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#1
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The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?
1. Increase group exp mod to 300-500%. 2. Individual melee class exp bonus. 3. Raid mob variance 4. 4 level PVP range 5. Retooled resist system And finally... 6. A complete wipe, rebranding, and relaunch of Red99. Do it. | ||
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#2
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#3
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#4
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#7
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NOT classic
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#8
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#9
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Teams are a bad dream and your item loot fears are misplaced.
Nihilum would re roll. Washouts would still wash out. Exp bonus helps no one. Washouts can't deal with 50 plus content they should be pvping at level 12. | ||
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#10
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I posted this before on FoH and probably have another dozen posts on this subject on these boards. I feel like a huge homo for copy-pasting myself, but I don't feel like typing the same words for the 15th time.
Emulated PvP servers are really fun until there is an obvious winner of the server, and then they die out. This happens on pretty much every new PvP game and EQ in particular is bad as it is both an old game and a game with harsh death penalties. Once there is a clear winner, the losing guild quits because losing sucks, the battle just becomes more uphill, and the best way to 'fight back' is to let the victors rule over a ghost town. Nihilum clearly won the server. I'm sure people can come up with a million excuses as to why this is the case, but it doesn't change the fact that it would require more effort to topple them than anyone is willing to give. | ||
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