
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After reading the thread so far I have come to a firm conclusions out those who are hardcore in favor of variance.
There are really only three possible answers for this.
1. They don't actually grasp what variance is and are confusing it with something else, like simulated re-pops.
2. They know what variance is and have either been convinced, or have convinced themselves that it will breed more pvp and competition. They are wrong.
3. They know exactly what is involved with variance, but they don't care that it will be horrible for the server because they just want to have a shot at sniping an easy raid mob every week without pvp while still having time to try to interrupt other guilds raid attempts.

Just say no to variance. Variance = blue raid scene. No amount of pvp could make variance worth it.
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Old 02-16-2015, 05:17 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
After reading the thread so far I have come to a firm conclusions out those who are hardcore in favor of variance.
There are really only three possible answers for this.
1. They don't actually grasp what variance is and are confusing it with something else, like simulated re-pops.
2. They know what variance is and have either been convinced, or have convinced themselves that it will breed more pvp and competition. They are wrong.
3. They know exactly what is involved with variance, but they don't care that it will be horrible for the server because they just want to have a shot at sniping an easy raid mob every week without pvp while still having time to try to interrupt other guilds raid attempts.

Just say no to variance. Variance = blue raid scene. No amount of pvp could make variance worth it.
One thing is for sure static timers aren't bringing more pvp and they certainly aren't bringing more people to contest the 80 man zerg waiting hours in advance to each pop.

That's a fact, all that shit your saying is an opinion, and honestly wtf should we take the opinion of a blue who doesn't give a shit about pvp and dies eveytime he tries it?

First prove to us

A. you care about pvp

Or

B. you are competent in it

Then well give a shit about your opinions on the matter. But Im gonna go to a martial arts master to learn martial arts not Dan the fat guy down the street.
  #9  
Old 02-16-2015, 05:27 PM
Glenzig Glenzig is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
One thing is for sure static timers aren't bringing more pvp and they certainly aren't bringing more people to contest the 80 man zerg waiting hours in advance to each pop.

That's a fact, all that shit your saying is an opinion, and honestly wtf should we take the opinion of a blue who doesn't give a shit about pvp and dies eveytime he tries it?

First prove to us

A. you care about pvp

Or

B. you are competent in it

Then well give a shit about your opinions on the matter. But Im gonna go to a martial arts master to learn martial arts not Dan the fat guy down the street.
What character do I play?
You know exactly where and when mobs are spawning now. How much more convenient can you get if all you want is pvp. You know exactly where the zerg is going to be. Its not the fault of a game mechanic that no one is contesting. Outing mobs in a 6 or 8 or 16 hour window will not increase pvp. If anything it will nearly eliminate it. It will make it easier for the zerg, and it will give them one more recruiting advantage.
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Old 02-16-2015, 05:39 PM
Drakaris Drakaris is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
What character do I play?
You know exactly where and when mobs are spawning now. How much more convenient can you get if all you want is pvp. You know exactly where the zerg is going to be. Its not the fault of a game mechanic that no one is contesting. Outing mobs in a 6 or 8 or 16 hour window will not increase pvp. If anything it will nearly eliminate it. It will make it easier for the zerg, and it will give them one more recruiting advantage.
This guys on the ball!

It will mean holo will need to croot even more to ensure there is a spread of active players across all timezones...

Variance also means ppl will be pushing spawns across multiple days of the week and keep characters parked at the next spawn window, plus at least 1/3 to half of holocaust members have more than 1 epic level 60 character, meaning characters can be parked at multiple locations...

But the upside of variance will give me a chance to raid in my timezone, since the new server reset is on my Monday morning... while I'm at work... earning money...
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