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#2
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#3
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#4
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![]() Were not trying to ruin red, we just dont fix bugs for a year, leave resists broken for 2 years and everytime the pop gets to 150+ we reverse what made the server grow in the first place. Lets all sit back and watch how long it takes to fix pet aggro.
And remember, were trying to help the red server lol... Lets bring back exp loss on pvp death and also item loot, that should give the pop a boost in the negative so anybody who isnt 60 and raid geared is fuxked. | ||
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#5
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#6
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![]() I also want to state that unfortunately the Devs believe this exp nerf is a fix for the long term and actually expected the population to decrease in the short term.
This means that evidence of the population shrinking early will not deter them from their view of what is good for the server long term. I wish it wasn't like this and it was a small trial period that could be reversed if it didn't work out but it doesn't appear that way. If they do add in group exp I am jealous of level 60 gank squads. It looks as though the server rules would be gathering up the sheep to be slaughtered for level 60's and that sounds fun if you are on the right side. | ||
Last edited by HippoNipple; 02-25-2014 at 12:49 PM..
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#7
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![]() in world of warcraft it only took me 3 weeks to get to 50. therefore every game I play since, I demand the same speed of leveling or else I'll bitch and moan, and maybe even quit if I deem that a level takes too long. In MMORG I expect to kill 25 mobs per level, at 2 minutes per mob. I expect there to be 80 levels. Anything outside of my requests I deem as inappropriate for an MMORPG player and demand respect.
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#8
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#9
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#10
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![]() Took me 8 days played to get 60 on a warrior on Blue with PLs/Chardok AE.
Took my wizard 11 days played to get 60 on Red with EXP Bonus/PLs.
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