Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-23-2014, 11:47 AM
Lammy Lammy is offline
Fire Giant

Lammy's Avatar

Join Date: Aug 2013
Posts: 548
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
pssssst.... alliances have always been beneficial, and have always been a big part of Everquest.
The number of Raid targets allowed per guild was never enforced by the staff before, which is the main reason this becomes an issue.

There are so many raid limitations by the staff that are non classic now, so I think it's fair to say that guild alliances should be monitored and tweaked by staff as well to account for this.
__________________
Last edited by Lammy; 01-23-2014 at 11:58 AM..
  #2  
Old 01-23-2014, 11:58 AM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
The number of Raid targets allowed per guild was never enforced by the staff before, which is themain reason this is an issue.

There are so many raid limitations by the staff that are non classic now, so I think it's fair to say that guild alliances should be monitored and tweaked by staff as well to account for this.
Guild alliances and multi-guild kills are subject to the bag limit rule. In the case that two or more guilds tag team to kill a mob on a repop and proceed to ignore the bag limit rule, then it is a staff issue. In the case that you want two separate guilds to not joint raid on non-repops because it is difficult for you, it is not a staff issue.
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
  #3  
Old 01-23-2014, 12:02 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
# of Raid targets allowed per guild was never enforced by the staff before, which is main reason this is an issue.
Well lets start hearing some tangible, realistic approaches to solving what you guys wanna see with IB/FE.

They are not going to simply stop raiding together as it allows them to compete with TMO in VP etc.

Xasten's suggestion that a guild that raids together for a normal spawn is then tied to each other's bag for the following 7 days is somewhat logical, however I feel a rule like that is basically targeting 2 guilds while killing any sort of "for fun" quickie tag team alliance that all guilds may divulge themselves in with any future spawn situation.

This really screams of sour grapes, and if TMO was not losing any targets I doubt a peep would be made of how IB/FE raid.

I think the proper way to approach this situation is the bag limit, not the fact that two separate guilds raid together for normal spawns, then raid separate for repops. We can't control how two separate entities co-operate with each other, especially when they share a common goal (defeat TMO).

With the bag limit at 2, TMO cannot simply 'contest' those C mobs with their force split, it serves no purpose. If they defend IB/FE off for each guild's initial two targets ( on a repop) they are then locked out for the rest of the non VP mobs, thus there is not much point in trying to contest both guilds. However, if the bag limit was increased to even 3, it would give TMO more flexibility to split their force for normal spawns, contest both the priority spawn for IB and FE separately and then still have 1 left in the bag.

what do you guys think?
Last edited by Erati; 01-23-2014 at 12:05 PM..
  #4  
Old 01-23-2014, 12:14 PM
drktmplr12 drktmplr12 is offline
Sarnak

drktmplr12's Avatar

Join Date: Feb 2012
Posts: 483
Default

On any full server respawn, all guilds are limited to two raid mob kills for 12 hours. This limitation does not apply to mobs that are exclusive to a Class.

Anyone who is wrongfully accusing (my opinion) that FE/IB is taking advantage of a loophole needs to get their brain checked or repeat elementary school. It is very clear. Let's read it again.

On any full server respawn, all guilds are limited to two raid mob kills for 12 hours. This limitation does not apply to mobs that are exclusive to a Class.

Still clear.

It tells us exactly who, what, when, how many and for how long. If you don't like the rule, why not bring it to your guild leadership to discuss in the raid discussion forum? It would be far more productive than trying to form a PAC among the community (who largely doesn't care) to garner support for your cause.

This thread started as please clarify why something is allowed. It's perfectly clear based on the rules. It took too many posts for this to be said.
__________________
[52 Disciple] Downgrade (Human) <Azure Guard>
[31 Druid] Edarg (Halfling)
Last edited by drktmplr12; 01-23-2014 at 12:15 PM.. Reason: wording
  #5  
Old 01-24-2014, 11:49 AM
Sarkhan Sarkhan is offline
Fire Giant

Sarkhan's Avatar

Join Date: Jun 2010
Posts: 566
Default

Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
One more time.

FE and IB are distinct guilds. They have always been distinct guilds. The only restriction either is under currently is the bag limit - i.e., when FE and IB joint raid on a repop and kill a target, that target is considered to be a +1 toward their bag limit for each guild. This applies to each and every guild that joint raids on repops, in whatever raiding class they exist.

Other than that, if FE and IB choose not to joint raid on a repop or at any other time it is their concern - not yours.
Seems pretty straight forward. Two separate guilds allying is very different from one guild splitting into two forces. Two guilds are splitting loot of one mob, effectively only getting half the mob's loot in exchange for the added help.

Bag limits, imo, should stay as it stops an entire Tier from deciding to screw over another entire Tier. If Class C had no bag limits or increased limits they could kill ALL of the FFA mobs before tackling their C-mobs.
  #6  
Old 01-23-2014, 10:29 AM
Geofizzle Geofizzle is offline
Orc


Join Date: Apr 2012
Posts: 39
Default

At this point, I consider this thread over. I think FE/IB and Sloan made some really good points and hopefully the rest of this debate can be hashed out in the game between the leadership. Thanks.
  #7  
Old 01-23-2014, 11:11 AM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

No spirit of anything is being violated. FE and IB have split on repops before this bag limit was introduced, and have no intention of changing our behavior because you dont like the fact that you have to compete against a strong combined force on non-repops. There is really nothing to talk about. If you want to ally with a guild on non-repops to boost your attendance, feel free to do so...

FE has nothing to do with VD - most VD people stayed in BDA. The people who formed FE had fleeting connections with both VD and IB. Any Ex-VD and Ex-IB people came to FE because they didnt want to go to TMO, and that is the extent of the relationship. FE wasnt old money regardless of who wants to paint it that way now.

As far as the current relationship between FE and IB goes - that is not for people like you to determine. TMO hasnt got 99% of the raid mobs for a very long time now - if that was our goal it was over months after FE was formed. Our goal is to compete with TMO and win, and if we need to combine forces to achieve that then we will do so. Worry about your own guilds and stop crying.
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
Last edited by Tanthallas; 01-23-2014 at 11:14 AM..
  #8  
Old 01-23-2014, 11:20 AM
quido quido is offline
Planar Protector

quido's Avatar

Join Date: Oct 2009
Posts: 5,519
Default

On the repop you didn't jointly raid, which targets did each of your guilds get?
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue
  #9  
Old 01-23-2014, 11:24 AM
Tanthallas Tanthallas is offline
Fire Giant

Tanthallas's Avatar

Join Date: Oct 2010
Posts: 577
Default

I think FE got Trak and Gore, and IB got Inny and Sev
__________________
Quote:
Originally Posted by Daliant17447 View Post
more ducktape than exploit
  #10  
Old 01-23-2014, 12:17 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

The bag limit is the issue here however I feel that with there being only what 3 (?) sim repops so far, it is too small of sample size to determine if anything needs to be overhauled.

Maybe after another week or two of the current ruleset, the bag limit can be looked at if it still feels 'unfair'
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.