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  #101  
Old 07-08-2010, 03:58 PM
Toony Toony is offline
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Originally Posted by purist [You must be logged in to view images. Log in or Register.]
Toony, no. Just no. Here you go, since evidently you have the reading comprehension ability of a mongoloid with down's syndrome.

You made a dumbass evocation of WoW (the last refuge of a retard with no argument) and chalked in the word "kumbaya" for good measure and then presented it as a rational argument. Then, when you got called on your shit you didn't reply. Don't try to backtrack now and make shit up about how you "were referring to racial penalties" (lol wtf?).
That's a lot of rage, are you going to be ok? And I'm pretty sure you meant 'chucked in' not 'chalked in'.
  #102  
Old 07-08-2010, 04:02 PM
nilbog nilbog is offline
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Originally Posted by Lucrio40 [You must be logged in to view images. Log in or Register.]
I'm not not in favor of making things like WoW, hell xp could come at twice the rate it does now and it'd still not be anything like WoW. However, if you're on the kick of picking and choosing what goes into this server from classic then why only pick the stuff that seems to negatively effect players.
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
  #103  
Old 07-08-2010, 04:06 PM
Phallax Phallax is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
-not requiring an open spell book pre-35 to meditate(positively effect players)

thats the only one I can think of =P
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  #104  
Old 07-08-2010, 04:11 PM
Dersk Dersk is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..
Those are unfair examples considering the request made here is something that existed during velious and is expected to be implemented eventually anyway. If players asked for racial experience penalties to be removed, which didn't happen until years later, then this would be a more appropriate dismissal.

Quote:
Originally Posted by Phallax [You must be logged in to view images. Log in or Register.]
-not requiring an open spell book pre-35 to meditate(positively effect players)

thats the only one I can think of =P
That is really a moot point considering UI options. A minimized spellbook doesn't quite have the same effect as forcing a character into the original UI with a spellbook that completely blocked out the player's view. They really don't have an alternative with that one.
  #105  
Old 07-08-2010, 04:12 PM
purist purist is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
That's a lot of rage, are you going to be ok? And I'm pretty sure you meant 'chucked in' not 'chalked in'.


[You must be logged in to view images. Log in or Register.]
  #106  
Old 07-08-2010, 04:13 PM
Toony Toony is offline
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Originally Posted by purist [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
I like pepper, that does make more sense than chalked.

Oh, sorry for correcting grammar, but I did find it ironic from someone questioning anothers reading comprehension.
  #107  
Old 07-08-2010, 04:17 PM
Arclanz Arclanz is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It will continue to seem this way. You see, most of what made classic Everquest different from non-classic Everquest wasn't just the content, it was the gameplay.

If you take the eq live patch notes for example, they continuously unnerfed or made things easier throughout the years.

With that in mind, think about a client and source that promote easy. That's what we had to start working with. 2006ish backwards.

-remove soulbinders (negatively effect players)
-remove keyring (negatively effect players)
-make invisibility random duration (negatively effect players)
-pets disappear when you invis or zone (negatively effect players)
-magical npcs are immune to non-magical weapons (negatively effect players)

on... and on..

I cannot think of many things that "positively" effect players that you might expect to see in the future.

If there is something in particular you know of, bug report it.
ROFL at Purist, I love that chart! Not taking sides since I haven't followed enough but your post earlier and flowchart are interesting [You must be logged in to view images. Log in or Register.]

Oo that reminds me, Yes it was stare-at-spellbook until level 35 in classic. This, more than anything else I think, fostered the social environment that was EQ. Someone staring at a spellbook is most likely going to want to strike up a conversation. At least so they know their group mates are not afk and can tell them if an SG is pathing by.

Also, pets broke mez ALL THE TIME in classic; it caused MANY camps, raids, break-ins to fail. Do pets break mez on this server?

Thank you devs for all your great work; and to the players / posters for showing an interest.
Last edited by Arclanz; 07-08-2010 at 04:21 PM..
  #108  
Old 07-08-2010, 04:17 PM
Toony Toony is offline
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Originally Posted by Dersk [You must be logged in to view images. Log in or Register.]
That is really a moot point considering UI options. A minimized spellbook doesn't quite have the same effect as forcing a character into the original UI with a spellbook that completely blocked out the player's view. They really don't have an alternative with that one.
Dersk, at the risk of speaking for someone else, I'm pretty sure Phallax threw that one in there tongue in cheek.
  #109  
Old 07-08-2010, 04:19 PM
stormiejs stormiejs is offline
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Originally Posted by OngorDrakan [You must be logged in to view images. Log in or Register.]
Why not just remove hybrid shared exp. penalties? If people stop grouping with hybrids, that alienates people in our community and then you have people who leave and the community could shrink. Is it worth the community shrinking to keep something like that in? Really?
It truly depends on what kind of nostalgic experience or philosophy you believe in. There are going to be people who want the true classic experience and then there are people who believe that some of the changes made to the game were for the better. After all, they didn't patch the game to make it worse! (Not intentionally. [You must be logged in to view images. Log in or Register.]).

I believe I am inbetween those philosophies: I want to see changes, some that may not be identical to the classic experience. Let's be honest, it's an emulator server and there are going to be bugs and changes that will prevent this from being a true classic experience. At the same time, EverQuest is a challenging game and it is not intended to be easy, you have to earn the benefits from the bigger challenges.

The reality is that the penalties are harsh and they're harsh for a reason. I do believe that this server has a playerbase (both hardcore gamers and not) that are willing to level through the penalties. If you want to have a troll shaman or sk, you're going to have to put in a little extra effort if you want that uber regen.

But I do agree it is a problem when it starts affecting how you play with your friends and interact with the community. If you and your friends only leveled together, not only do they get a penalty, but you're going to fall behind in levels significantly by the time they start hitting the 30-40 range.

And that's not fun for anyone.
  #110  
Old 07-08-2010, 04:22 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
Dersk, at the risk of speaking for someone else, I'm pretty sure Phallax threw that one in there tongue in cheek.
Yes hence the =P. A smile face or variation always makes everything better!

And as for being a "moot point" even tho the UI settings dont require a full screen spell book to be in effect, its still an inconvenience to have to have it open
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