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  #1  
Old 12-27-2013, 01:59 PM
sanforce sanforce is offline
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The problem with a lot of these is keeping track of everything. First of the month Naggy/Vox/Sev/Tal/Gor/Fay (what else am I missing in here?) would be easy to leave alone and let the other guilds divvy them up as they see fit. The GMs could even trigger each of these at the start of a new month, so everyone knows that they are up. 24 hours should be plenty of time to down these, but more time can be granted if needed. In conjunction with a randomized simulated repops every 1 or 2 weeks would guarantee kills get spread around.

Higher end guilds could even help out on the first of the month kills, to share strategy or help down the target if the rotating guild is struggling.

I don't really see the epic argument holding too much ground. People are being denied epics right now, but I thinks epics should be difficult to obtain and velious clears most of the target monopolization issues up.

BTW, TMO/FE/IB do not dominate every raid target. For the past few months, Taken has had Inny on lock down, which denies mages their epic quest in TMO/FE/IB. This rarely gets mentioned, but it proves that a guild can focus on certain mobs and effectively compete with the others.
Last edited by sanforce; 12-27-2013 at 02:07 PM..
  #2  
Old 12-27-2013, 02:02 PM
Ravager Ravager is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
BTW, TMO/FE/IB do not dominate every raid target. For the past few months, Taken has has Inny on lock down, which denies mages their epic quest in TMO/FE/IB. This rarely gets mentioned, but it proves that a guild can focus on certain mobs and effectively compete with the others.
By sitting on the spawn with their mains. They don't have the luxury of parking a BiS alt at the zone in and wait for a batphone while they level up another alt in BiS gear. Pretty certain this isn't competition, but sadly it's what it takes for any other guild to get a raid mob in this current environment. But casuals should cry more.
  #3  
Old 12-27-2013, 02:16 PM
sanforce sanforce is offline
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Quote:
Originally Posted by Fazlazen [You must be logged in to view images. Log in or Register.]
Also, to alleviate stress on GMs, there could be a created guild council in which the top guilds could bring up any raid disputes for mediation before bringing it up to GMs.
This is a great idea. Guilds should have a mediation point prior to petitions. Every guild should be represented in this mediation method, because at some point every guild that tackles 50+ content will have a grievance. If one guild clearly jumps out of line, maybe they can bow out from the engage prior to needing GM interference.

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
By sitting on the spawn with their mains. They don't have the luxury of parking a BiS alt at the zone in and wait for a batphone while they level up another alt in BiS gear. Pretty certain this isn't competition, but sadly it's what it takes for any other guild to get a raid mob in this current environment. But casuals should cry more.
I have a single raid character, so I also camp my not-BiS main at raid targets to help my guild compete. Taken getting numerous Inny's just shows that competition does work and should continue on many of the targets. But some guilds can't do that and still want to raid, so they should be given a shot at dragons/gods too (just not every spawn).
  #4  
Old 12-27-2013, 01:59 PM
lazcar lazcar is offline
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One raid fix- no camping out toons at spawns. Points if raid bosses, maybe aside from Mages
  #5  
Old 12-27-2013, 02:14 PM
lazcar lazcar is offline
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Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
  #6  
Old 12-27-2013, 02:18 PM
Ungriim Ungriim is offline
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
While I understand what you're getting at here, I feel like it would be increadibly difficult to monitor/implement
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  #7  
Old 12-27-2013, 02:20 PM
sanforce sanforce is offline
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Quote:
Originally Posted by lazcar [You must be logged in to view images. Log in or Register.]
Or new idea: variable tiered bracket

High priority mobs: inny ct vs trak
Low priority mobs: all other dragons And Draco

Each month:
Week 1: all guilds compete, high priority worth 5 points each, low priority worth 2
Week 2: guild with most points may kill 3 high priority And 5 low priority. Guild with second May kill at most 2 and 4
Week 3: top guild 2 high and 3 low, second guild 1 high and 2 low
Week 4: top 1/2, second 1/2... Neither guild may kill a target they have killed more than once this month


This would set a cap on the mobs killed while also keeping competition to get the best seeds.
I don't think any guild should just be handed a high priority target. Multiple raid guilds running out of points would effectively be handing the next most uber guild the target. In the end, we'd see TMO/FE/IB taking the early month targets and BDA/Taken getting the later in the month targets. It doesn't open the raid scene up for future contenders and would quickly grow stale again. High priority should be competition only mobs, low priority should have periods of no pressure from raid guilds.
  #8  
Old 12-27-2013, 02:23 PM
lazcar lazcar is offline
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Quote:
Originally Posted by sanforce [You must be logged in to view images. Log in or Register.]
I don't think any guild should just be handed a high priority target. Multiple raid guilds running out of points would effectively be handing the next most uber guild the target. In the end, we'd see TMO/FE/IB taking the early month targets and BDA/Taken getting the later in the month targets. It doesn't open the raid scene up for future contenders and would quickly grow stale again. High priority should be competition only mobs, low priority should have periods of no pressure from raid guilds.
It is not handing out anything.. BDA taken and divinity will all be racing for targets.. Also vs/trak could be killed by the 2 top guilds every cycle . Week 4 would be the losing guild racing the rest of server for vs or trak
  #9  
Old 12-27-2013, 02:18 PM
Tyym Tyym is offline
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While we are all of course interested in promoting the spirit of cooperation amongst all players on this server, as officers of a guild our first interest is of course with our guild members who have worked so hard to put us where we are. Many of you are right, when TMO returns, it is basically FE/IB fighting them for mobs. If we engage in an agreement to open up mobs to the rest of the server, We have nothing to gain and potentially loot to give up.

HOWEVER, after saying this, we are still open to discussion. We are open to keeping the 2 hours delay after a target kill. If there is an interest in going beyond that, I am sure you are going to have to convince us and the leadership of TMO why and present us with an agreement that benefits us all.

What is likely necessary is a meeting between the guilds and perhaps Deru would like to join as well. 2 Officer/GL reps from; FE, IB, TMO, BDA, Taken and Divinity.

We can facilitate it in our vent.

Morphius
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  #10  
Old 12-27-2013, 02:40 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tyym [You must be logged in to view images. Log in or Register.]
While we are all of course interested in promoting the spirit of cooperation amongst all players on this server, as officers of a guild our first interest is of course with our guild members who have worked so hard to put us where we are. Many of you are right, when TMO returns, it is basically FE/IB fighting them for mobs. If we engage in an agreement to open up mobs to the rest of the server, We have nothing to gain and potentially loot to give up.

HOWEVER, after saying this, we are still open to discussion. We are open to keeping the 2 hours delay after a target kill. If there is an interest in going beyond that, I am sure you are going to have to convince us and the leadership of TMO why and present us with an agreement that benefits us all.

What is likely necessary is a meeting between the guilds and perhaps Deru would like to join as well. 2 Officer/GL reps from; FE, IB, TMO, BDA, Taken and Divinity.

We can facilitate it in our vent.

Morphius
Forceful Entry Officer
I don't speak for TMO but I can pretty much say the 2hour rule wont fly. Its a gimmick and everyone sees through it. Likely Zagum will be talking with your leadership within the next couple days to hash out something.
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