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#1
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Quote:
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#2
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very interdasting
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#3
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why didnt nilbog know about this btw? earlier he asked how people liked the patch and when approched about the progresson retardent/downgrade he had no idea.
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Last edited by Squire; 02-25-2014 at 03:04 AM..
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#4
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I've been pushing for them to delete the blue server. Or merge it into red. This would be the most help, honestly. But in the way of things that might actually happen, I dunno. Blue transfers would be interesting. I've wondered if any blue guilds would consider making the jump as a cohesive unit. Probably would have been more likely before they added in the simulated repops. Beyond that and the eventual teams server, I dunno. Things reach a point where only the community can help itself. Oh, maybe they could make the pnp rules even bluer in hopes of making the bluebies less scared... but we've probably reached a good balance there already by forcing lns rules. It'd be kinda cool to see people being punished for "causing intentional xp loss" when they attack people engaged with NPCs.
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"Pleasure writes fewer good songs..."
Red99 | |||
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#5
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naw.
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#6
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Oh yes, I forgot:
Thank you, devs and GMs, for your tireless efforts! Players hating on devs for making their experience harder and more meaningful- very classic!
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"Pleasure writes fewer good songs..."
Red99 | ||
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#7
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it is clear that a lot of people here cannot handle classic everquest.
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#8
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With these changes and the possibilty of a +4/-4 I may just keep my SK in the 49-50 51 range and get him BiS gear/VP weapons for when the time comes all those out of range clerics start healing the level 60s unless more work is added into not allowing this to happen.
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#9
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I don't really have an issue with classic exp conceptually. It makes you care more about your character, be more invested, etc.
But this is a server that has for the majority of the day a who all of less than 70 people. Due to the nature of this server you are only able to group with approximately a third of those people due to guild politics, and then of that third you need a healer and other classes (at high end almost always an enchanter for a good group) that's in your level range in order to group. That's just not a realistic emulation of how classic EverQuest was. My suggestions are the removal of hybrid exp penalty / a grouping bonus / ability to box an enchanter/healer. Boxing will never happen, but I hope the hybrid exp shared penalty could be removed and a grouping bonus implemented. Maybe implement hot zones as well that change in order to foster more pvp and grouping as well? Just my suggestions.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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Quote:
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