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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Does /guildwar work?
Fight it out, guilds.
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hello i'm cucumbers
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#2
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This is what you posted as your thesis:
Quote:
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#3
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Quote:
When a mob's window reaches 75% completion, the system has a 95% chance to extend the window another 500 hours. If the 500 hour window begins to close, the system has a 90% chance at another 300 hour extension. Clearly, the above numbers would all but eliminate socking. Now, follow me here, this discussion is about bringing the above numbers down to a reasonable amount so as to discourage socking at least .00001% more than it is discouraged now. The discussion then becomes what the right balance of numbers versus reduced spawns becomes should the goal of reducing the sock become worth it. I understand you've invested yourself in your idea, but...well, I think you know the rest.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#4
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Quote:
e: It doesn't change the "what" of the spawn mechanics, just the "when"
__________________
||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | |||
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#5
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Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#6
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you are *grossly* underestimating peoples desire to kill raid targets.
like alarti just said, will this decrease poopsocking? probably. but also probably not by much.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#7
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Quote:
Even a slight improvement is still an improvement.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#8
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Quote:
Any details regarding my previous questions about time investment etc. | |||
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#9
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I suspect coding such a scheme would be an exceptionally trivial matter, though I am not a coder. FTE shouts and the like have not been implemented for a want of time and the difficulty thereof. Worst case scenario, I suspect that coding and implementing such a scheme would delay Velious by about, oh a few hours? EDIT: For reference, Loly did a detailed simulation on the "Variance Simulator" thread on the TMO forums, which you may peruse at your leisure. Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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Last edited by Frieza_Prexus; 02-01-2013 at 05:46 PM..
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#10
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Quote:
if it drives the playerbase insane and causes them to murder their families, lose their jobs, and delete their characters, was it worth it..? in all seriousness though, I think it does boil down to "is this worth it?" will it make enough of a difference vs time required to setup, implement etc. in my humble opinion, it does not.
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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