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  #91  
Old 01-29-2013, 11:35 AM
Lorraine Lorraine is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Since nilbog is dropping knowledge in here how about the god damn invis bug, is that a intended feature?

I mean, if it's something project 1999 wants working it's the pve aspect of the game, is it really classic that you can pull anything if you cast invis and make it land on someone before their spell go off?

I can't remember anyone using this strategy on live, but then again i started playing during end of kunark


This strategy was used in live constantly - the only difference is that knowledge like this that gave you an edge back in '99 would be more guarded than the location of Osama Bin Laden.

Sony/Verant gave zero ducks for this. Classic example would be Conquest, one of the most successful EQ guilds (raid progression wise) was insta-banned in World of Warcraft because they pulled MC bosses at zoneline using hunter pets. While you can argue that was clever use of in-game mechanics which the game provided to them (and which they used-abused in EQ constantly and faced no concequences for it) - Blizzard actually gave a fuck about people by-passing in-game content to trivialize encounters. Hence the perma-bans of accounts.
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  #92  
Old 01-29-2013, 11:47 AM
Tr0llb0rn Tr0llb0rn is offline
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The way xp bonus on this server was implemented aggravates this situation, and as a non-classic mechanisim that aggravates and works against intended gameplay (grouping), it should be changed.

The huge xp bonus given on the individual level should be removed and replaced with grouping xp bonus instead. That will make grouping (and grouping with hybrids) more tolerable.

re: the coment on spellbooks till level 35. XP is so fast and trivial from 1 to 35 (for a solo caster) it would be pointless. Transform the rediculously fast solo xp bonus to a grouping bonus instead (and slow down xp on the people who need it the least...solo casters) and the spellbook-in-the-face till 35 will have its intended classic effect as a rite of passage for casters.

The root of this thread's problem, and many others, lies in the xp bonus in the wrong place. We need to encourage grouping and player interaction. Not casters solo to 60 at super fast unclassic rates and leave everyone else behind.

The flat xp bonus right now is 75% right? And thats ontop of the scaleing 100 to 0 percent bonus from levels 1 to 50? At the very least that flat unclassic 75% xp bonus needs to be deleted and pushed into a scaleing grouping bonus that tops out at 75% bonus for a full group. This will encourage a more classic gaming experience for everyone. (and give a ton more weight to all those other anchilliary classic issues like spellbook while meditateing as a rite of passage)

I strongly believe in the above, and thats by someone who never has to level a melee again, only "solo caster alts". i.e. i'd be hurt the most by this change, but it would help the server the most and foster more of a classic experience all around.
Last edited by Tr0llb0rn; 01-29-2013 at 11:49 AM..
  #93  
Old 01-29-2013, 11:49 AM
Rettii Rettii is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
The way xp bonus on this server was implemented aggravates this situation, and as a non-classic mechanisim that aggravates and works against intended gameplay (grouping), it should be changed.

The huge xp bonus given on the individual level should be removed and replaced with grouping xp bonus instead. That will make grouping (and grouping with hybrids) more tolerable.

re: the coment on spellbooks till level 35. XP is so fast and trivial from 1 to 35 (for a solo caster) it would be pointless. Transform the rediculously fast solo xp bonus to a grouping bonus instead (and slow down xp on the people who need it the least...solo casters) and the spellbook-in-the-face till 35 will have its intended classic effect as a rite of passage for casters.

The root of this thread's problem, and many others, lies in the xp bonus in the wrong place. We need to encourage grouping and player interaction. Not casters solo to 60 at super fast unclassic rates and leave everyone else behind.

The flat xp bonus right now is 75% right? And thats ontop of the scaleing 100 to 0 percent bonus from levels 1 to 50? At the very least that flat unclassic 75% xp bonus needs to be deleted and pushed into a scaleing grouping bonus that tops out at 75% bonus for a full group. This will encourage a more classic gaming experience for everyone. (and give a ton more weight to all those other anchilliary classic issues like spellbook while meditateing as a rite of passage)

I strongly believe in the above, and thats by someone who never has to level a melee again, only "solo caster alts". i.e. i'd be hurt the most by this change, but it would help the server the most and foster more a more classic experience.
stopped reading at bold text - I didn't hear you nerds complaining about xp bonus when Kunark flopped and you guys poopsocked 80hour binges to be first for each level up and race to 60

Now take it out after all of Nihilum is 60 right? Classic Sundawg move, code in favor of guild

Integrity all time low.
  #94  
Old 01-29-2013, 11:50 AM
Tomatoking Tomatoking is offline
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this whole thread

=


blablablabla
  #95  
Old 01-29-2013, 12:00 PM
Sektor Sektor is offline
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Quote:
Originally Posted by Rettii [You must be logged in to view images. Log in or Register.]
stopped reading at bold text - I didn't hear you nerds complaining about xp bonus when Kunark flopped and you guys poopsocked 80hour binges to be first for each level up and race to 60

Now take it out after all of Nihilum is 60 right? Classic Sundawg move, code in favor of guild

Integrity all time low.
Agreed with Rettiwalk, it's not all but a lot of Nilly want changes to benefit solely their guild. This topic isn't about that, it's about removing these hybrid penalties so people will actually group with my dad's shadowknight. (nobody will group with my dad, hes been in his 30's for over a year) Nothing fun about that. XP bonus is something I want but I'd like to focus on one topic at a time and hope Nilbog reads this and see's where we are coming from and talks to Roegan about it and hopefully CONSIDERS, changing it.
  #96  
Old 01-29-2013, 12:03 PM
Tomatoking Tomatoking is offline
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penalty is removed when velious is released

till then dont play a hybrid

THE END
  #97  
Old 01-29-2013, 12:07 PM
Tr0llb0rn Tr0llb0rn is offline
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Never going to happen Sektor, you are asking for a non-classic change.

What CAN happen , is move the xp bonus from a solo flat xp bonus to a group xp bonus. So then maybe people WILL group with "your dad's SK".

Or just agree with rettiwalk as he solos his druid to 60 with that big solo xp bonus and people avoid your dad's SK like the plauge because there is nothing in it (group xp bonus) for them.

I'm not saying to remove xp bonus, im saying to put it where it will help the community and help those that need it the most (group dependent classes). And thats as a grouping xp bonus.

Current solo flat rate xp bonus only helps Rettiwalk (and my druid alt...)

But w/e. As always these forums get clouded over in a mist of bullshit.

Keep xp bonus as is (solo flat rate based), i'll continue to be one of the few level 60 melees and you all can continue crying why rettiwalk and the other solo casters dont group you. [You must be logged in to view images. Log in or Register.]
  #98  
Old 01-29-2013, 12:08 PM
fiegi 2.5 fiegi 2.5 is offline
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Ill never group a hybrid, ever. Well maybe keto
  #99  
Old 01-29-2013, 12:11 PM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by fiegi 2.5 [You must be logged in to view images. Log in or Register.]
Ill never group a hybrid, ever. Well maybe keto

Selena soloed her way to 50 in Paineel on guards. Flat-rate (non-grouping) xp bonus at work guys.

GG
  #100  
Old 01-29-2013, 12:14 PM
SamwiseRed SamwiseRed is offline
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id group with your dad sektor, where he at? hybrids can be great in not full groups. i know a warrior, cleric, and I (bard) completely destroyed solb. bard kept pulling constant and downtime 0 so they actually got more xp that way than if the bard wasnt in group. i think if people work hybrids into trios and play off the hybrids stregths (AE have sk fear kite then noone taking dmg and you rarely needs heals freeing up more dps), the xp penalty wouldnt be so obvious considering the power they bring.

shit this post of mine looks ate up and hard to read but you get the point?
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