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#101
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#102
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If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years. With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards. -remove soulbinders (negatively effect players) -remove keyring (negatively effect players) -make invisibility random duration (negatively effect players) -pets disappear when you invis or zone (negatively effect players) -magical npcs are immune to non-magical weapons (negatively effect players) on... and on.. I cannot think of many things that "positively" effect players that you might expect to see in the future. If there is something in particular you know of, bug report it. | |||
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#103
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thats the only one I can think of =P
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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#104
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#105
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#106
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Oh, sorry for correcting grammar, but I did find it ironic from someone questioning anothers reading comprehension. | |||
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#107
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Oo that reminds me, Yes it was stare-at-spellbook until level 35 in classic. This, more than anything else I think, fostered the social environment that was EQ. Someone staring at a spellbook is most likely going to want to strike up a conversation. At least so they know their group mates are not afk and can tell them if an SG is pathing by. Also, pets broke mez ALL THE TIME in classic; it caused MANY camps, raids, break-ins to fail. Do pets break mez on this server? Thank you devs for all your great work; and to the players / posters for showing an interest. | |||
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Last edited by Arclanz; 07-08-2010 at 04:21 PM..
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#108
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#109
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I believe I am inbetween those philosophies: I want to see changes, some that may not be identical to the classic experience. Let's be honest, it's an emulator server and there are going to be bugs and changes that will prevent this from being a true classic experience. At the same time, EverQuest is a challenging game and it is not intended to be easy, you have to earn the benefits from the bigger challenges. The reality is that the penalties are harsh and they're harsh for a reason. I do believe that this server has a playerbase (both hardcore gamers and not) that are willing to level through the penalties. If you want to have a troll shaman or sk, you're going to have to put in a little extra effort if you want that uber regen. But I do agree it is a problem when it starts affecting how you play with your friends and interact with the community. If you and your friends only leveled together, not only do they get a penalty, but you're going to fall behind in levels significantly by the time they start hitting the 30-40 range. And that's not fun for anyone. | |||
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#110
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And as for being a "moot point" even tho the UI settings dont require a full screen spell book to be in effect, its still an inconvenience to have to have it open
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
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