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  #1  
Old 01-03-2014, 02:56 PM
Merekai Merekai is offline
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Default Ktih Dark elves

I am a little confused here about something. Dark elves have been mentioned (i.e. do not raid kill the DE's) but my question is this:

It doesn't take a raid force to kill these mobs. When we kill coercer/advisor we have 3-4 people. Are we seriously not allowed to farm non raid mobs in order to get epic pieces/robes for turn in?

I also am a member of a casual guild that has never really touched any of the outdoor dragons/VS/CT etc. but I look forward to our sky raid every week. Glad we all got lumped in this together...
  #2  
Old 01-03-2014, 06:39 AM
Oleris Oleris is offline
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I just want to say thank you for doing this. Hopefully this will force cooperation and an agreement can be met that is fair to all, not just the top guilds.


edit: sounds like republicans vs democrats
Last edited by Oleris; 01-03-2014 at 06:41 AM..
  #3  
Old 01-03-2014, 06:49 AM
Vyal Vyal is offline
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there are fair ways to do it, thats about the only correct part of your post, and i believe there are two good proposals currently in the raid forum. and allow me to reiterate something as well, rotations are stupid. they remove every and all chance for competition/racing for mobs between guilds. if you want instances or triggered spawns there are tons of other MMOs out there like that. but the competition/racing for mobs aspect is one of the major things that set Classic EQ apart from other MMOs, and is here to stay in some fashion or another.
You say your trying to make it classic as it can be but no one would have been raid banned in REAL classic. Okay that said... Love the server and have for years and years.

I remember years & years back we did it like this: 20 people in zone to claim any raid mob if the raid forced dropped below 20 take a screenshot & claim the mob - simple...
If the raid wiped the other guilds would step aside and the guild that wiped would get something like 30 minutes to re-engage and if they wiped again they lost the mob.

Of course that can NEVER been done again since silly variance was added to mobs.
BTW Also not classic....

So just no offense but he made very valid points about this server and you contradicted yourself about 20 times trying to rebut him.

Anyways I hope you guys figure something out.

But Sirken I just don't get this comment
Quote:
Correction, this server exists because Nilbog and Rogean wanted to see if they could make a truly classic EQ experience. and if other people had a want for classic EQ they were encouraged to try it out. if you think we owe you anything at all, you are mistaken.
truly classic EQ experience.
truly classic EQ experience.
truly classic EQ experience.

Good luck with that [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
  #4  
Old 01-03-2014, 07:08 AM
Sirken Sirken is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
truly classic EQ experience.
truly classic EQ experience.
truly classic EQ experience.

Good luck with that [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
you're referring to rules that were created to deal with specific things that happened specifically on P99 and in the P99 raid scene. way to argue semantics, but fine i accept.

every server on EQLive had different tweaks and twists to their rule sets. some were rotation, some were FFA, some had a tier based system, some honored LNS, some did not, etc. P99 has variance, a feature that SoE did eventually add to some mobs. while its not classic for the time period we felt and still feel that it's a better alternative than 200 people sitting on trakanon's spawn spot.

and the content is closer to classic than anything else, and our dev team continues to work every day on fixing things that are proven to be classic.

and so i give you Project1999 a truly classic EQ experience

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Accusing me of simultaneous favoritism for two opposing guilds involves a special kind of stupid
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going after sirken is like going to a cheerleader convention and punching the only one that bothered to talk to you
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I've met Sirken IRL.. he ain't jelly of shit

  #5  
Old 01-03-2014, 07:19 AM
Vyal Vyal is offline
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Variance = it spawns at some retard hour of the day when either people are working or sleeping of course only the zerg guild who plays alot of EQ is going to get it.

Doing away with variance would be the first step in the right direction.
Since it was not classic to begin with...

It worked perfectly fine exactly how I explained it...

20 people in zone to claim a mob
If the force drops below 20 & the next guild has 20 in zone they screenshot it & then claim it...

Since more players now say 35 players to claim a mob.
They can all sit there from the first kill to the second kill or come up with a rotation no guild gets 2 kills in a row on certain mobs either way the next force still needs to keep raid force in zone.
& that won't work with variance.

It's simple, it works we know it does...

There is LOTS of competition that way & guild leaders can come together and figure out rotations if they want & if they don't you can't raid ban the entire server because it will still work - as long as dumb ass variance is removed.
Last edited by Vyal; 01-03-2014 at 07:30 AM..
  #6  
Old 01-03-2014, 07:38 AM
Rupertox Rupertox is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
Variance = it spawns at some retard hour of the day when either people are working or sleeping of course only the zerg guild who plays alot of EQ is going to get it.

Doing away with variance would be the first step in the right direction.
Since it was not classic to begin with...

It worked perfectly fine exactly how I explained it...

20 people in zone to claim a mob
If the force drops below 20 & the next guild has 20 in zone they screenshot it & then claim it...

Since more players now say 35 players to claim a mob.
They can all sit there from the first kill to the second kill or come up with a rotation no guild gets 2 kills in a row on certain mobs either way the next force still needs to keep raid force in zone.
& that won't work with variance.

It's simple, it works we know it does...

There is LOTS of competition that way & guild leaders can come together and figure out rotations if they want & if they don't you can't raid ban the entire server because it will still work - as long as dumb ass variance is removed.


Euro ppl doesnt play this or?
  #7  
Old 01-03-2014, 07:56 AM
Amargura Amargura is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
20 people in zone to claim a mob
If the force drops below 20 & the next guild has 20 in zone they screenshot it & then claim it...
I thought gms were doing this to stop the petitionfest, that idea doesn't look like it's gonna stop it.
  #8  
Old 01-03-2014, 10:56 AM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
if you want instances or triggered spawns there are tons of other MMOs out there like that. but the competition/racing for mobs aspect is one of the major things that set Classic EQ apart from other MMOs, and is here to stay in some fashion or another.
Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
every server on EQLive had different tweaks and twists to their rule sets. some were rotation
How can you acknowledge that some (and I think it was actually most) servers had some rotation/play nice agreements between guilds and still insist that "competition" is so much of what EQ was about? Many people, myself included, have posted about our servers doing rotations, honoring FiF, etc. This "competition" that you seem to want was never a part of my classic experience.

I cannot help but feel that you guys are trying to enforce a PvP mindset on a PvE server, instead of trying to make the red server where players who want to compete against other players go.
  #9  
Old 01-03-2014, 11:01 AM
Elmarnieh Elmarnieh is offline
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
How can you acknowledge that some (and I think it was actually most) servers had some rotation/play nice agreements between guilds and still insist that "competition" is so much of what EQ was about? Many people, myself included, have posted about our servers doing rotations, honoring FiF, etc. This "competition" that you seem to want was never a part of my classic experience.

I cannot help but feel that you guys are trying to enforce a PvP mindset on a PvE server, instead of trying to make the red server where players who want to compete against other players go.
It was a part of your experience it was simply a part that had a managed agreement. If there was no competition there would have been no impetus to create such a rotation.
  #10  
Old 01-03-2014, 09:05 AM
stewe stewe is offline
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Quote:
Originally Posted by Krissdu64 [You must be logged in to view images. Log in or Register.]
Yes, you did! 2,5 years ago ^^

Isn't it sad to make everyone pay for your own mistakes though? I mean .... Velious should be out for 3 years now, and everyone knows these problems wouldn't even exist if you had been able to follow the initial timeline...

I mean... even TMO would probably no longer be on this server if the timeline had been accurate.

"I'm unable to do what i promised, so you all are gonna pay for it! Yaaah!"

p99 staff is the only one to blame here. Everquest had these problems from the beginning, without instancied content, you always have to provide content. You didn't, don't blame players

(give answers instead of suspending me...)

They owe you nothing, dont like their timeline you are more then welcome to play something else.
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