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  #1  
Old 11-16-2013, 10:53 PM
Telin Telin is offline
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I'm excited to share that I have been able to implement the classic blue diamonds into the shield effect!
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  #2  
Old 11-17-2013, 02:18 AM
Telin Telin is offline
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Default Lots of updates!

Version 0.5 has the following updates:

-- Gate and Invisibility spells now have classic sound effects.

-- HP/AC/Resist spells now have classic blue diamonds instead of the blue stars on target. The size of the orange particles from the hands have been drastically reduced and sharpened to appear more classic.

-- Wind spells now have classic sound effects and progresses properly with level.

-- Firefist spell effect now has classic sound effect and progresses properly with level.

-- Summoning spell effects now have classic sound effect and progresses properly with level.

-- Fire DOT spell effects now have classic sound effect.
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File Type: zip spellsnew v0.5.zip (84.9 KB, 63 views)
Last edited by Telin; 11-17-2013 at 03:17 AM..
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  #3  
Old 11-17-2013, 03:19 AM
Telin Telin is offline
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Went ahead and shrank the shield particles around target to make them look more classic. It matches the hands more. Updated the link on previous page and on server chat.
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  #4  
Old 11-17-2013, 04:10 AM
Vega Vega is offline
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Amazing work, Telin! Don't currently have a chance to test them out myself, but very happy that you are continuing the work!
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  #5  
Old 11-18-2013, 05:43 AM
Telin Telin is offline
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Default Another update!

I've been busy working on this again. Here are the latest updates:

-- The See Invisible spell effect now levels up with the player. The particles that were above the head are now properly aligned with the eyes of the player.

-- The shielding spell particles around the player get closer to the target per classic era.

-- The fire-based Ignite line of spells now level properly with player. The sound effect for the target is now correct.

-- The Invoke Lightning line of spells now level with the character. Particle effects have been added and altered to appear more classic. Sound effect has also been corrected.

-- The Blinding line of spells now level with the player. Classic had particles on the feet going both horizontal and vertical into the air. For now I was limited to which one I could keep. I added the vertical effect because it's more noticeable.

-- Revisited the Immolate line of spells to correct the landing animation. Flames have been added with the fireballs around the target to appear more classic.

An example of the classic look I was able to give this AOE spell:
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File Type: zip Spellsnew v5.1.zip (85.5 KB, 66 views)
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  #6  
Old 11-19-2013, 08:12 AM
Telin Telin is offline
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Default Small update

v0.53

--Levitate now has classic sounds and levels with the player.

--Mezmerize and Harmony spells now level with the player.
Attached Files
File Type: zip Spellsnew v.53.zip (85.2 KB, 93 views)
Last edited by Telin; 11-20-2013 at 10:37 PM..
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  #7  
Old 12-03-2013, 11:13 PM
Telin Telin is offline
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LATEST UPDATE
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  #8  
Old 02-23-2014, 03:52 PM
azxten azxten is offline
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Looks like our work made it into the latest patch, sweet. Telin you have put more time into this than anyone, thanks for putting in the effort from start to finish.
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  #9  
Old 02-23-2014, 03:55 PM
Telin Telin is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Looks like our work made it into the latest patch, sweet. Telin you have put more time into this than anyone, thanks for putting in the effort from start to finish.
Thanks to you and Furinex for starting it!
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  #10  
Old 02-23-2014, 03:58 PM
Vega Vega is offline
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Yeah, I was kinda sad that Azxten and Furinex didn't even get a mention. I think Telin's persistence obviously deserves the lion share of notice, but still.
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