Aviak
Join Date: Apr 2011
Posts: 92
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I really don't know what timeline the server is following since live would have long since had velious but here are some results I found digging through various search terms regarding circlets and feign death. It's hard to find stuff from the early 2000s. I wish google hadn't turned into the useless pile of advertising crap it is now.
Quote:
http://www.necrotalk.com/showthread.php?t=799
03-01-2004, 06:00 PM #5
daisydeadpetels
Junior Member
Join Date: Mar 2004
Posts: 4
Default
my favorite item: pre-nerf circlet of shadow, it's an instant clicky gather shadows
Got aggro? Simply feign death, then stand and click on your invis, and walk away from the mob who has no idea that you're still there.
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Quote:
http://everquest.allakhazam.com/db/item.html?item=26038
the lowdown
QuoteReply
# May 24 2004 at 7:40 PM Rating: Decent
fasterfind
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101 posts
Doesn't drop anymore. Worth 200K easy. When invis, that means you're untargetable. I also heard (unverified) that if you're feign death and a mob is standing over you, you can cast invis before the mob notices you getting up.
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Jun 22 2004 at 3:23 AM Rating: Excellent
Zephur
Scholar
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56 posts
You clearly don't get it. If you have to FD off a NPC and it camps on top of you, you can stand and click this invis before it has time to get aggro.
If you don't have one, you'll never understand how good it is to have. Totally worth 100K or more.
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This one seems to indicate that in 2001 before the CoS drop nerf, you were able to stand and invis after FD. The SK mentions he knows he can at least get harmshield off after FD if his circlet ends up with a cast time.
Quote:
http://everquest.allakhazam.com/db/item.html?item=1441
Jul 02 2001 at 10:49 AM Rating: Decent
Reegor
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330 posts
If VI got their act togather and had a feature so that they could nerf items that no longer drop, like this, on certain servers only, then we would be fine. This nerf (and soon to be re-nerf) took place because they added new code for pvp so as soon as someone became invisable, everyone targeting them would lose their targets. The insta-cast on the circlet makes it so that people can spam a hotkey and get from place to place while being invulnerable to player attacks. Yes, once again, we all get screwed because of a PvP exploit. I would be very suprised if they nerfed the circlet of shadow down to 5 seconds like the new one. I more expect that it will be a bit better than the circlet of shadows. If it is less than a second, I will be satisfied because then I can PROBABLY refresh invis before aggro. (I know I can always get harm shield up before aggro if i am feigned right next to a kos mob) But, they won't do that either, methinks. I am expecting 3 or 4 seconds. My advice, sell the circlet you have before they nerf it. If I spent long enough in EC, I could find some sap to buy it from me for 20k most likely. At least, the price checks have been in that range. Then you will have 20k, they will nerf the circlet down and you can buy another one for 2k and you will be happy in knowing that you got something out of it.
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Oh and I found an archived thread via google from THIS forum that seems to indicate it ALWAYS worked where you could stand and invis after FD with no change to the /con if you're fast.
Quote:
http://www.project1999.org/forums/ar...p/t-26385.html
Various posts:
"See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore"
I don't know which FD changes he was referring to as by 2004 I was no longer playing, however I do know in Kunark era we should be able to do this without any issues. Not sure what the problem is, I'd imagine it has something to do with latency (or lack thereof) as it works on threatening mobs with their slight aggro delay but not Scowls. If there is any way to address this it should definitely be looked at as it really is the entire reason CoS was such a sought after and class defining item for both necros and SKs.
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Just chimeing in- as this is indeed true, you also could recast prenerf cos while running thru mobs with no agro etc etc- stand->insta invs = the awsome
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The aggro checks after standing will be almost instantly. The mechanic is not there for this to work. Playing an SK on live, I know how this should work. This and sneak pulling need to be worked on.
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The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.
I could out pull any one on my raids, mobs that needed split we always used me on my SK to split cause no one could touch me. DC mob, run away, Feign, wait til reset stand, and pull 1 out of an infinite number of KoS mobs, OR, tag, run, snare, Feign, stand and insta invis, wait til mobs moved, tag and pull. Tons of ways to do it, but the insta and .1 cast on the CoS made no difference to this mechanic.
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The CoS (even prenerf) was 'nerfed' to a .1 second cast. It still worked though, then, AND now on Live servers. Which I'm sorry, your server doesn't run better than Live servers, not even close.
I know live servers have better funding. You do the math.
The mechanic is not there to support this in the server code. It has nothing to do with latency, server performance, etc.
There needs to be a slight delay from the time you stand up, until there is an aggro check performed or the mobs sucessively aggro, something. Messing with how mobs aggro can affect so many things, so making changes is very tricky.
I know proximity here will aggro mobs faster than on live. I think that is where the key is. Its almost as if you need to pass 2 checks, about 1 sec apart, before the mob will aggro. If that is the case, that time interval needs determined.
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Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented [You must be logged in to view images. Log in or Register.] I'll see if I can find anything.
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Just wanted to further confirm the circlet should be allowing non-aggro invis clicks immediately upon standing from FD. Chain clicking while running should also result in no aggro. Unfortunately I'm not sure what the trick was on live for this to be implemented [You must be logged in to view images. Log in or Register.] I'll see if I can find anything.
The server is not programmed to support CoS working like it did on live.
There is no trick. It just worked. I know how it should work.
I have a fix almost finished. I figured how why live worked the way it does. I have some data to take, and some timing to figure out. But I almost have the CoS behavior totally replicated from how it used to work.
Lucky for me, I have a Pre-Nerf CoS on live. So I have one to test with.
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