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Old 06-06-2010, 03:07 PM
Kazzok Kazzok is offline
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
I'd fancy all the non-implemented areas and concepts to be made in some way or the other. Empty places that seemingly serve no purpose, or stuff that clearly was supposed to be for something, but neer was. Ones I can think off the top of my hat:

- Rujarkian Hills. The LDoN zones, where the orc highway in Oasis would've led. But not the stupid-ass caves with storages of barrels and crates as in LDoN. I dunno what zone it could be, but it bothered me to no ends that you could clearly see a zone entrance reserved for the deathfist orc clan, but it wasn't there. I still run to the invisible wall occasionally thinking to myself: "if only!!".

- The Rathe Mountains. The sphinxes, for instance... One of them is clearly guarding some entrance to somewhere. Why are they on different factions? What are they? What about the weird ruins everywhere with big blue flames erupting from everywhere in them? SOE just threw ghostly frogloks in there later, but those ruins were there for a long time, one of Norrath's great mysteries. Some trolls are also guarding one of the haunted towers in there. What's that all about? Broken Skull Clan?

- Broken Skull Clan. These guys are supposedly the big enemies of the trolls of Grobb, and I didn't fancy the pirate-business they added as LOY.

- There's a clear entrance to some zone inside Oggok, near the smiths. It makes that S-shape that indicates an entrance somewhere. North from Oggok would be Karanas, so maybe it was meant to be a shortcut for ogres to get there?

- The weird tombstones and pillar-things in the Feerrott and at the West Karanas with ogres around them. I'd assume they were meant to be some form of teleportation for evil races to go around with somewhat less trouble, but that'd be PoK-ish so don't know.

- The angry Efreeti in Solusek Temple, and the secret room near him! SOE again added a quest for this guy later on, but going to the Dreadlands and summoning and killing some huge giant djinni imprisoned in some alternate dimension was a bit of a "bleh" thing to me.

- The dreadlands with those huge ruins. I thought there were just a couple of skeletons or something there, if they weren't completely empty? Such mysteries bother me!

- Loch Ness Monst-errr.. Lake Rathe and Dagnor's Cauldron. I remember always being scared as all heck of some huge giant serpent or something jumping me from the water there, and ofc there were rumors of such flying around everywhere back in the day. Prince Kermt Kyroppi doesn't really count to me.

- Unsolved quests! The tusk from that named mammoth in South Karanas, Eye of Petrifin, Evil Eye Optic Fluid, them sphinxes, that efreeti in solusek temple, so forth so forth. There's tons of stuff no one ever figured out on live. Despite us not knowing what these quests were meant to be, something could be come up for them eventually. I think. Despite how it might contradict with how much the decisions of SOE to make quests around them later agitates me.
There's also an invisible wall in Nektulos Forest that seems like it ought to go somewhere. Just north of the River.
  #2  
Old 06-06-2010, 03:35 PM
Gwence Gwence is offline
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Luclin!!!!!!!!

Quote:
No instances - check
No POK - check
No POT - check
No AA
No Level cap increases. - check
No Discordians - check
No cats
No beastlords
No nexus
No Taelosians - check
No Netherbians
No POTime - check
No Zeb - check
Netherbians.. /shrug who cares they're not even close to an integral part of luclin, they're mostly green cons that are small potatoes. Personally I dont mind them at all.

Nexus.. Whats the big deal with this zone, how is it any different from how WC is right now, a general meeting zone for guilds or afk zone for others. The 4 spires should be on like a 15 minute timer iirc, not exactly super fast travel and hardly takes away from wizard/druid porting abilities.

Beastlords.. This I could agree with you on, I always found beastlords to be somewhat of a useless class especially in the begining. However, Paragon of Spirit is actually semi useful on raids and the dps of a well geared BL is almost respectable. They deserve to exist.

Vah Shir.. No furry kittys? That entire city of them would make it tough, though I agree they never really did much with the Vah Shir city in terms of quests or raid targets etc. One big quest involving the grimling I think.

AA.. Absolute necessity, how anyone can be against AA is beyond me. I would give my first born for innate metabolism and run speed right now! Seriously though, it's not feasible to tackle the raid encounters in Luclin without having a decent amount of people with AA's, they will get raped.
Last edited by Gwence; 06-06-2010 at 03:38 PM..
  #3  
Old 06-06-2010, 04:53 PM
Aeolwind Aeolwind is offline
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Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
Luclin!!!!!!!!

AA.. Absolute necessity, how anyone can be against AA is beyond me. I would give my first born for innate metabolism and run speed right now! Seriously though, it's not feasible to tackle the raid encounters in Luclin without having a decent amount of people with AA's, they will get raped.
Ahh yes, but we also don't have to give mobs several million HP like the blobs in VT had either.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #4  
Old 06-06-2010, 05:58 PM
Zithax Zithax is offline
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There's a lot that could be done with EQ storyline. I'd focus on internal expansions for the most part, that of a constant and changing world.

I like the term Discord and what it represents, chaotic stirring of the divine and mortal powers of Norrath alike; the sowing of corruption and manipulation by these great powers and their influences upon Norrath.

One cool thing I enjoyed about EQ lore, was the fact that the Gods could be the creation of mortals through worship and belief. This opens the door for myriad of other "deities" to exist. While the original pantheon are the powers/influences that balance the universal energy, there could be many other lesser gods and mortal races in existence that could make their way to Norrath. Perhaps an ancient relic of great power exists within Norrath and is guarded by the frogloks of guk, a relic which the undead of guk seek that will grant them eternal lichdom and power.

There's so much to do with EQ lore, I'd love to write for the EQ world!
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  #5  
Old 06-06-2010, 06:14 PM
mixxit mixxit is offline
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Perhaps an ancient relic of great power exists within Norrath
Trakanon then laid his serpent-like head on the floor of his cave. "That time is fast approaching. Here is my prophecy, young one. Everything I say now shall soon come to pass. When the wars of the elder races begin to come to fruition, the gods shall take notice and plan for their coming into the world. Then, on the third day of the third season, in the dark of the night on all the continents of the elder races, shall be reborn my chosen in the bodies of other men, representing all of the three virtues: good, evil, and the gray neutral between them both. They will arise to the call of a fourth chosen, great among them, who will collect my gifts unto himself: the magic enhancements of Miragul, the flaming sword of Nalikor, and your dragon pendant. The peoples of Norrath will revere this one as Trakanon's chosen, and he will watch the whole world burn."
  #6  
Old 06-06-2010, 08:40 AM
JaVeDK JaVeDK is offline
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I really like Bruts ideas as well. There are tons of dead end hallways, secret tunnels that lead nowhere and lore which could be used - like the alleged entrance to Brell Serillis' realm in The Hole.

Also add some more bosses (both raid and group ones) to existing zones, like the Loch Ness type monster that was supposed to be in Lake Rathetear (but was removed due to buggy pathing), or maybe some royals or lords in the existing cities with loot and quests etc.
  #7  
Old 06-06-2010, 02:34 PM
Aeolwind Aeolwind is offline
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Had a really long answer typed out, dropped my cell phone, hit escape and lost it. Here is the short answer

No instances
No POK
No POT
No AA
No Level cap increases.
No Discordians
No cats
No beastlords
No nexus
No Taelosians
No Netherbians
No POTime
No Zeb

Most zones in expansion set for raids or raiding in general. Possibly 1 additional zone in each for neach 31-40, 41-50 and 51-60 level range.


SOL - Focus more on Combine on Luclin. Shift Akhevans from "wtf" to "Oh, Luclin!", tie Shissar more to the Iksar.

POP - Change the planes to work like how they do currently, ports or portals. Rework that shitty storyline. Most zones open.

GOD - EQ goes to hell. Rename Discordians with demonic/devilish names. Replace Taelosians with angelic-ish counter part. Rework BIC to be 1 groupable, most zones open.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #8  
Old 06-06-2010, 03:50 PM
Tocs Tocs is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
No POK
No POT
No AA
No Level cap increases.
No nexus
No POTime
These were what made the game fun for me the first time around. I started mid-Velious mind you.

-AA's allowed you to set yourself apart from someone else, beyond just gear. -Plane of Time was one of the most fun raid zones made imo.
-Easier travel means more time for things you actually want to do or get done.
-Need levels to do Luclin content
  #9  
Old 06-06-2010, 05:04 PM
Aeolwind Aeolwind is offline
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Originally Posted by Tocs [You must be logged in to view images. Log in or Register.]
These were what made the game fun for me the first time around. I started mid-Velious mind you.

-AA's allowed you to set yourself apart from someone else, beyond just gear. -Plane of Time was one of the most fun raid zones made imo.
-Easier travel means more time for things you actually want to do or get done.
-Need levels to do Luclin content
Travel will become harder as the expansions open & the boats will return as soon as the mechanic can be worked out. We aren't doing anything to make it easier for you to travel...if anything, we're trying to make it harder.

I did POTime, for me it was boring & monotonous, just like AA were. The only fight that was remotely fun was RZ and VZ/TZ. The rest were your average tank and spank.

And you don't need levels to do anything if it is balanced appropriately.

Instead of AA, I'd rather write quests that gave items that had AA abilities on them or gave access to the skills/boosts themselves. But, then you end up with mobs with astronomical amounts of HP, like the blobs. AA were the beginning of an escalation: You can either advance player gear, or player ability; if you advance both then you have to advance what mobs drop and what mobs do. Be that "do" equal to HP, Min/max damage, AE, proc or attack speed. The tighter you can control what the players have access to the better encounters can be tailored to be difficult vs "a 1500aa tank fight".
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #10  
Old 06-06-2010, 06:22 PM
Tocs Tocs is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Travel will become harder as the expansions open & the boats will return as soon as the mechanic can be worked out. We aren't doing anything to make it easier for you to travel...if anything, we're trying to make it harder.
Why is this fun?

Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
I did POTime, for me it was boring & monotonous, just like AA were.
AA's gave me a reason to log on and keep improving my character. As far as PoTime goes...boss after boss boring? Dang.
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