![]() |
|
|
|
#1
|
||||
|
Quote:
I think the way forward for MMOs is more realism, more detail, less clunky things. I don't want to know about the server load or any of that. I want the world to feel really huge and full, not endless flyover space that's nothing but an inconvenience. If I'm crossing from one side of the world to the other, I want danger and adventure along the way. If we agree to meet in the middle, we should both have things to talk about when we get there. I think convenience is grossly overrated. I have a very poorly formed idea of devs having tools to implement things organically, too. Does anyone else remember the mindless wars between Southshore and Tarren Mill before there were battlegrounds in WoW? That happened by itself and it should have been built up in real time. Forward, not rehash. | |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#4
|
|||
|
An MMO with a truly dynamic world would be amazing, I always wanted to see an MMO where the landscape would change and cities/forts etc would change hands and players could play parts in wars that broke out.
Ignoring the technical aspects, I don't really know how well a game that allowed those kind of significant changes to take place in the world would do. Let's say Player A and his guild help the Dwarves overthrow the Troll city. I know it sounds awesome, but when player B spent the last 2 weeks trying to finish a quest in that Troll city right before it got taken over, well there is going to be some anger there. Now sure, this could be avoided by making those cities and forts meaningless cosmetic lumps in the landscape, but that would take all the fun out of the battle for the city to begin with. Ultimately, I think people just want what they are comfortable with. People LOVE logging into this server and seeing Kelethin, or Freeport looking exactly the same as it was when they first logged in 14 years ago. Many of us were infuriated by the changes they made when they overhauled zones and let the Froglocks take their city back. Now imagine this happening constantly, I just don't know how well it would go over with todays average MMO gamer. | ||
|
Last edited by Gadwen; 06-14-2013 at 05:35 PM..
|
|
||
|
#5
|
||||
|
Quote:
__________________
![]() | |||
|
|
||||
|
#6
|
|||
|
I don't care how large this sandbox world is going to be, they need to
put the kibosh on Translocators and Plane of Knowledge/Nexus type zones. Druids and wizards should be the only way to travel long distances. Or Boats that you have to wait for. EQ Next needs to be hard...which it wont be | ||
|
|
|||
|
#7
|
||||
|
Quote:
Having books on the ground that instantly transport you anywhere and back just for the sake of convenience is garbage. | |||
|
|
||||
|
#8
|
||||
|
Quote:
I'd like to see that as a mechanic in other magic as well--multiple casters combining powers to create large effects. | |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
It would be interesting to have shared tasks for other classes, too--maybe it takes ten shield-wielding tanks to deal with the frontal assault of a dragon breath weapon. | |||
|
|
||||
![]() |
|
|