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  #1  
Old 12-19-2014, 06:07 PM
Bodybagger Bodybagger is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
They did make one. It was full PvP too. Everyone quit as soon as they died over lvl 20.
That's a bit much... why not have like on diablo, a server reset on cycles? That'd be pretty sweet imo, and immerse players into social activity in order to play, instead of hiding behind your dozen alts and twinks and supporting yourself.

The entire thing about EQ that made it so special was the anti-solo implements in place. The further the game progressed from this, the more and more it lost to other games, because then it was just an outdated fugly ass version of new games that was frustrating less user friendly as it borrow more and more from more modern mmo's.

I truly think anything can be implemented so long as it doesn't cut back on the anti-solo barriers in place in classic. That one aspect is what I would solely define my love of EQ for. It is a truly social game. I can't just log in and do everything I want like it is a single player game. And that is PERFECT, because I want to play a multiplayer game, online with other people. I want codependency and force cooperation, not just instanced zones.
  #2  
Old 12-19-2014, 10:13 AM
hammertime7795 hammertime7795 is offline
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Luclin was not a bad expansion. It had a lot of good things even if parts of it were silly.
  #3  
Old 12-19-2014, 12:09 PM
Mentathiel Mentathiel is offline
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I do wonder what the devs will do after Velious.

Maybe they can look at the post-velious expansions and see if they contain anything that can be added without impacting the classic feel. Things like PoK and Luclin spires are obviously not classic (whether people think they are good changes or not) and we'll probably never see Vah Shir or playable Frogloks, but if people are worried about end-game stagnation, maybe we might see some of the PoP raids. Adding beastlords (for the old-world races) might be an interesting change and the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.

After years of Kunark, can you imagine how much raising the level-cap alone would change the feel?
  #4  
Old 12-19-2014, 12:27 PM
hammertime7795 hammertime7795 is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
I do wonder what the devs will do after Velious.

Maybe they can look at the post-velious expansions and see if they contain anything that can be added without impacting the classic feel. Things like PoK and Luclin spires are obviously not classic (whether people think they are good changes or not) and we'll probably never see Vah Shir or playable Frogloks, but if people are worried about end-game stagnation, maybe we might see some of the PoP raids. Adding beastlords (for the old-world races) might be an interesting change and the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.

After years of Kunark, can you imagine how much raising the level-cap alone would change the feel?
There was nothing wrong or non classic about the spires. It was not much faster to move around with them than it was running or getting a port unless you had unbelievable timing.
  #5  
Old 12-19-2014, 05:13 PM
loramin loramin is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
I do wonder what the devs will do after Velious.
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
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  #6  
Old 12-19-2014, 05:23 PM
captnamazing captnamazing is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
that cool
  #7  
Old 12-19-2014, 05:50 PM
sox7d sox7d is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They've basically answered this question, if you go back and look at their posts. The gist of it is:
  1. They'll implement all of the patches up to (but not including) Luclin
  2. After that's done (2020? 2025?) they will release a true progression server, ie. a server that starts out in an "EQ with no patches whatsoever" state, and then applies patches and expansions at exactly the same (relative) time as they were applied on live. In fact, if I understand correctly the point of P99 wasn't even to make Blue/Red; in some sense both servers are just test beds for making the progression server.
  3. They will implement their own custom content on Blue (and I guess Red too?). The custom content will NOT be just "Luclin zones re-purposed and attached to the old world." Instead, they will be completely new/custom zones, because apparently it's easier for the devs to make new content than it is to re-implement existing content.

Of course none of that is a guarantee or promise to the community, it's just (my interpretation of) their stated ambitions. They could decide not to do any of it ... but I for one certainly hope to someday see both the progression server and the custom content. I'm sure both will be amazing [You must be logged in to view images. Log in or Register.]
I'd love to see what the devs can come up with in terms of custom zones in the spirit of trilogy. Or even a stand-alone game for that matter.
Last edited by sox7d; 12-19-2014 at 05:53 PM..
  #8  
Old 12-20-2014, 02:22 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
I'd love to see what the devs can come up with in terms of custom zones in the spirit of trilogy. Or even a stand-alone game for that matter.
would love to see an additional level 20-30 zone that that big open canyon at the orc highway in the back of Oasis [You must be logged in to view images. Log in or Register.]
  #9  
Old 12-20-2014, 04:53 AM
Taminy Taminy is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.
This will come off as blasphemy, but I've been thinking the shared bank slot should be allowed. They won't let us box (even for minor things like item transfers), so I think this would be a good way to do it. Making you use other players for transfers does not build community, because 99% of people are not going to give items to a stranger for purposes of transfer - it's going to be a guildy or a friend, ie people you already know.

Totally different than allowing boxing and shitcanning the role of certain classes like druids/wizards.

If you play a melee class you are (largely) forced to group, at least for some of your level 1-60 experience. An extreme twink melee could solo to 60 but it would be rather difficult and less productive than grouping. So no pocket shaman or cleric or druid = build community in game by grouping. No pocket cleric -> call in a separate cleric for a res because you wipe and they might join up with you after the group's current cleric leaves. And so on.

But again, no boxing for transfers does not a community build [You must be logged in to view images. Log in or Register.] maybe putting a special banker in EC only with this feature? Yeah not classic, but "no boxing allowed" = not classic either [You must be logged in to view images. Log in or Register.]
  #10  
Old 12-20-2014, 12:09 PM
webrunner5 webrunner5 is offline
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I was, and am, still a big fan of AA's. And the main reason for it is I think they helped balance out the Hybrids classes to the others.

Velious is really not going to help out Hybrids other than drop the Hybrid penalty. Race penalty will remain. Rangers, and Paladins will still suck. Even Sk's will hardly be able to solo with how many HP mobs will have. It will take them 10 minutes with their DPS to kill one.

AA's gave a lot of the Hybrid classes a reason to play them. Endless Quiver for example was a God send for a Ranger, solo or in Raids. They had a reason to exist lol. AA Dire Charm was great for Enchanters to be able to have a pretty strong Charmed Pet that would stay. Not everyone is a wiz at playing a Enchanter so gave average and so so Chanters a chance to enjoy the class easier.

Both the Pally and SK got Combat Fury AA which helped their DPS a lot along with both getting a lot of weapon damage boost from AA's.

Plus getting the AA's was something to look forward to and something else to do in a game that on here has become pretty boring. I know there is no really good answer, but I don't think some things ought to be written in stone like Nilbog and Ele want. I know it is Nilbog's server so he has the finial say. [You must be logged in to view images. Log in or Register.]
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