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Old 02-04-2015, 06:02 PM
mr.miketastic mr.miketastic is offline
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I think another factor is the constant sniping between Holocaust and Azrael. The 2 "dominant" guilds on the server will tend to set the tone for the rest of the server. I also think Duckwalk has pretty much said it for many of us who've come over from blue looking for a change. I've grouped with Duckwalk in DL before and he's pretty solid.
To n utshell this shit...Holo and Azrael need to reign in the petty crap; It's getting fucking old and it's spilling over to the rest of us.
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Old 02-04-2015, 06:04 PM
Fame Fame is offline
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Quote:
Originally Posted by mr.miketastic [You must be logged in to view images. Log in or Register.]
Holo and Azrael need to reign in the petty crap; It's getting fucking old and it's spilling over to the rest of us.
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Old 02-04-2015, 05:58 PM
Fame Fame is offline
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If anyone truly helped this server it was Max lol <Fresh> made real (pop) gains and then holo came in and put Max back in beta status while taking credit for his good work. Outside of zerging, they really haven't done much for "the server", lol you know it's true, fuck it, I'll give ya maybe +20pop. They helped.

Outside of fresh, the forced beta and a fucking INSANE exp bonus really drove up the numbers. That's how it happened, Holo is not some glorious thing lol, its a bunch of dudes playin eq together.

I don't mind their size too much, if you enjoy pvp I would reccomend one of the smaller guilds. There are always plenty of Holo on to go find and kill, be careful though, some are def more skilled than others.
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Old 02-04-2015, 06:04 PM
Baugi Baugi is offline
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Variance favors mobilization speed which often doesn't correlate with guild size.
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Old 02-04-2015, 06:06 PM
Duckwalk Duckwalk is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Variance favors mobilization speed which often doesn't correlate with guild size.
Only if you're aware of the spawn. Which it's less likely the guild with less resources would be.
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Old 02-04-2015, 06:13 PM
Baugi Baugi is offline
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Quote:
Originally Posted by Duckwalk [You must be logged in to view images. Log in or Register.]
Only if you're aware of the spawn. Which it's less likely the guild with less resources would be.
Resources required to bind a low-level toon with a tracking script in zones of interest are pretty inconsequential.
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Old 02-04-2015, 06:17 PM
jpetrick jpetrick is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
Variance favors mobilization speed which often doesn't correlate with guild size.
No it just favors making people play alts because their mains are now camped out next to the mob.
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  #8  
Old 02-04-2015, 06:21 PM
Baugi Baugi is offline
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Originally Posted by jpetrick [You must be logged in to view images. Log in or Register.]
No it just favors making people play alts because their mains are now camped out next to the mob.
I take it you don't like that strategy, but I'd still lump it under mobilization speed.
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Old 02-04-2015, 06:25 PM
jpetrick jpetrick is offline
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Quote:
Originally Posted by Baugi [You must be logged in to view images. Log in or Register.]
I take it you don't like that strategy, but I'd still lump it under mobilization speed.
I don't like any of the bullshit that takes place on blue. I'm just trying to let you guys know what will happen if you cry for variance then end up getting it.
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  #10  
Old 02-04-2015, 06:23 PM
jpetrick jpetrick is offline
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I understand you guys don't want to mass recruit because you get a bunch of shitty players in doing that. I respect that, my guild on blue used to be very selective as well but in order to keep up with everyone else you just have to make it easier to get in and teach your recruits to be good players. Think of it as a baseball farm system, bring prospects up through the minors, treat them well and they will become good & loyal players for your team.
Adding variance won't fix it and if you aren't prepared to do that then your current situation will remain.
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