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  #91  
Old 02-17-2013, 07:45 PM
Austrianna Austrianna is offline
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Quote:
Originally Posted by Shiv [You must be logged in to view images. Log in or Register.]
I know on live when you FD, and invis/hide when you got up, you would not regain agro from the FD mobs.

This is why the pre-nerfed circlet of shadows was so valuable. Also if you resist a spell, that should not break your FD.
I played a necro with a pre nerf circlet for my entire live career and it never worked like this as far back as I can remember. Necro was my first main.
  #92  
Old 02-17-2013, 07:46 PM
topgun1027 topgun1027 is offline
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Hi, a few have asked already. The EQ Launcher won't auto update for me for some reason.. so where do I extract these files? I don't want to toss them in the sony/everquest folder and over write files.

Can someone explain exactly please? Thanks.

EDIT question answered forum link to anyone else searching.

http://www.project1999.org/forums/sh...ad.php?t=98655
Last edited by topgun1027; 02-17-2013 at 07:53 PM..
  #93  
Old 02-17-2013, 08:07 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Nilbog: Rharzar's pathing has been modified. Formerly terrorizing the hill giant area, he now paths south near the sphinx area.
thank youuuuuuu
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  #94  
Old 02-17-2013, 08:19 PM
Chokan Chokan is offline
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The Sky broke for me, now it is black and dark during the day. Anyone know how to fix?
  #95  
Old 02-17-2013, 08:29 PM
FeelunGuud FeelunGuud is offline
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Topgun, did you do anything special besides whats in that post because it isnt working for me for some reason. I've tried it a few times but everytime I get the same error. Am I supposed to patch using eq emulator or something? And whenever I log out and log back in the old files are back in my project 1999 folder.
  #96  
Old 02-17-2013, 08:29 PM
Austrianna Austrianna is offline
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I really don't know what timeline the server is following since live would have long since had velious but here are some results I found digging through various search terms regarding circlets and feign death. It's hard to find stuff from the early 2000s. I wish google hadn't turned into the useless pile of advertising crap it is now.

Quote:
http://www.necrotalk.com/showthread.php?t=799

03-01-2004, 06:00 PM #5
daisydeadpetels
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my favorite item: pre-nerf circlet of shadow, it's an instant clicky gather shadows

Got aggro? Simply feign death, then stand and click on your invis, and walk away from the mob who has no idea that you're still there.
Quote:
http://everquest.allakhazam.com/db/item.html?item=26038

the lowdown
QuoteReply
# May 24 2004 at 7:40 PM Rating: Decent
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Doesn't drop anymore. Worth 200K easy. When invis, that means you're untargetable. I also heard (unverified) that if you're feign death and a mob is standing over you, you can cast invis before the mob notices you getting up.

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Jun 22 2004 at 3:23 AM Rating: Excellent
Zephur
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You clearly don't get it. If you have to FD off a NPC and it camps on top of you, you can stand and click this invis before it has time to get aggro.

If you don't have one, you'll never understand how good it is to have. Totally worth 100K or more.
This one seems to indicate that in 2001 before the CoS drop nerf, you were able to stand and invis after FD. The SK mentions he knows he can at least get harmshield off after FD if his circlet ends up with a cast time.

Quote:

http://everquest.allakhazam.com/db/item.html?item=1441

Jul 02 2001 at 10:49 AM Rating: Decent
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If VI got their act togather and had a feature so that they could nerf items that no longer drop, like this, on certain servers only, then we would be fine. This nerf (and soon to be re-nerf) took place because they added new code for pvp so as soon as someone became invisable, everyone targeting them would lose their targets. The insta-cast on the circlet makes it so that people can spam a hotkey and get from place to place while being invulnerable to player attacks. Yes, once again, we all get screwed because of a PvP exploit. I would be very suprised if they nerfed the circlet of shadow down to 5 seconds like the new one. I more expect that it will be a bit better than the circlet of shadows. If it is less than a second, I will be satisfied because then I can PROBABLY refresh invis before aggro. (I know I can always get harm shield up before aggro if i am feigned right next to a kos mob) But, they won't do that either, methinks. I am expecting 3 or 4 seconds. My advice, sell the circlet you have before they nerf it. If I spent long enough in EC, I could find some sap to buy it from me for 20k most likely. At least, the price checks have been in that range. Then you will have 20k, they will nerf the circlet down and you can buy another one for 2k and you will be happy in knowing that you got something out of it.
Oh and I found an archived thread via google from THIS forum that seems to indicate it ALWAYS worked where you could stand and invis after FD with no change to the /con if you're fast.

Quote:
http://www.project1999.org/forums/ar...p/t-26385.html

Various posts:

"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"

I don't know which FD changes he was referring to as by 2004 I was no longer playing, however I do know in Kunark era we should be able to do this without any issues. Not sure what the problem is, I'd imagine it has something to do with latency (or lack thereof) as it works on threatening mobs with their slight aggro delay but not Scowls. If there is any way to address this it should definitely be looked at as it really is the entire reason CoS was such a sought after and class defining item for both necros and SKs.

-------------------

Just chimeing in- as this is indeed true, you also could recast prenerf cos while running thru mobs with no agro etc etc- stand->insta invs = the awsome

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The aggro checks after standing will be almost instantly. The mechanic is not there for this to work. Playing an SK on live, I know how this should work. This and sneak pulling need to be worked on.

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The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.

I could out pull any one on my raids, mobs that needed split we always used me on my SK to split cause no one could touch me. DC mob, run away, Feign, wait til reset stand, and pull 1 out of an infinite number of KoS mobs, OR, tag, run, snare, Feign, stand and insta invis, wait til mobs moved, tag and pull. Tons of ways to do it, but the insta and .1 cast on the CoS made no difference to this mechanic.

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The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.
I know live servers have better funding. You do the math.

The mechanic is not there to support this in the server code. It has nothing to do with latency, server performance, etc.

There needs to be a slight delay from the time you stand up, until there is an aggro check performed or the mobs sucessively aggro, something. Messing with how mobs aggro can affect so many things, so making changes is very tricky.

I know proximity here will aggro mobs faster than on live. I think that is where the key is. Its almost as if you need to pass 2 checks, about 1 sec apart, before the mob will aggro. If that is the case, that time interval needs determined.

------------------------

Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented [You must be logged in to view images. Log in or Register.] I'll see if I can find anything.

---------------------

Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented [You must be logged in to view images. Log in or Register.] I'll see if I can find anything.
The server is not programmed to support CoS working like it did on live.

There is no trick. It just worked. I know how it should work.

I have a fix almost finished. I figured how why live worked the way it does. I have some data to take, and some timing to figure out. But I almost have the CoS behavior totally replicated from how it used to work.

Lucky for me, I have a Pre-Nerf CoS on live. So I have one to test with.

--------------------
  #97  
Old 02-17-2013, 08:59 PM
Ele Ele is offline
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Quote:
Originally Posted by Austrianna [You must be logged in to view images. Log in or Register.]
I really don't know what timeline the server is following since live would have long since had velious but here are some results I found digging through various search terms regarding circlets and feign death. It's hard to find stuff from the early 2000s. I wish google hadn't turned into the useless pile of advertising crap it is now.



This one seems to indicate that in 2001 before the CoS drop nerf, you were able to stand and invis after FD. The SK mentions he knows he can at least get harmshield off after FD if his circlet ends up with a cast time.



Oh and I found an archived thread via google from THIS forum that seems to indicate it ALWAYS worked where you could stand and invis after FD with no change to the /con if you're fast.
The timeline for this server is skewed at the moment since Velious is being hand made and not just an import of the PEQ database. You also have to think of P99 as a beta test. We have to get the timeline and patches correct for a properly-implemented timeline-correct server in a few years. If something changed in a patch (December 2001) Luclin or later, you can count on it not occurring here (baring technical limitations).
  #98  
Old 02-17-2013, 09:03 PM
Austrianna Austrianna is offline
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Quote:
Originally Posted by CitizenOfGrobb [You must be logged in to view images. Log in or Register.]
Exactly. FD wasn't connected to anything else. You lost agro randomly on mobs as soon as you feigned. Everyone who played a monk knows this. Sometimes you'd wipe the ones you wanted, sometimes the opposite. Every time you feigned was a roll of the dice, no sneak, no hide, no invis effected FD or agro unless the mobs were on different factions.
True!! I remember waiting for the spell gem to refresh before standing and invising so that you could quickly FD again if it didn't work the first time.

Mobs that reset back to their spawn point would forget you, but roaming mobs would be a roll of the dice
  #99  
Old 02-17-2013, 10:32 PM
Ozst Ozst is offline
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as a monk during classic times, even resisted spells broke FD. and i know sneak/hide didnt help at all for breaking aggro. hence every monk /q'ing during raids when a bad pull was done and roamers were aggrod. a monks pulling ability used to seperate the men from the boys, hopefully we'll see less crappy monks now?
  #100  
Old 02-18-2013, 01:49 AM
SamwiseRed SamwiseRed is offline
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think red xp bonus got nerfed.
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