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  #1  
Old 12-11-2013, 03:21 PM
Labanen Labanen is offline
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I realize what the point is. But i think it will turn into a poopsock festival like blue server where we will spread out the mobs to avoid overlapping spawnwindows, and have to waste alot of time at a mobs spawn point. Obviously you could just wait for Velious where too many targets exists to be controlled by one guild to get your sniping prices... i cant imagine that you wont be some targets at that point, with the current system.
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  #2  
Old 12-11-2013, 04:19 PM
DrNarcisse DrNarcisse is offline
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You know, I had a long post typed out again and it got deleted, so I'll just keep it short, besides you seem to just gloss over anything you feel hurts your argument.


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Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
I realize what the point is. But i think it will turn into a poopsock festival like blue server where we will spread out the mobs to avoid overlapping spawnwindows, and have to waste alot of time at a mobs spawn point. Obviously you could just wait for Velious where too many targets exists to be controlled by one guild to get your sniping prices... i cant imagine that you wont be some targets at that point, with the current system.

Red99 is not blue99. There aren't 900 players online, you have a very small amount of level 60s comparatively, and the majority are in Nihilum simply because the current system does not allow competiion. The only variable under the current server policy is number of players, which means one zerg rules EVERYTHING, like Sirken said with 0% chance of anyone else winning in PVE or PVP. The only argument you seem to be making is that YOUR GUILD will have to start "poopsocking" like Blue99. The part you seem to ignore is that your guild can't even get players online unless its to raid 3 hours a week for DKP. Even with that system you have a DISGUSTING turnover ratio. Think about it! Variance goes in and you start having people sit for TWELVE STRAIGHT HOURS in multiple groups waiting for SINGLE SPAWNS, and you'll have 5 people left in your guild after a week (Nizzar, Tune, Battle, Ruban, Ender, the only people sick enough to do that).

Variance allows ACTIVE guids to compete for mobs they would NEVER get a crack at under the current system. Under the current system (it doesn't matter what the guild name is) one zerg rules EVERYTHING. Do I have to keep explaining this to you? The only thing that matters is numbers! And it sure is easy to get numbers and recruit more numbers when all you have to do is log in 3 hours a week to collect your paycheck. You're shaking in your little booties because if variance gets put in, the overzealous zergs will CRUMBLE. No one in your guild is going to sit through entire 12 hour spawn timers for EVERY MOB IN THE GAME EVERY SINGLE WEEK! You simply cannot "poopsock" all of them mobs you currently kill with impunity. You will have to choose and focus on a small amount of mobs instead of controlling them all in one day of raiding. This opens it up for active guilds who can mobilize fast (because they actually play the game) and kill mobs like Fayd or Gore, etc. These mobs take 20-25 players to kill, you bring 60+ because your whole guild roster logs in for 3 hours and then logs off. There are other guilds that field 20 players on a given day who have no opportunity at raid mobs. Variance solves this. If you want to kill 100% of the mobs, then earn it. The current system "earning" it means recruiting the most players and giving any secondary guild 0% chance at PVE or PVP because numbers = everything.

If you can't see this then you are hopeless. You're very fucking selfish to think the current system is good. Also can you tell me WHY you have to poopsock if variance gets put in? Why couldn't you just have people log in later that night to kill a mob that spawns? Oh because you know that variance will open mobs up to competition and that scares you.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
Last edited by DrNarcisse; 12-11-2013 at 04:22 PM..
  #3  
Old 12-11-2013, 04:20 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
You know, I had a long post typed out again and it got deleted, so I'll just keep it short





Red99 is not blue99. There aren't 900 players online, you have a very small amount of level 60s comparatively, and the majority are in Nihilum simply because the current system does not allow competiion. The only variable under the current server policy is number of players, which means one zerg rules EVERYTHING, like Sirken said with 0% chance of anyone else winning in PVE or PVP. The only argument you seem to be making is that YOUR GUILD will have to start "poopsocking" like Blue99. The part you seem to ignore is that your guild can't even get players online unless its to raid 3 hours a week for DKP. Even with that system you have a DISGUSTING turnover ratio. Think about it! Variance goes in and you start having people sit for TWELVE STRAIGHT HOURS in multiple groups waiting for SINGLE SPAWNS, and you'll have 5 people left in your guild after a week (Nizzar, Tune, Battle, Ruban, Ender, the only people sick enough to do that).

Variance allows ACTIVE guids to compete for mobs they would NEVER get a crack at under the current system. Under the current system (it doesn't matter what the guild name is) one zerg rules EVERYTHING. Do I have to keep explaining this to you? The only thing that matters is numbers! And it sure is easy to get numbers and recruit more numbers when all you have to do is log in 3 hours a week to collect your paycheck. You're shaking in your little booties because if variance gets put in, the overzealous zergs will CRUMBLE. No one in your guild is going to sit through entire 12 hour spawn timers for EVERY MOB IN THE GAME EVERY SINGLE WEEK! You simply cannot "poopsock" all of them mobs you currently kill with impunity. You will have to choose and focus on a small amount of mobs instead of controlling them all in one day of raiding. This opens it up for active guilds who can mobilize fast (because they actually play the game) and kill mobs like Fayd or Gore, etc. These mobs take 20-25 players to kill, you bring 60+ because your whole guild roster logs in for 3 hours and then logs off. There are other guilds that field 20 players on a given day who have no opportunity at raid mobs. Variance solves this. If you want to kill 100% of the mobs, then earn it. The current system "earning" it means recruiting the most players and giving any secondary guild 0% chance at PVE or PVP because numbers = everything.

If you can't see this then you are hopeless. You're very fucking selfish to think the current system is good. Also can you tell me WHY you have to poopsock if variance gets put in? Oh because YOULL HAVE COMPETITION! And that DEBUNKS EVERYTHING YOU SAY. FUCK YOU!
  #4  
Old 12-11-2013, 04:21 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by DrNarcisse [You must be logged in to view images. Log in or Register.]
You know, I had a long post typed out again and it got deleted, so I'll just keep it short
  #5  
Old 12-12-2013, 01:09 PM
DrNarcisse DrNarcisse is offline
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oops
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #6  
Old 12-11-2013, 03:23 PM
Labanen Labanen is offline
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The ragefire situation is not really comparable, there were no threat to us at that time if we had 2 groups there for it. So people didnt have to get there, and alot of the time it wasnt even batphoned.
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Ruban Poodlehumper
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also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
  #7  
Old 12-11-2013, 04:09 PM
heartbrand heartbrand is offline
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I don't think you get it. You can't poopsock on red because it's a pvp server. We can attack your trackers. You can't do that on blue. This point seems lost on you.
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  #8  
Old 12-11-2013, 04:41 PM
Labanen Labanen is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I don't think you get it. You can't poopsock on red because it's a pvp server. We can attack your trackers. You can't do that on blue. This point seems lost on you.
is that what you thought poopsocking was ? send a tracker and then batphone when it pops ? ok then...
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Ruban Poodlehumper
Cleric of Ak'anon
also Chmel - druid, Lupulus - rogue, Hraesvaelg - warrior & Vidar - paladin.
  #9  
Old 12-11-2013, 04:23 PM
DrNarcisse DrNarcisse is offline
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Retti, it's 500 words. I type like 150wpm, that took about 3 minutes to type. Grow up and get a job or something you mexicant.
__________________
The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
  #10  
Old 12-11-2013, 04:28 PM
Retti_ Retti_ is offline
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CAN.
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