Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-18-2013, 01:34 PM
Slathar Slathar is offline
Banned


Join Date: Aug 2010
Posts: 2,651
Default

The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
  #2  
Old 08-18-2013, 03:01 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
  #3  
Old 08-19-2013, 02:53 AM
Kevynne Kevynne is offline
Planar Protector

Kevynne's Avatar

Join Date: Jan 2012
Location: indiana!
Posts: 1,716
Default

Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
__________________
Quote:
Originally Posted by Cecily View Post
I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
Quote:
Originally Posted by Autotune View Post
Dance puppets dance.
  #4  
Old 08-19-2013, 12:41 PM
Rexxin Rexxin is offline
Kobold


Join Date: Apr 2011
Posts: 101
Default

Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
Would Play on this server...... Alot
  #5  
Old 08-19-2013, 05:01 PM
Kevynne Kevynne is offline
Planar Protector

Kevynne's Avatar

Join Date: Jan 2012
Location: indiana!
Posts: 1,716
Default

Quote:
Originally Posted by Rexxin [You must be logged in to view images. Log in or Register.]
Would Play on this server...... Alot
__________________
Quote:
Originally Posted by Cecily View Post
I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
Quote:
Originally Posted by Autotune View Post
Dance puppets dance.
  #6  
Old 08-18-2013, 05:10 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,144
Default

Quote:
Originally Posted by tomatoking8 [You must be logged in to view images. Log in or Register.]
Staff interfered, everyone quit

The End
fixed that for you
  #7  
Old 08-18-2013, 01:37 PM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,151
Default

NOT classic
  #8  
Old 08-18-2013, 01:46 PM
Slathar Slathar is offline
Banned


Join Date: Aug 2010
Posts: 2,651
Default

Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
NOT classic
Global OOC, yellow text, 200% exp bonus, and people bolting through walls while some treacherous pervert high suns you over and over isn't classic either.
  #9  
Old 08-18-2013, 03:13 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,903
Default

Teams are a bad dream and your item loot fears are misplaced.

Nihilum would re roll.

Washouts would still wash out. Exp bonus helps no one. Washouts can't deal with 50 plus content they should be pvping at level 12.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #10  
Old 08-18-2013, 03:46 PM
pasi pasi is offline
Planar Protector

pasi's Avatar

Join Date: Apr 2011
Posts: 1,078
Default

I posted this before on FoH and probably have another dozen posts on this subject on these boards. I feel like a huge homo for copy-pasting myself, but I don't feel like typing the same words for the 15th time.

Emulated PvP servers are really fun until there is an obvious winner of the server, and then they die out. This happens on pretty much every new PvP game and EQ in particular is bad as it is both an old game and a game with harsh death penalties. Once there is a clear winner, the losing guild quits because losing sucks, the battle just becomes more uphill, and the best way to 'fight back' is to let the victors rule over a ghost town.

Nihilum clearly won the server. I'm sure people can come up with a million excuses as to why this is the case, but it doesn't change the fact that it would require more effort to topple them than anyone is willing to give.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:54 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.