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| View Poll Results: If Item Loot is Enabled, Will you still play T99? | |||
| Yes. |
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85 | 55.19% |
| No. |
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69 | 44.81% |
| Voters: 154. You may not vote on this poll | |||
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#1
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TBH, it wouldn't be that hard to code a classic 1-50, item loot, +/- 4 server. Most of the NPC stuff is done. Should take a month tops for all these hard asses who are so badass to figure it out.
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#2
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40 is a low number for trak. should recruit more imo.
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Current Games:
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#4
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I think item loot is a terrible idea, i've been active on eqemulator.org since 2004 and ran 3-4 servers my self and played every single vztz box since 2007. Whenever ive personally imbplemented item loot or played on a server where it was implemented, the server has always collapsed within 2-3 months.
Here's a few reasons item loot doesn't work in todays everquest. 1. Everquest is far from balanced. With people knowing every single mechanic of the game having item loot is even worse, many things worked on live cause the audience was new to game. 2. Building a macro to swap out all gear and put it into a bag/bags isn't hard with todays software and cannot really be called a cheat as many mouse drivers for gaming devices has support for doing this in the driver. Do you really want to ban people from installing their keyboard/mouse software and call it third party hax? Within 2 weeks of release of server with item loot you'd see each side having a working macro that's rendering the item loot we know useless. Ofcourse there's ways to costumize this but from what i've experienced on P99 anything that isn't classic is bad. 3. One of the reasons Red99 has plummeted was because it was way to harsh, the XP was to slow and having xp loss on pvp death was a terrible idea (yes i supported this 2011, but i've played with it so i've seen how bad of an idea it really was). I think red99 would have thrived if all the fixes we have gotten over the past year was in at launch. On teams we will have those fixes, but adding item loot to that i think it evens out and puts the server back at square one. People simply won't play if there's item loot, it's gonna be a wasteland and finding pvp is going to be incredible hard, people will hug zonelines and gate the instant you show up in the zone, again everyone knows the game way to well to fall into any situation where you die. In EQ you don't have to die, unless you're really retarded and/or bad. 4. Once a team has won the server, there's no one around to fight, cause item loot will easily keep them from winning anything and losing will have such a huge impact on the small bros trying to do it big that it will demoralize them and make them quit. TL DR version: From my experience item loot would kill the server within 3 months.
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#5
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You also complained about EXP loss on PvP Death - just go blue... As far as the server failing because of item loot, look at Guildwars' history (image's server). It did very well until Devnoob's bipolar disorder got the best of him. | |||
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#6
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No it was costum you dumb cunt, now get the fuck out of my forum
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#7
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When you combine the fact you mentioned EXP loss on death is a game killer in addition to the fact you think item loot is a bad idea - you should not play on a PvP server. Oh, wait! That's right, you don't.... So, why are you here again? | |||
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#8
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Having xp loss on pvp was retarded cause it only forced people to continuously PVE. the PVE part of the game is suppose to be over when you're 60 so you can pvp all the time without having to PVE. The ruleset of having xp death on pvp lead to more pve you dumb fuck. Only way to have pvp exp death be a good thing is if you get exp ++++ for pvp kill. And you're very quickly entering dangerous territory where people will exploit and its extremely custom
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#9
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I voted against Item Loot. Many people have already listed excellent reasons for being against it. Smedy made a great post above me for general reasoning.
For a more selfish reason, I grind/farm/camp my ass off to get what I have. I like the pvp environment even though I do not participate in pvp, but if there was item loot on Red now I could easily lose item I spent days to weeks farming to buy to some asshole who rolled a wizard when their spell ranges were broken, or to bards when Highsun was an unresistable lockdown-debuff. I know I am a fucking weirdo not pvping on a pvp server, but there will be lots of others that will run around solo or as a duo with a friend or "spouse that never moves at the same time but is totally real and not being boxed on my ip exemption" and they will stay that way for a multitude of reasons. Those people are going to work for what they have, and for it to be taken by someone, especially a newbie who got geared by a guild, is extremely unfair. Say what you want, but some people like soloing. I do. I also talk in tells 95% of the time or more because I don't care to have my conversations public.
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Cidisius - 60 Shaman (Max Alchemy) Neefin - 60 Druid Yawgmoth - 60 Necromancer (184 Research) Colt - 56 Magician (184 Research) Hannibal - 55 Monk Urza - 53 Wizard (175 Research) Dealer - 47 Enchanter (250 Jewelcrafting, 165 Research) | ||
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#10
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I personally don't dislike item loot that much, but I would like to play with other people.
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