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#1
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![]() Gamma is miserable, light sources / guise / vision line have no effect really. It forces players to use alternative programs or display changes to cope. Just rip out that change until it can be done properly.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#2
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![]() Can't test anything if I can't see it.
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#3
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![]() Its so....dark. Yikes... that cant be intentional right?
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Showa - Necro
Made - Monk Maud - Shaman Agoraphobia - Rogue Refund - Enchanter Stryche - Shadow Knight (Current toon) <Azure Guard> | ||
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#4
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![]() Quote:
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Contemptor - Hierophant - Bregan D'Aerth
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#5
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![]() I am also curious about the adjustment of mob cooldown/da/dw chance. I couldn't find it by searching the forums.
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#6
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![]() Kanras: Reduced Make Poison skill cap to 200.
I think there is an issue with decreasing Rogues Make Poison skill: From patch notes: http://everquest.allakhazam.com/hist...es-2000-2.html ------------------------------ July 19, 2000 7:00 am ------------------------------ ***Patch Day*** *Miscellaneous Changes/Fixes* - The "Safe Points" have been moved in Field of Bone and Lake of Ill Omen to someplace "safer". - You can no longer cast invisibility on any pet. - Foul language issued through /emote will now be handled by the profanity filter. - Corrected a bug that allowed linkdead players to walk through locked doors. - Rangers above level 50 will now do double damage with Archery against non-moving, non-rooted targets. These restrictions allowed us to enhance archery without creating a new kiting problem. - Corrected a bug that had rangers doing less melee damage than was intended except when fighting an NPC who was also a ranger. - Pets, both PC and NPC, will no longer cast "Gate". - A large rat says, "Hit by non-melee for XXX damage", is history. The new message given probably isn't the source of never-ending humor that the old one was. - Updated pathing information in Innothule Swamp. - Corrected many, many, MANY spelling and grammar errors in the world. - Fixed a large number of spell gems and spellbook icons. Take care to take a look at your spell lineup to familiarize yourself with the new gems/icons. *Poison* - Implemented the high level Rogue poisons (level 51+). - Increased Rogue "Make Poison" skill cap. - Substantially reduced chance to fail "Apply Poison". - Rogues will now automatically sit when right-clicking on a poison. - Failure to make a poison will now return the vial. Since we are already past this date in the timeline, why would you go back to 200? | ||
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#7
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![]() Quote:
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#8
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![]() [You must be logged in to view images. Log in or Register.]
Not playable without another 3rd party program. Edit: And it ruins my gamma outside of game.. frustrating. Edit2: It's actually much darker than that pic indicates, after rebooting that screenshot got much lighter until I load EQ again and my gamma screws up. I can't even see my character in ThurgA if I zoom out.
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Dannyl/Figher (retired)
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Last edited by Tankdan; 12-01-2014 at 08:04 PM..
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#9
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![]() Yeah was to dark for me today even in a dark room.
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#10
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![]() Its really dark. Like neckbeard basement dark.
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