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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 12-05-2012, 06:10 PM
JayDee JayDee is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
deleting all of my accounts will only do good for the server
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  #2  
Old 12-05-2012, 01:50 AM
Chedduh Chedduh is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I gave my initial suggestions months ago prior to that thread existing. They were then echoed there. As far as I'm concerned, it has my blessing of green light for a test phase. If it doesn't work well, then we can try something else. Need to ask Rogean.
Via another thread... so big Rogean where you at?!? Let's make this happen in time for the Christmas season bro!
  #3  
Old 12-21-2012, 03:59 PM
Tarathiel Tarathiel is offline
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bump
  #4  
Old 01-08-2013, 01:26 PM
Tarathiel Tarathiel is offline
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^^^
  #5  
Old 01-08-2013, 01:31 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
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Old 01-24-2013, 04:05 PM
Metallikus Metallikus is offline
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empty promises
  #7  
Old 01-24-2013, 04:46 PM
falkun falkun is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
empty promises
Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
Nothing was promised. But I'll concede that discussions have died.
  #8  
Old 01-24-2013, 05:10 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
empty promises
Metallikus' next rampage imminent.
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #9  
Old 01-24-2013, 05:10 PM
Hugmukk Hugmukk is offline
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Some have expressed that 1 a week is too many, I would tend to agree with that. I'm sorry if this was discussed earlier in the thread but I'm not reading through all 460 comments to find out.

One solution would be if the "simulated crashes" occur too close together, that particular "simulated crash" would be skipped. But the following crash could not be skipped.

For example, if the SC (simulated crash) happened Sunday at noon, and the next SC happens Monday at or before noon. Then the SC that was suppose to happen Monday will not actually happen.

The time between could be tweaked, but it would add some variance.

Like I said I don't know if this was discussed already, if it was my appolagies.
  #10  
Old 01-24-2013, 05:12 PM
Thana8088 Thana8088 is offline
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There will be no simulated crashes until 200 people are all piled up on the VS spawn point.

Oh wait.....
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