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#1
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I followed the url for classic everquest and got this wtf
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#2
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The trouble with splitting the population isn't the endgame, it's the new players and alts that populate the early to mid levels. Split them and each blue server will seem horribly vacant till you're over 40.
If you ask me, the solution is for raiding guilds to play on Red some more. Red is wide open and a large guild could easily assert control over zones and mobs, vs the few PvPers already on Red. Instead they bitch and whine within the safety of blue and wait amazing amounts of time for the chance at mobs on blue.
__________________
Frog blast the vent core!
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#3
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im sure it will be fine once vellious is done.
Hell there are plenty of great zones people dont XP in right now at levels below 50. | ||
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Last edited by iruinedyourday; 08-05-2014 at 05:49 PM..
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#4
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Has the notion of an original FV ruleset server (with the current state of current p1999 otherwise) been floated?
Is it viable? Too expensive? Not enough interest? | ||
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#5
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Quote:
__________________
Gobble?
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#7
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Give us AA.
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#8
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Isn't the FV ruleset exactly the opposite of what we need? On FV, absolutely everything is worth camping because you can sell it. More extensive no drop is surely a better way to reduce camping: if level 60's don't need an FBSS and can't sell it, they won't camp it.
AA is indirectly a great answer. After a year or so, catching up on level 60's with full AA's will be so daunting that noone will join anymore, and so we get a new server... | ||
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#9
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almost anything pve would be viable
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#10
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not going to happen sadly, but I agree. The most fun is the newbie times, grouping at orc hill with rusty weapons and praying dvinn doesn't spawn
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