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  #101  
Old 12-27-2013, 02:03 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
There is no reason why we couldn't have tmo and FE/IB to give up entirely on some dragons, while allowing the casual scum a chance at more highly sought after mobs, every once in a while (thinking VS, Trak, CT, etc) no more than 20% of the time, which gives FE/IB and tmo or really any other guild the chance to hit those targets the remaining 80% of the time.
This is pretty much what I'm proposing - If you raid all the time, take a fucking break once a month and let other people get some mobs. You can still have your FTE wars in VP, and it would be giving up roughly 20% of mobs to the other 700 players on the server.
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  #102  
Old 12-27-2013, 02:14 PM
lazcar lazcar is offline
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Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
  #103  
Old 12-27-2013, 02:15 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
Don't thnk anyone is against them but the server staff keep telling us to hash out some form of compromise. Asking them to solve problems for us is NOT what they asked us to do. If they want to throw in server repops on top of any agreement we come to its a bonus.
The staff seem to have the attitude of 'oh we built this awesome playground and you retards are shitting on it'.

It just is not true IMO. This shit all started the second variance was introduced. Wanna know why the raid scene is so fucking cutthroat? If I just spent 48 hours watching my computer screen for a mob to pop I damn sure don't want anyone else getting it. Wanna know why we have zerg guilds? Cause you have to mobilize 24/7 and you need those euros. Wanna know why they bitch about carebears? Cause when you have that zerg guild you utterly facerape the content and its zero challenge to you. If the staff wants to know who created the current raid scene, they only need to look in the mirror.

Solution: CHANGE THE MECHANICS
  • Repops
  • Reduce/Remove variance
  • Ban poopsocking or camping out of raid forces at targets (preferrably through some mechanism in the code that automatically kicks people)
  • Reduce the number alts people have somehow

Once your playground is in order, then you can ask the players to be nice.
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Last edited by Splorf22; 12-27-2013 at 02:17 PM..
  #104  
Old 12-27-2013, 02:16 PM
sanforce sanforce is offline
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Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
Also, to alleviate stress on GMs, there could be a created guild council in which the top guilds could bring up any raid disputes for mediation before bringing it up to GMs.
This is a great idea. Guilds should have a mediation point prior to petitions. Every guild should be represented in this mediation method, because at some point every guild that tackles 50+ content will have a grievance. If one guild clearly jumps out of line, maybe they can bow out from the engage prior to needing GM interference.

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
By sitting on the spawn with their mains. They don't have the luxury of parking a BiS alt at the zone in and wait for a batphone while they level up another alt in BiS gear. Pretty certain this isn't competition, but sadly it's what it takes for any other guild to get a raid mob in this current environment. But casuals should cry more.
I have a single raid character, so I also camp my not-BiS main at raid targets to help my guild compete. Taken getting numerous Inny's just shows that competition does work and should continue on many of the targets. But some guilds can't do that and still want to raid, so they should be given a shot at dragons/gods too (just not every spawn).
  #105  
Old 12-27-2013, 02:18 PM
Tyym Tyym is offline
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While we are all of course interested in promoting the spirit of cooperation amongst all players on this server, as officers of a guild our first interest is of course with our guild members who have worked so hard to put us where we are. Many of you are right, when TMO returns, it is basically FE/IB fighting them for mobs. If we engage in an agreement to open up mobs to the rest of the server, We have nothing to gain and potentially loot to give up.

HOWEVER, after saying this, we are still open to discussion. We are open to keeping the 2 hours delay after a target kill. If there is an interest in going beyond that, I am sure you are going to have to convince us and the leadership of TMO why and present us with an agreement that benefits us all.

What is likely necessary is a meeting between the guilds and perhaps Deru would like to join as well. 2 Officer/GL reps from; FE, IB, TMO, BDA, Taken and Divinity.

We can facilitate it in our vent.

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  #106  
Old 12-27-2013, 02:18 PM
Pint Pint is offline
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lol why not use the idea of not being able to kill a mob twice in a row but make tmo/fe/ib one entity so that they can still 'compete' with the added benefit that the winner has locked the loser out for the following spawn as well. then the remaining guilds can work out a no consecutive kills policy on the follow up spawn. i know i dint belong in this discussion but the idea amused me enough to post it.
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  #107  
Old 12-27-2013, 02:18 PM
Ungriim Ungriim is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
While I understand what you're getting at here, I feel like it would be increadibly difficult to monitor/implement
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  #108  
Old 12-27-2013, 02:20 PM
Elements Elements is offline
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Posts: 501
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The staff seem to have the attitude of 'oh we built this awesome playground and you retards are shitting on it'.

It just is not true IMO. This shit all started the second variance was introduced. Wanna know why the raid scene is so fucking cutthroat? If I just spent 48 hours watching my computer screen for a mob to pop I damn sure don't want anyone else getting it. Wanna know why we have zerg guilds? Cause you have to mobilize 24/7 and you need those euros. Wanna know why they bitch about carebears? Cause when you have that zerg guild you utterly facerape the content and its zero challenge to you. If the staff wants to know who created the current raid scene, they only need to look in the mirror.

Solution: CHANGE THE MECHANICS
  • Repops
  • Reduce/Remove variance
  • Ban poopsocking or camping out of raid forces at targets (preferrably through some mechanism in the code that automatically kicks people)
  • Reduce the number alts people have somehow

Once your playground is in order, then you can ask the players to be nice.
The discussion being had here is to directly address the commands issued by rogean to come to a compromise. Demanding he solve the issue will get us no where. Server repops welcomed.
  #109  
Old 12-27-2013, 02:20 PM
sanforce sanforce is offline
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Join Date: Dec 2010
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
I don't think any guild should just be handed a high priority target. Multiple raid guilds running out of points would effectively be handing the next most uber guild the target. In the end, we'd see TMO/FE/IB taking the early month targets and BDA/Taken getting the later in the month targets. It doesn't open the raid scene up for future contenders and would quickly grow stale again. High priority should be competition only mobs, low priority should have periods of no pressure from raid guilds.
  #110  
Old 12-27-2013, 02:23 PM
lazcar lazcar is offline
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Join Date: Aug 2013
Posts: 81
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I don't think any guild should just be handed a high priority target. Multiple raid guilds running out of points would effectively be handing the next most uber guild the target. In the end, we'd see TMO/FE/IB taking the early month targets and BDA/Taken getting the later in the month targets. It doesn't open the raid scene up for future contenders and would quickly grow stale again. High priority should be competition only mobs, low priority should have periods of no pressure from raid guilds.
It is not handing out anything.. BDA taken and divinity will all be racing for targets.. Also vs/trak could be killed by the 2 top guilds every cycle . Week 4 would be the losing guild racing the rest of server for vs or trak
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