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#1
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do it.. remove the fucking variance, please. let them see that the top guilds will have the raid spawns staggered and timed to the fucking millisecond and they wont even have to track. sticky this thread and do it and when they come to complain about it and ask for a rotation or something, point them to this thread
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#2
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It would be possible to design a token system that allowed for competition, with the top guild receiving the most tokens as a reward for their effort.
At the same time, casual guilds could still spawn a limited number of mobs, which would at least allow them to make progress on epics. Hell, if you wanted to, you could make the lowest level tokens spawn mobs that ONLY dropped epic parts. The effect on the economy would therefore be nil, save for putting a dent in TMO's plat-for-epic trade, which if we're honest at this point is more like an extortion racket than a legitimate business. And there really are a ton of very cool and non-obtrusive ways you could make a token system work. You could have the server randomly pop a raid mob every X days in a random zone that would drop tokens. The guild that mobilized the fastest and downed the mob would get the extra tokens. You could make certain tokens purchasable to act as a plat sink. You could implement a VP/epic style quest that guilds could do that would result in more tokens rewarded based on the number of people in the guild who completed it. You could have code in the server to randomly drop 1 token of each raid boss off any mob in the world once per week. Guilds would scramble to locate the tokens and players of any level would have a chance to strike it rich by selling tokens to high end guilds. These are just ideas off the top of my head. With more serious thought and with collaboration from multiple experienced players, you could design a truly badass token system that would result in an improved gameplay experience for the vast majority of the server (including most of TMO) and that would still be closer to the spirit of classic than what exists now. The result would be a server that operated in a fashion much closer to classic in terms of the raid scene than it does now, and certainly more than it would with no variance and 200 people sitting on spawns. | ||
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#3
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Ick, tokens
Keep variance, add simulated server repops I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used? I'd be willing to put in the time to give it a shot.
__________________
hello i'm cucumbers
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#4
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Contemptor - Hierophant - Bregan D'Aerth
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#5
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That Slydexx sure is a classy guy! | |||
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#6
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__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#7
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Pulling with hide and invisibility is well understood now by most people on this server. Whether that was classic or not has been argued ad nauseum on these boards. Last i checked, changes will be made.
I wasn't around when Amelinda was here, but it seems that she did not fully understood what was actually preventing adds. After all this time, it seems that Harrison hasn't a clue either. Z axis exploiting is a pretty cool name, but I have no idea what you mean by it. Could you please explain how it works, and how TMO was using it to "exploit." I have seen you refer to this "documented" event hundreds of times.... Could you please explain what was going there? Dolic | ||
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#8
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the pve i did before going to sz was pretty tame and i dont recall there being a lot of drama, but on the servers that were similar to p99, ala rampant bitching, petitionquesting, screaming for GM rulings, FTE, poopsocking, etc., what did the GMs for the server do? surely they did something along the lines of either enforce a rotation or an ultimatum such as "if you cant fucking police yourselves im going to despawn every raid mob for a week until you learn" because i can only imagine the headache as a bunch of bluebies send you petition after petition day after fucking day screaming, in essence, "I NEED MY PIXEEEEEEEEEEEEEELS"
edit: i raided much more in-depth on sz and as such there was very little gm involvement. sony claimed that pvp held the resolution for most disputes. | ||
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#9
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Rule on emarr due to the above was 'race till you manage to sneak in a kill, then rotation after that.' Started in Kunark. VS & trak were still on rotation 2-3 years later. Epics were FFA, but they had the 'don't be a dick' policy in place. This rule was honored by the guilds knowing full well they'd get cockblocked out of everything if they broke it. Much later in POP, GM's threatened to despawn Rallos Zek and all the Elemental Planes if the bitching/KSing/Training didn't stop and ban both guild leaders and disband both guilds.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#10
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