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  #1  
Old 03-22-2013, 02:31 PM
KabanazyTZ KabanazyTZ is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
Ya I bet Nihilum is against variance :P, might suck if you guys can't log in on sunday every week and drop all 7 day spawns in a few hours.
  #2  
Old 03-22-2013, 02:39 PM
Elderan Elderan is offline
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Quote:
Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
Ya I bet Nihilum is against variance :P, might suck if you guys can't log in on sunday every week and drop all 7 day spawns in a few hours.
Variance would be terrible for everyone all around. Just look what blue has turned into.

On red this is not needed since if you want a boss all you need to do is pvp for it.
  #3  
Old 03-22-2013, 03:02 PM
KabanazyTZ KabanazyTZ is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
Variance would be terrible for everyone all around. Just look what blue has turned into.

On red this is not needed since if you want a boss all you need to do is pvp for it.
We can't field a big enough group to contest you guys for mobs on Sundays. Azrael has been pushing for variance ever since the resets that allowed you guys to get your mobs on such nice timers.

Variance would benefit Azrael/Dentists/wheover as it there might be an occasion where something spawns when we actually have a number advantage.

The fact that in order to down the biggest mobs on the box currently, all you guys have to do is tell your 50+ active member guild to log in Sunday morning and run zone to zone it makes it near impossible for anyone to contest. Whereas Azrael's largest raid group (basically all active members online) consists of ~26 people, plus if they're willing maybe 5-10 dentists.

You may think that variance would hurt the server, but it would give the rest of the server a chance at loot that Nihilum has a pretty large monopoly on right now.
  #4  
Old 03-22-2013, 03:11 PM
Elderan Elderan is offline
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Quote:
Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
We can't field a big enough group to contest you guys for mobs on Sundays. Azrael has been pushing for variance ever since the resets that allowed you guys to get your mobs on such nice timers.

Variance would benefit Azrael/Dentists/wheover as it there might be an occasion where something spawns when we actually have a number advantage.

The fact that in order to down the biggest mobs on the box currently, all you guys have to do is tell your 50+ active member guild to log in Sunday morning and run zone to zone it makes it near impossible for anyone to contest. Whereas Azrael's largest raid group (basically all active members online) consists of ~26 people, plus if they're willing maybe 5-10 dentists.

You may think that variance would hurt the server, but it would give the rest of the server a chance at loot that Nihilum has a pretty large monopoly on right now.
The largest raid Nihilum has had since Jan was 36 people, the average raid size is 26-28. There were 35 people at the non Nihilum Trak kill the other week. So please don't tell me you cannot field equal or similar numbers.

Variance is not classic. All it would mean is trackers at every boss spawn and then a bat phone going out once the mob spawns. If as you claim nihilum has 50+ people and the other guilds have much less then who do you think has a better chance to form an attempt on a boss at moments notice at 1pm.

One BIG reason many people came to red is no variance. Yes some of those people are in Nihilum but keep in mind people in Nihilum help this box grow as much as any others.
  #5  
Old 03-22-2013, 03:17 PM
Cars Cars is offline
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If they introduced variance on red I would stop leveling right now.

No variance = no bat phones = regular hour raid times = chance for true competition


Quote:
Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
We can't field a big enough group to contest you guys YET...for mobs on Sundays. Azrael has been pushing for variance ever since the resets that allowed you guys to get your mobs on such nice timers.
FTFY.

This server just needs a few up and commers and some diplomacy between guilds, from what I have seen, you might have some LeBron's in the next draft. Do your best to make sure they don't get absorbed into the empire
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  #6  
Old 03-22-2013, 02:40 PM
Stinkum Stinkum is offline
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"Reducing" XP penalty should be to 0%, not 1.5%. Terrible post.
  #7  
Old 03-22-2013, 02:58 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
"Reducing" XP penalty should be to 0%, not 1.5%. Terrible post.
I am ok with that but ONLY if you can provide a alternate method for being punished by a pvp death.

Here is one

- After pvp death player is under resurrection effects for 15 minutes. Player is immune to pvp while under these effects until the player moves or cast a spell.
  #8  
Old 03-22-2013, 05:44 PM
Stinkum Stinkum is offline
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Variance is an awful idea and would turn this server into another career virgin shit-sock fest like it is on Blue.

If you want a raid mob then get your nut up and PVP for it, that's what this server is all about.
  #9  
Old 03-22-2013, 03:01 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
I am for
- Slightly higher exp bonus, but it is already really high.
- Reduce pvp exp loss from 3% to 1.5%
- Remove all instant dmg/debuff clickies used in pvp. Example golem wand, conflag wand, Trak tooth,
- Add in yellow text.
- Make bank areas safe zones which pvp is not allowed.

I am against
- Item Loot
- Variance
- Reduced pvp level range
I like all of these. The no variance helps Nihilum for sure right now but as you mentioned in another post it promotes pvp for pve instead of making people have shifts and watch spots 24/7, that is pathetic. You did also include no instant dmg/debuff clickies in pvp which would be a huge equalizer on this server and it would actually be a negative for Nihilum. These changes are fair.

The bank thing means nothing to me but it also seems like it would benefit guys starting out. People in established guilds already have tons of people to log in for them to transfer items from level 1 chars or they just box and know how to get away with it.
  #10  
Old 03-22-2013, 03:05 PM
Shrubwise Shrubwise is offline
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Guys, let's get back on topic. Variance is a silly notion. Thread's been derailed. IMHO we need to get back to talking about how hostile an environment we play in and that's why we are all assholes. Oh, and Nihilum.
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