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  #1  
Old 07-14-2010, 05:00 PM
Aposi Aposi is offline
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hasbin is going to be like that kid that shoots himself with a shotgun in his own apartment because of a raid gone bad like years ago on 60 minutes.
  #2  
Old 07-14-2010, 05:18 PM
mmiles8 mmiles8 is offline
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At this point the thread is becoming embarassing to read, and folks can't even find information about the patch, or the dispute that spawned this garbage that this has devolved into. It's time to switch to PMs, the thread isn't all about which of the two of you will get the last word.

If you can't behave, this thread is going to wind up locked, and quite likely every patch note thread in the future.
  #3  
Old 07-14-2010, 08:11 PM
doacleric doacleric is offline
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Well, this thread certainly got out of hand quickly.

As i've stated before, this change was made because it did not make sense from a risk vs reward based standpoint. I never said killing guards was an exploit. Nothing is stopping you from killing guards right now. The only difference is that you will level at the same speed as you would in a comparable level 30+ dungeon. Killing guards has downsides - losing valuable faction, no possibility of common/rare drops, etc. However, it also has its upsides - generally easier to kill because they are outdoors. This makes sense. Having guards spawn 4x faster did not make sense, and I believe everyone here can agree to that.

Verant made these changes back in 2000 when guard killing not only became widespread, but started to become the de-facto method of leveling up for everyone. As this was not Verant's original intention for guards, it was changed. Had guard killing became rampant in 2002 instead of 2000, Verant would have caught on then, and changed it. Same as if guard killing would have caught on in 1999, Verant would have fixed it then. I'm certain that guard killing DID occur back in 1999, but more than likely flew under the radar enough for Verant to not notice.

Bottom line is, Verant NEVER intended to guards to be hunted at 4x the speed of a dungeon. When they noticed that this was happening, it was changed. Realistically, guards should never have been spawning 4x faster on P1999, as it was imbalancing from a leveling viewpoint, and also to the in-game economy. Thats why it was changed now, even though we were a little late to catch on. There is no strange "we are going out of order to the timeline!!!!!!!!!" conspiracy going on.

One thing you guys need to realize is that we all have lives - families, jobs, school, etc. We work on this server in our free time. And because we spend our free time working on this server, it leaves us with little to no time to actually PLAY on this server. Believe it or not, most of us devs do not have the time to actually sit back and enjoy P1999. So take a deep breath, relax, and enjoy P1999 if you like. We certainly aren't forcing your hand to play.
  #4  
Old 07-14-2010, 09:06 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by doacleric [You must be logged in to view images. Log in or Register.]
Bottom line is, Verant NEVER intended to guards to be hunted at 4x the speed of a dungeon. When they noticed that this was happening, it was changed.
The same could be said for the hybrid XP penalties... when they noticed the issues being caused, they were changed. Any chance we can do the same here then? If not... why one and not the other? It's all I'm sincerely wondering. No accusations being made or any attempt to offend anyone here, as much as Hasinbad would like you to believe.
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Old 07-14-2010, 08:14 PM
Falisaty Falisaty is offline
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well im just trying to figure out why the times were changed.... the reason that was given is very vague in the least and to say it was unbalanced is not an answer its like answering why did u kill a man and saying because...doesn't work. im not mad im just surprised it was changed and would like a better explanation than they were unbalanced. Someone states that we who were killing said guards were exploiting still does not make since because if that's the case then anyone who is killing any mob in the game is exploiting.

Now to u has been bad seriously take a chill pill and get over yourself if u take everything so seriously on this forum you are going to end up having a stroke and dieing. Chill out its only words, and try to be nicer on your responses. IMHO u are part of the problem and def need to be muted.
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  #6  
Old 07-14-2010, 08:18 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
well im just trying to figure out why the times were changed.... the reason that was given is very vague in the least and to say it was unbalanced is not an answer its like answering why did u kill a man and saying because...doesn't work. im not mad im just surprised it was changed and would like a better explanation than they were unbalanced. Someone states that we who were killing said guards were exploiting still does not make since because if that's the case then anyone who is killing any mob in the game is exploiting.

Now to u has been bad seriously take a chill pill and get over yourself if u take everything so seriously on this forum you are going to end up having a stroke and dieing. Chill out its only words, and try to be nicer on your responses. IMHO u are part of the problem and def need to be muted.
Learn to write in english and to use good analogies/arguments etc.

doacleric, I agree guard spawn timers should be made fairer, but what evidence was provided that they were on a 22-28 minute timer? That seems a bit excessive from my experiences with live.
  #7  
Old 07-14-2010, 10:00 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
try to be nicer
Ok.

PLEASE shut the fuck up.
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  #8  
Old 07-14-2010, 08:22 PM
rioisk rioisk is offline
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They can change whatever they want so long as i get my pet sword of rune procs on all mobs...oh wait
  #9  
Old 07-14-2010, 08:32 PM
mmiles8 mmiles8 is offline
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Quote:
what evidence was provided that they were on a 22-28 minute timer?
If there weren't 13 pages of a small number of immature souls whose self-esteem hinges on getting the last word, endlessly retorting "shut up", "no u", you'd be able to find this quoted in the thread.

http://www.tski.co.jp/baldio/patch/20000512.html
  #10  
Old 07-14-2010, 08:50 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
If there weren't 13 pages of a small number of immature souls whose self-esteem hinges on getting the last word, endlessly retorting "shut up", "no u", you'd be able to find this quoted in the thread.

http://www.tski.co.jp/baldio/patch/20000512.html
I'm aware of that quote - it still doesn't answer my question. Are dungeon NPC's, on average, on a 22-28 minute timer? I'm sure this is true in some dungeons (like Unrest for example), but this is definitely not true for every dungeon.
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