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Old 11-28-2012, 01:03 PM
mostbitter mostbitter is offline
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removal of exp penalty on pvp death would be a huge help too, and put the exp bonus that nihilum enjoyed all the way to 60 before the rest of the server (which still hasn't been able to catch up) back in the game.
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Old 11-28-2012, 01:25 PM
Tradesonred Tradesonred is offline
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I think faster leveling isnt all the solution. I would rather get a drastic cut in xp loss while you are pvping. If i ever level another character to 60, i will not give a fuck if i get there 10% faster, its still a super long hard ass grind any way you look at it.

What matters to me, is, can i have fun on the way up?

Can i take a breather at 24 and just pvp for a week?

If i cant do that, there is absolutely no way i will enjoy leveling a character again.

I would not mind a faster leveling, but to me reducing the xp loss to almost 0, if not 0, takes precedence over how fast I get to 60.

Cuz who gives a fuck how fast i can get to 60 if 52-60 people dont pvp much cuz of xp loss? Theres no incentive for me, a pvper, to try to put up with what is in practice, 2 months of bluebying it up 6 hours a day to 60 to reach a bracket where pvp is intermittent at best, because of xp loss.

Some people might not be able to articulate it like this, or dont see the implications, but im convinced letting people pvp more without the PVE hit would make the server a more lively place and make for a more fun game experience.

It is so obvious, and ive explained this so many times, that i dont know why i bother anymore

If i roll a melee class, which i never, ever played, i will need to pvp alot to figure out what works and what doesnt. Means i will die alot most likely. If you penalize me super hard each time i die while i figure out the class, im not having fun. If im not having fun, i quit playing. Im pretty sure thats how a bunch of casuals dropped off the server, after getting stomped by better geared, better organized people who know the game inside out, set on dishing out maximum grief on those new fishes. The xp loss penalty ensures that the learning curve is too steep vs the fun youre having while going up that curve.

Im not that new, but even then i still need some breathing space if im to have fun while i learn to pvp as a rogue, warrior or SK. This mechanic is even harsher on people who havent played EQ for 10 years, or casuals, which will likely be the majority of any new influx of players we will get. And even if i know the class pretty well, i still want to be able to pvp alot without worrying about big setbacks in PVE grind.

If you want to stabilize the pop, and keep the numbers growing somewhat, i think it needs to go, or at least reduced to insignificant levels where you can die a huge bunch of times and only then will u start feeling the pinch.

End game will be much better too, with people actually willing to play king of the hill over camps, like it was on Rallos.
Last edited by Tradesonred; 11-28-2012 at 03:00 PM..
  #3  
Old 11-28-2012, 03:44 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
removal of exp penalty on pvp death would be a huge help too, and put the exp bonus that nihilum enjoyed all the way to 60 before the rest of the server (which still hasn't been able to catch up) back in the game.
I don't think the exp bonus is a huge deal as far as attracting people or keeping others here.

The penalty for a pvp death is a tough one to solve. I understand the cons of the current system and myself have argued it needs to be changed. People do fear pvp and it promotes griefing. Anyone would be tempted to rage quit after going afk and coming back to a 100 corpses on the ground and losing several levels.

The problem with taking it out is you need to be able to control an area if you win a pvp encounter. As a pure caster it takes me a lot of mana to down someone. By the time I get all of my mana back the person could be back attacking me. They may even be in a better position depending on their class if I was not able to get back to full mana.

If they did take out exp penalties I would like something like the res debuff on every death. Make the player have to sit out for 10 minutes every time they die. It needs to sting somehow.
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Old 11-28-2012, 03:57 PM
Etris Etris is offline
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I'm fairly new to the server so I don't have any authority on what we "need". But coming from a newbie point of view. It's extremely hard to level without being just another solo class becuase of the low population.

I vote increased exp rate. We're not here to enjoy the "leveling up experience" becuase there's NO ONE TO PLAY WITH at low levels.

You're either a solo class cruising along to join the wiz vs druid war at end game or a group class who's decked out cause you're a veteran player and still soloing.

We want end game pvp right? so give us END game pvp, not beginning / mid game fishing expeditions.

I bet my left testical majority of new players who try the server out end up leaving cause of the population limit at low levels. Allow us to join the fight at high level quicker.

Increased XP Rate for President!

....and maxed bind wound to 100% health for us melee.
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Old 11-28-2012, 04:06 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Etris [You must be logged in to view images. Log in or Register.]
I'm fairly new to the server so I don't have any authority on what we "need". But coming from a newbie point of view. It's extremely hard to level without being just another solo class becuase of the low population.

I vote increased exp rate. We're not here to enjoy the "leveling up experience" becuase there's NO ONE TO PLAY WITH at low levels.

You're either a solo class cruising along to join the wiz vs druid war at end game or a group class who's decked out cause you're a veteran player and still soloing.

We want end game pvp right? so give us END game pvp, not beginning / mid game fishing expeditions.

I bet my left testical majority of new players who try the server out end up leaving cause of the population limit at low levels. Allow us to join the fight at high level quicker.

Increased XP Rate for President!

....and maxed bind wound to 100% health for us melee.
If you increase the exp rate so a group dependent class can solo it breaks the game. The group class is still sitting there medding just as long between fights, but the exp they gain would need to be something stupid like 10%. If you do this the classes that can solo will be hitting 60 within a week.
  #6  
Old 11-28-2012, 04:12 PM
Etris Etris is offline
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They're hitting 60 in a week anyways? well not literally. But they have a huge advantage already. Not sure what's broken if they hit 60 faster? Just add a /level 60 command to the game and let players pvp and fight over raid bosses.

Create race wars and stuff, I'd love that. Gnomes vs Trolls.
  #7  
Old 11-28-2012, 06:47 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
If they did take out exp penalties I would like something like the res debuff on every death. Make the player have to sit out for 10 minutes every time they die. It needs to sting somehow.
Thats how it was on Rallos. Respawn, bars depleted. Difference is here i gotta be active at the keyboard and do some boring grind to regain that xp back. If i dont lose xp, i can take a piss, go make a sandwich, read an article... so it stings, u need time to get back on your feet, but you stay at the same point u were PVE wise.
  #8  
Old 11-28-2012, 01:38 PM
mostbitter mostbitter is offline
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Yeah you and be have been arguing against that since before the launch. The faster exp is necessary because the population does not support staying at X level to pvp, it doesn't even support leveling a new toon that isn't a "solo class".

Let me paint a picture for you. There's someone on our server who just had to reroll. He made a warrior and his guild powerleveled and twinked him. He made it to 46 and now he seems to be fucked. I've caught him soloing oggok guards for over 2 weeks, still at 46. Who the fuck is going to do that? I'll be surprised if he ever makes it to 60 at that rate.
  #9  
Old 11-28-2012, 02:55 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by mostbitter [You must be logged in to view images. Log in or Register.]
Yeah you and be have been arguing against that since before the launch. The faster exp is necessary because the population does not support staying at X level to pvp, it doesn't even support leveling a new toon that isn't a "solo class".

Let me paint a picture for you. There's someone on our server who just had to reroll. He made a warrior and his guild powerleveled and twinked him. He made it to 46 and now he seems to be fucked. I've caught him soloing oggok guards for over 2 weeks, still at 46. Who the fuck is going to do that? I'll be surprised if he ever makes it to 60 at that rate.
Well maybe speed things up until the population picks up and it is viable to group again. I did say that i was for the boost, although the "i do not think its the solution" at the beginning might have given u a different vibe lol, i should rectify it. I do think that xp loss is more important though, at least for the pop we have now, which is heavy on the end side.

I would like to have an alt to pvp, theres no way imma just sit and grind till 50 again without heavy doses of pvp even with a 60 druid sitting next to me the whole time.

Youre right though, xp should be boosted. Till we get a healthier pop and then maybe slowed down again. At the very least i think it should happen together, both the xp boost and the incentive to pvp (drastically reducing or removing xp loss)
  #10  
Old 11-28-2012, 04:04 PM
SamwiseRed SamwiseRed is offline
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No joke if bind wound went to 75% melees could solo a lot better.
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