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View Poll Results: Is variance still needed? | |||
Yes, it promotes "competition" |
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75 | 29.18% |
No, its an unneccesary non-classic time sink |
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182 | 70.82% |
Voters: 257. You may not vote on this poll |
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#1
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![]() How long did this server go without variance during Kunark?
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#3
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![]() Allowing aggressive trains also fixes the problem though and is more classic.
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#6
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![]() Since we have spawn variances already, why not just fuck the extra end-spawn variance and make the entire window crazy big?
give every raid target a 5 day spawn variance. i guarantee this will almost eliminate socking (except in late window, obviously.)
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Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#7
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![]() Wouldn't it be easier with scheduled server resets? This would literally require no additional coding.
Or did big Rog come to the conclusion that it isn't happening
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Lootenant Dan <Hierophant>
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#8
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![]() Who benefits from your shiny new plan?
News flash: people sock because that is the only way they can compete with you. Want to eliminate socking? R-O-T-A-T-I-O-N | ||
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#9
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![]() Quote:
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#10
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![]() Who has benefited the most from the variance? A huge guild that can mobilize quickly and track 24/7.
Hasn't TMO always said that he who puts in the most effort deserves the most loot? Isn't socking a competition to see who can put in the most effort? Don't think of it as socking, think of it as 30 man tracking. | ||
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