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#1
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I am a little confused here about something. Dark elves have been mentioned (i.e. do not raid kill the DE's) but my question is this:
It doesn't take a raid force to kill these mobs. When we kill coercer/advisor we have 3-4 people. Are we seriously not allowed to farm non raid mobs in order to get epic pieces/robes for turn in? I also am a member of a casual guild that has never really touched any of the outdoor dragons/VS/CT etc. but I look forward to our sky raid every week. Glad we all got lumped in this together... | ||
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#2
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I just want to say thank you for doing this. Hopefully this will force cooperation and an agreement can be met that is fair to all, not just the top guilds.
edit: sounds like republicans vs democrats | ||
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Last edited by Oleris; 01-03-2014 at 06:41 AM..
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#3
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I remember years & years back we did it like this: 20 people in zone to claim any raid mob if the raid forced dropped below 20 take a screenshot & claim the mob - simple... If the raid wiped the other guilds would step aside and the guild that wiped would get something like 30 minutes to re-engage and if they wiped again they lost the mob. Of course that can NEVER been done again since silly variance was added to mobs. BTW Also not classic.... So just no offense but he made very valid points about this server and you contradicted yourself about 20 times trying to rebut him. Anyways I hope you guys figure something out. But Sirken I just don't get this comment Quote:
truly classic EQ experience. truly classic EQ experience. Good luck with that [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] | ||||
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#4
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every server on EQLive had different tweaks and twists to their rule sets. some were rotation, some were FFA, some had a tier based system, some honored LNS, some did not, etc. P99 has variance, a feature that SoE did eventually add to some mobs. while its not classic for the time period we felt and still feel that it's a better alternative than 200 people sitting on trakanon's spawn spot. and the content is closer to classic than anything else, and our dev team continues to work every day on fixing things that are proven to be classic. and so i give you Project1999 a truly classic EQ experience [You must be logged in to view images. Log in or Register.]
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#5
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Variance = it spawns at some retard hour of the day when either people are working or sleeping of course only the zerg guild who plays alot of EQ is going to get it.
Doing away with variance would be the first step in the right direction. Since it was not classic to begin with... It worked perfectly fine exactly how I explained it... 20 people in zone to claim a mob If the force drops below 20 & the next guild has 20 in zone they screenshot it & then claim it... Since more players now say 35 players to claim a mob. They can all sit there from the first kill to the second kill or come up with a rotation no guild gets 2 kills in a row on certain mobs either way the next force still needs to keep raid force in zone. & that won't work with variance. It's simple, it works we know it does... There is LOTS of competition that way & guild leaders can come together and figure out rotations if they want & if they don't you can't raid ban the entire server because it will still work - as long as dumb ass variance is removed. | ||
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Last edited by Vyal; 01-03-2014 at 07:30 AM..
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#6
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Euro ppl doesnt play this or? | |||
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#7
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#8
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I cannot help but feel that you guys are trying to enforce a PvP mindset on a PvE server, instead of trying to make the red server where players who want to compete against other players go. | ||||
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#9
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#10
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They owe you nothing, dont like their timeline you are more then welcome to play something else. | |||
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