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#101
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I liked Luclin and PoP also. I liked the Beastlord class a lot. And the teleports were a godsend to evil melee classes. Running back 5 zones when you died was not my idea of a lot of fun 5 times or more a day. By the time Luclin came out hardly anyone played a Druid or a Wizard anyways. Nobody wanted either one in a group. Hell they don't want them now. After PoP the game went to hell. I still play a little bit on live but not much. I have a few level 90's charactors. One Monk with over 3,600 AA's. Talk about some time put into a toon.
And yeah I have a lot of plat and gear but I also still take the boats a lot on here. Neat stuff. And still run 5 zones at times to get to a new place to solo. But I am retired and have the time. | ||
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Last edited by webrunner5; 06-26-2013 at 08:21 AM..
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#102
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Travel is as trivial as you make it in EQ....even into the PoP era.
I don't understand how paying for a port and/or using sow and levitate to run through a zone and face absolutely no danger is so immersive and challenging to people. Or is it just the 3 line covo that you have with the wiz/druid that's porting you that really makes the experience amazing? | ||
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Last edited by Gadwen; 06-26-2013 at 08:37 AM..
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#103
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Quote:
Class "balance" in EQ is not just about combat power. It's about utility, and situational usefulness. Casters tend to be lower on the direct power scale, but are high on the usefulness scale. What one class lacks, another provides. That's the point of class design. Which choice you make depends upon the experience you want. When you dilute those differences you dilute the gameplay and the fun, and the depth of the overall game. Asymmetrical gameplay is difficult to get right, but it creates enormous synchronicity and emergence. As I said, what you are asking for is a different game - and that's fine (and is what EQ Live became). But there are already hundreds of games like that. Why are you in classic EQ if that's what you want? You are arguing for things that work powerfully against the experience that classic EQ creates. Don't you think that's a bit ironic? Maybe you don't want what you think you do - which is what I think is true of so many gamers in general. They argue for all these changes, and then when they get them they complain that the game is no longer much fun. Actually, that's pretty much a life lesson right there.
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Last edited by t0lkien; 06-26-2013 at 09:29 AM..
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#104
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Mentioning Luclin anywhere near here should be a bannable offense. Luclin is not EQ. Honestly, the game was over way before that anyway. It's probably hard to remember that even the Kunark expansion was basically awful. Kunark had absolutely none of the charm or cohesion of the original world, and Allakhazam and the like ruined any chance of people exploring shit for themselves. Everyone went running to forums to get info like a bunch of pissy pants little bitches looking for a game genie cheat code instead of just playing the damn game. No one would give a fuck about Kunark if it weren't for the loot you could pick up there, which was completely unbalanced. boohoo not enough pixels to get for my toon. roll another one or go the fuck outside. The original zones had ten times more style than what they shat upon us with Kunark. And the Iksar didn't fit at all, looked like they were from a completely different game. The original game didn't contain enough level 50 content for the number of players, and thats the only reason anyone gave a shit. The gear they came out with basically ruined the game and made previously epic shit a joke. Honestly they should've left the whole continent lost and just started rolling out more Planes earlier. Velious had more potential but the game had long rotted by then. Lamezords from fuck knows where had long since come and formed a megatron of internet scrub bitches the likes of which id never seen and descended on every corner of EQ 'min/max'ing and cybering in the corners of kelethin for p and rmt and turned the whole place into a cesspool long since. Games ruined, mystery is gone, its never coming back, shits done.
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#105
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#106
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#107
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I thought GoD had the best music of any expac, each song fit its zone perfectly, it made eq hard as fuck, just getting through natimbi or w/e that second zone was called was hard as fuck, gl if a dog saw invis and got you. Also the aug quest was amazing even if it was incredibly difficult to do. It was also the only expac in eq history where the final boss didn't die before the next expac, underfoot was close to this.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#108
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#109
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#110
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Man I feel like some or people's eq nostalgia is like high school nostalgia. You think back to all those good times like getting handies at the movie theatre and shit while forgetting all the times you were getting blue balled.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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