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#1
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yeah group exp would be good my enc is averaging like 5-6 levels a day soloc shits classic
im p cool tho and invite random people to kinda sit and leech off me tho becuz the lack of groups hurts my soul | ||
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#2
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i dont know if it was addressed, but sirkens suggestion to let blues transfer over would be a huge slap in the face to anyone who legitly leveled a character to 60 on the server, totally a bad idea and punishes everyone who has been playing on the server before this
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#3
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Lots of fun pvp with no xp loss, guild rivalries, hot zones, good group xp, etc, etc "Enjoy the journey" and all that. They could cut down the xp in half and i think id still play if they just turned off xp loss in pvp, thats how much of a difference i think itll make. | |||
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Last edited by Tradesonred; 04-02-2013 at 03:45 PM..
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#4
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i agre macarena
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#6
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Anyone joining this server knows that you have 3 choices that should determine your end-game expectations. You can join Nihilum and farm pixels hard on sundays with little competition, then PvP with huge advantages. You can Join Nihilum's competition which are outnumbered and outgeared knowing the only way to beat them will be to out-number them eventually well picking up a few boss kills here and there. Or you can gather the best gear you can find outside of Boss mobs and run around the world PvPing exclusively. But all of that is END game and has no place in a thread about getting more NEW people to the server. New player's need incentives that are provided in lieu of a greater population. Where on blue you can get xp groups easy, ports easy, binds in cities the moment you get there for melee's, etc, etc. Red doesn't have these things because of the population and that is a huge detterent to new players as this is where I imagine most of the grief happens, atleast the grief that gets people off the server. Assholes know that player's can't easily speak to the community at large until lvl 10 (Global OOC activates) and you see twink PK's crushing kids that just took a 45 minute boat ride to a city, just to be merc'd before they could get a bind. High level Bards cock-blocking mobs in newbie zones or higher level monks, Sk's and Necros FD training etc etc. THAT is the shit that gets people off the server and I guarantee you that nihilum is doing very little of it. I say all this as a Blue convert, that came to the server without any inherited currency from blue, I have levelled my own char from scratch and I have no intention of joining nihilum. I am practically your target market. I would limit global OOC and make it activate at lvl 5. I would add yellow text. I would add a group experience bonus (1-2 players get the server 25%, 3 players 35%, 4 players 45%, 5 players 55%, 6 players 75%) Then I would wait and see what happens.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | |||
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#7
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Anyway, I've met very kind and helpful people in both Azrael and Nihilum, and I'm sure it was an isolated incident. There's just an air of paranoia surrounding everything that happens here, and if training is considered a viable tactic at the high-end (outside of VP) then I don't think I belong here.
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Your Princess <Serenity> Red99 | |||
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#8
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I'm new to the server by less than a week. I have brought along my cousin and (if they ever respond to my IP petition) my brother. I played Sullon Zek pre-WoW, and also had several level 60s on TZ/VZ emu server.
A prime example of what kills a growing server happened last night. My brother just got level 6 on his naked ass character and two level 8 twinks gank him in town (right outside the bank) take his complete savings of 12 platinum. My cousin inquired about it to them and got some BS troll response like it was RZ live in 2001 or something. I understand this is red, but its the kind of thing that makes you rethink if you actually want to play the server. If you are level 20ish and lose a bit of platinum, its not going to make anyone quit a server they already invested that much time in. But if you are the kind of douche that bank ganks scratch level 5s 2v1, don't be surprised when you flow of new players is a bit stemmed. Another thing that kills server population is one guild servers. SZ died eventually (along with RZ) because one guild controlled all raid content and people got sick of having nothing effective to do against people with 250% of their stats. Unfortunately there its not easy to solve this. As bluebie as it sounds, top guilds might want to let opposing guilds do some content until they can actually challenge them. Also this exp on death thing is an easy fix. Just lower the amount of exp you lose. Losing some is good an all, but not the same as a PvE death. | ||
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Last edited by JurisDictum; 04-03-2013 at 01:08 PM..
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#9
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Right, I forgot to add that in my last post.
I would absolutely remove exp entirely from PvP death. You already come back with no mana after a PvP death. It's like a double punishment to try and prevent bind rushing and it's not necessary. Remove exp from death, keep it so you have no mana after a PvP death.
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | ||
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#10
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Why not just disable PVP in cities? There is no reason to PK someone in a city other than griefing. And the fact that you can attack people at the bank is just fucking retarded.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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